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@ -345,6 +345,10 @@ void SelheroLoadSelect(int value)
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// This means selhero's render loop will render selgame's items,
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// which happens to work because the render loops are similar.
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selhero_endMenu = false; |
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// Set this to false so that we do not attempt to render difficulty indicators.
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selhero_isSavegame = false; |
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SelheroFree(); |
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LoadBackgroundArt("ui_art\\selgame.pcx"); |
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selgame_GameSelection_Select(0); |
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