@ -9,7 +9,6 @@
#include "engine.h"
#include "engine/cel_sprite.hpp"
#include "miniwin/miniwin.h"
#include "utils/stdcompat/string_view.hpp"
namespace devilution {
@ -36,7 +36,6 @@
#include "engine/point.hpp"
#include "engine/size.hpp"
#include "engine/surface.hpp"
#include "utils/stdcompat/cstddef.hpp"
#define TILE_WIDTH 64
@ -24,11 +24,6 @@ namespace devilution {
typedef uint32_t DWORD;
typedef unsigned char BYTE;
//
// Handles
typedef void *HANDLE;
typedef void (*WNDPROC)(uint32_t, int32_t, int32_t);
struct tagMSG {
@ -16,7 +16,6 @@
#include "engine/sound.h"
#include "engine/world_tile.hpp"
#include "monstdat.h"
#include "spelldat.h"
#include "textdat.h"
@ -2,7 +2,6 @@
#include <cmath>
#include "options.h"
#include "utils/display.h"
#include "utils/ui_fwd.h"
@ -3,7 +3,6 @@
#include <SDL.h>
#include "engine/assets.hpp"
#ifdef __cplusplus
extern "C" {