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Remove unused misc items

pull/5008/head
Vladimir Olteanu 4 years ago committed by Anders Jenbo
parent
commit
75ea31e89c
  1. 20
      Source/itemdat.h
  2. 17
      Source/items.cpp

20
Source/itemdat.h

@ -380,20 +380,20 @@ enum item_misc_id : int8_t {
IMISC_USEFIRST,
IMISC_FULLHEAL,
IMISC_HEAL,
IMISC_OLDHEAL,
IMISC_DEADHEAL,
IMISC_0x4, // Unused
IMISC_0x5, // Unused
IMISC_MANA,
IMISC_FULLMANA,
IMISC_POTEXP, /* add experience */
IMISC_POTFORG, /* remove experience */
IMISC_0x8, // Unused
IMISC_0x9, // Unused
IMISC_ELIXSTR,
IMISC_ELIXMAG,
IMISC_ELIXDEX,
IMISC_ELIXVIT,
IMISC_ELIXWEAK, /* double check with alpha */
IMISC_ELIXDIS,
IMISC_ELIXCLUM,
IMISC_ELIXSICK,
IMISC_0xE, // Unused
IMISC_0xF, // Unused
IMISC_0x10, // Unused
IMISC_0x11, // Unused
IMISC_REJUV,
IMISC_FULLREJUV,
IMISC_USELAST,
@ -404,7 +404,7 @@ enum item_misc_id : int8_t {
IMISC_RING,
IMISC_AMULET,
IMISC_UNIQUE,
IMISC_FOOD, /* from demo/PSX */
IMISC_0x1C, // Unused
IMISC_OILFIRST,
IMISC_OILOF, /* oils are beta or hellfire only */
IMISC_OILACC,
@ -421,7 +421,7 @@ enum item_misc_id : int8_t {
IMISC_MAPOFDOOM,
IMISC_EAR,
IMISC_SPECELIX,
IMISC_0x2D, // Unknown
IMISC_0x2D, // Unused
IMISC_RUNEFIRST,
IMISC_RUNEF,
IMISC_RUNEL,

17
Source/items.cpp

@ -1728,12 +1728,6 @@ void PrintItemOil(char iDidx)
case IMISC_HEAL:
AddPanelString(_("restore some life"));
break;
case IMISC_OLDHEAL:
AddPanelString(_("recover life"));
break;
case IMISC_DEADHEAL:
AddPanelString(_("deadly heal"));
break;
case IMISC_MANA:
AddPanelString(_("restore some mana"));
break;
@ -1752,16 +1746,6 @@ void PrintItemOil(char iDidx)
case IMISC_ELIXVIT:
AddPanelString(_("increase vitality"));
break;
case IMISC_ELIXWEAK:
case IMISC_ELIXDIS:
AddPanelString(_("decrease strength"));
break;
case IMISC_ELIXCLUM:
AddPanelString(_("decrease dexterity"));
break;
case IMISC_ELIXSICK:
AddPanelString(_("decrease vitality"));
break;
case IMISC_REJUV:
AddPanelString(_("restore some life and mana"));
break;
@ -3855,7 +3839,6 @@ void UseItem(int pnum, item_misc_id mid, spell_id spl)
switch (mid) {
case IMISC_HEAL:
case IMISC_FOOD:
player.RestorePartialLife();
if (&player == MyPlayer) {
drawhpflag = true;

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