..
DiabloUI
Add screen reader support
3 years ago
controls
Add automap type cycling controls
3 years ago
data
`LoadClassAttributes`: Mandate field order
3 years ago
discord
Add PlayerData lookup helper to avoid manual casts
3 years ago
dvlnet
Fix missing return value in tcp_server::send()
2 years ago
engine
Automap: Add minimap display option ( #6612 )
3 years ago
levels
Dungeon tiles: Port over some cleanups from #6636
3 years ago
mpq
Deduplicate some of the MPQ handling
3 years ago
panels
Add PlayerData lookup helper to avoid manual casts
3 years ago
platform
Generalize support for Windows without wchar APIs
3 years ago
qol
Extract uses of MyPlayer to prevent future crashes in tests/game init
3 years ago
storm
Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT
3 years ago
utils
Add Lua support
2 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
Add Lua support
2 years ago
appfat.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
appfat.h
Remove utils/stdcompat/string_view.hpp
3 years ago
automap.cpp
Bugfix: Automap Grates not rendering correctly
2 years ago
automap.h
Automap: Add minimap display option ( #6612 )
3 years ago
capture.cpp
Fix year in screenshot file names
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
Automap: Add minimap display option ( #6612 )
3 years ago
control.h
Add automap type cycling controls
3 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
fix selecting monsters outside of vision range
3 years ago
cursor.h
Remove utils/stdcompat/optional.hpp
3 years ago
dead.cpp
Add more missing <cstdint> includes
3 years ago
dead.h
Remove unique monster's light when no corpse is left behind
3 years ago
debug.cpp
Clip parsed level from debug console to 50
2 years ago
debug.h
Remove utils/stdcompat/string_view.hpp
3 years ago
diablo.cpp
Add Lua support
2 years ago
diablo.h
Add print screen to event handler for UI ( #6058 )
3 years ago
doom.cpp
Remove utils/stdcompat/optional.hpp
3 years ago
doom.h
…
effects.cpp
Use safer versions of random number functions instead of GenerateRnd
3 years ago
effects.h
Fix wrong flip sound: Tavern Sign
3 years ago
effects_stubs.cpp
Completely remove unused sfx_MISC sounds
3 years ago
encrypt.cpp
Deduplicate some of the MPQ handling
3 years ago
encrypt.h
Deduplicate some of the MPQ handling
3 years ago
engine.cpp
Automap: Transparency ( #6607 )
3 years ago
engine.h
Automap: Transparency ( #6607 )
3 years ago
error.cpp
Merge branch 'master' into dev-merged
3 years ago
error.h
Merge branch 'master' into dev-merged
3 years ago
gamemenu.cpp
Show save notification for exactly 1 sec
3 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
help.h
…
hwcursor.cpp
Log an error if `SDL_CreateColorCursor` fails
3 years ago
hwcursor.hpp
Delay hardware cursor reinit until it is visible
3 years ago
init.cpp
`LoggedFstream`: Fix `OpenFile` error check
3 years ago
init.h
Remove utils/stdcompat/optional.hpp
3 years ago
interfac.cpp
Reduce demo message size
3 years ago
interfac.h
Reduce demo message size
3 years ago
inv.cpp
Extract uses of MyPlayer to prevent future crashes in tests/game init
3 years ago
inv.h
Extract uses of MyPlayer to prevent future crashes in tests/game init
3 years ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
itemdat.h
Remove utils/stdcompat/string_view.hpp
3 years ago
items.cpp
load starting loadout dynamically
3 years ago
items.h
Remove utils/stdcompat/string_view.hpp
3 years ago
lighting.cpp
Force-inline methods to improve debug build perf
3 years ago
lighting.h
Remove utils/stdcompat/invoke_result_t.hpp
3 years ago
loadsave.cpp
Get base block bonus from data struct instead of storing a copy
3 years ago
loadsave.h
Add missing <cstdint> includes
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Add missing <cstdint> includes
3 years ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Change InitMissileGFX()
3 years ago
misdat.h
Remove utils/stdcompat/string_view.hpp
3 years ago
missiles.cpp
Use safer versions of random number functions instead of GenerateRnd
3 years ago
missiles.h
`MissilePosition`: Use `WorldTilePosition`
3 years ago
monstdat.cpp
Add more missing <cstdint> includes
3 years ago
monstdat.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.cpp
Force-inline methods to improve debug build perf
3 years ago
monster.h
Remove utils/stdcompat/string_view.hpp
3 years ago
movie.cpp
Add more missing <cstdint> includes
3 years ago
movie.h
…
msg.cpp
Use structured bindings
3 years ago
msg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
multi.cpp
Use memmove when shifting data in high/low priority buffers
3 years ago
multi.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
nthread.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Remove Trap-Flag from OBJ_SIGNCHEST
3 years ago
objdat.h
Rename _oLight to applyLighting
3 years ago
objects.cpp
Add Crippling Shrines from Hellfire ( #6273 )
3 years ago
objects.h
Remove utils/stdcompat/abs.hpp
3 years ago
options.cpp
Fix unused variable warnings for resampler name
3 years ago
options.h
Use structured bindings
3 years ago
pack.cpp
Fix edge cases for packing empty items
3 years ago
pack.h
Indicate network validation success or failure in iteminfo
3 years ago
pfile.cpp
Use HeroClass in UI functions
3 years ago
pfile.h
Use HeroClass in UI functions
3 years ago
player.cpp
Prevent softlock when removing Auric Amulet
2 years ago
player.h
Move the base hit amount to a table in playerData.cpp
3 years ago
playerdat.cpp
Fix starting spell for Sorcerer ( #6650 )
3 years ago
playerdat.hpp
load starting loadout dynamically
3 years ago
plrmsg.cpp
Add getter/setter for character levels to ensure _pNextExper stays synced
3 years ago
plrmsg.h
Remove utils/stdcompat/string_view.hpp
3 years ago
portal.cpp
fix typos
3 years ago
portal.h
rename AddWarpMissile -> AddPortalMissile
3 years ago
quests.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
spelldat.cpp
Fix golem scroll does not create a targeting cusor
3 years ago
spelldat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.cpp
`MissilePosition`: Use `WorldTilePosition`
3 years ago
spells.h
`MissilePosition`: Use `WorldTilePosition`
3 years ago
stores.cpp
Bugfix: Indestructible Items at Smith Repair
2 years ago
stores.h
Remove utils/stdcompat/string_view.hpp
3 years ago
sync.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
sync.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
textdat.cpp
Fix transcript of Warlord of Blood lore for Monk and Bard
3 years ago
textdat.h
Add more missing <cstdint> includes
3 years ago
tmsg.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Use safer versions of random number functions instead of GenerateRnd
3 years ago
towners.h
Switch to C++20
3 years ago
track.cpp
`enum talk_id` -> `enum class TalkID`
3 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago