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obligaron 37de526cb8 DeltaSyncOpObject: Add handling for shrine 4 years ago
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DiabloUI Fix use-after-free in selhero 4 years ago
controls touch/renderers: Migrate away from Art 4 years ago
discord Fix discord.cpp on macOS 4 years ago
dvlnet Fix the string PT_ECHO_REPLY. (#5203) 4 years ago
engine Remove `Art` and related functions 4 years ago
levels Remove ScrollInfo 4 years ago
miniwin Use SDL events directly 4 years ago
mpq Use `StrCat` in a few more places 4 years ago
panels Remove redundant devilutionx.mpq check 4 years ago
platform Remove more miniwin code 4 years ago
qol Remove more redundant `devilutionx.mpq` checks 4 years ago
storm CLX: A new graphics format 4 years ago
utils Remove `Art` and related functions 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Remove `Art` and related functions 4 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp ActorPosition: Remove offset, offset2 and velocity 4 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Remove more miniwin code 4 years ago
capture.h
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Render char panel as CLX 4 years ago
control.h CLX: A new graphics format 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Cursor: Always use result of CalcTileOffset (#5221) 4 years ago
cursor.h CLX: A new graphics format 4 years ago
dead.cpp CLX: A new graphics format 4 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp fix debug questmap command (#5206) 4 years ago
debug.h CLX: A new graphics format 4 years ago
diablo.cpp touch/renderers: Migrate away from Art 4 years ago
diablo.h Use SDL events directly 4 years ago
doom.cpp CLX: A new graphics format 4 years ago
doom.h
effects.cpp Remove `MAX_PATH` 4 years ago
effects.h Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
effects_stubs.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
engine.h Remove `Art` and related functions 4 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Rename gbQuietMode to HeadlessMode 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp CLX: A new graphics format 4 years ago
gmenu.h Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp ArtCursor: Art -> CLX 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Reinitialize hardware cursor on window size change 4 years ago
init.h Use SDL events directly 4 years ago
interfac.cpp Fix vanilla compatibility for saving in quest maps 4 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp CLX: A new graphics format 4 years ago
inv.h Clean up spell usage function names 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Another approach 4 years ago
itemdat.h Remove unused misc items 4 years ago
items.cpp Make the debug `drop` command work in town 4 years ago
items.h Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
lighting.cpp Refactor VisionCrawlTable 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp typos + code cleanup 4 years ago
loadsave.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
main.cpp Fix Building SDL2 for MinGW 4 years ago
menu.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
menu.h
minitext.cpp CLX: A new graphics format 4 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Fix draw flag for MIS_HORKDMN (set to no drawing) 4 years ago
misdat.h CLX: A new graphics format 4 years ago
missiles.cpp Consistently send network messages when monsters are damaged 4 years ago
missiles.h CLX: A new graphics format 4 years ago
monstdat.cpp Get rid of unused immunity 4 years ago
monstdat.h Get rid of unused immunity 4 years ago
monster.cpp increase pDiabloKillLevel variable in singleplayer on diablo kill 4 years ago
monster.h Consistently send network messages when monsters are damaged 4 years ago
movie.cpp Use SDL events directly 4 years ago
movie.h
msg.cpp Update multiplayer delta when parsing close door command 4 years ago
msg.h Dedupe operate object network commands 4 years ago
multi.cpp Get rid of dthread 4 years ago
multi.h Clean up game name and password variables 4 years ago
nthread.cpp Split event handeling from general miniwin features 4 years ago
nthread.h Remove more miniwin code 4 years ago
objdat.cpp Clean up object references 4 years ago
objdat.h Clean up object references 4 years ago
objects.cpp DeltaSyncOpObject: Add handling for shrine 4 years ago
objects.h Take object by reference in OperateObject 4 years ago
options.cpp Auto oil pickup (#5159) 4 years ago
options.h Auto oil pickup (#5159) 4 years ago
pack.cpp Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
pack.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
pfile.cpp Copy save file when creating reference or comparison save game 4 years ago
pfile.h Add detail log info to CompareSaves 4 years ago
player.cpp StartNewLvl: Only update setlvlnum for the local player 4 years ago
player.h typos + code cleanup 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Fix portal don't deactive on set levels 4 years ago
portal.h Move level generation to subfolder 4 years ago
quests.cpp CLX: A new graphics format 4 years ago
quests.h CLX: A new graphics format 4 years ago
restrict.cpp Xbox NXDK platform 4 years ago
restrict.h
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp
spelldat.h
spells.cpp Clean up spell usage function names 4 years ago
spells.h Clean up spell usage function names 4 years ago
stores.cpp fix adria's 'you have nothing to recharge' alignment 4 years ago
stores.h CLX: A new graphics format 4 years ago
sync.cpp Take const reference in DirOK (#4985) 4 years ago
sync.h
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp CLX: A new graphics format 4 years ago
towners.h CLX: A new graphics format 4 years ago
track.cpp Correct casing for isDoor() 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago