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Take object by reference in OperateObject

pull/5209/head
ephphatha 4 years ago committed by Anders Jenbo
parent
commit
8132d6a033
  1. 3
      Source/objects.cpp
  2. 2
      Source/objects.h
  3. 6
      Source/player.cpp

3
Source/objects.cpp

@ -4320,9 +4320,8 @@ int ItemMiscIdIdx(item_misc_id imiscid)
return i;
}
void OperateObject(Player &player, int i)
void OperateObject(Player &player, Object &object)
{
Object &object = Objects[i];
bool sendmsg = &player == MyPlayer;
switch (object._otype) {

2
Source/objects.h

@ -314,7 +314,7 @@ void MonstCheckDoors(const Monster &monster);
void ObjChangeMap(int x1, int y1, int x2, int y2);
void ObjChangeMapResync(int x1, int y1, int x2, int y2);
int ItemMiscIdIdx(item_misc_id imiscid);
void OperateObject(Player &player, int i);
void OperateObject(Player &player, Object &object);
void SyncOpObject(Player &player, int cmd, Object &object);
void BreakObjectMissile(Object &object);
void BreakObject(const Player &player, Object &object);

6
Source/player.cpp

@ -1480,7 +1480,7 @@ void CheckNewPath(Player &player, bool pmWillBeCalled)
d = GetDirection(player.position.tile, object->position);
StartAttack(player, d);
} else {
OperateObject(player, targetId);
OperateObject(player, *object);
}
}
break;
@ -1491,13 +1491,13 @@ void CheckNewPath(Player &player, bool pmWillBeCalled)
StartAttack(player, d);
} else {
TryDisarm(player, *object);
OperateObject(player, targetId);
OperateObject(player, *object);
}
}
break;
case ACTION_OPERATETK:
if (object->_oBreak != 1) {
OperateObject(player, targetId);
OperateObject(player, *object);
}
break;
case ACTION_PICKUPITEM:

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