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DiabloUI
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Add virtual keyboard hints and 3DS keyboard improvements
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5 years ago |
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controls
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♻️ Leverage 'Size' to represent a 'Rectangle's width/height
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5 years ago |
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dvlnet
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Reduce memory usage requirement for key derivation
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5 years ago |
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engine
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Remove dead code, FreeText() is never called
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5 years ago |
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miniwin
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♻️ Leverage 'Size' to represent a 'Rectangle's width/height
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5 years ago |
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platform
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Implement sendmsg and recvmsg
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5 years ago |
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qol
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Introduce ItemStruct.AnimInfo
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5 years ago |
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storm
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Fix and reenable SNetReceiveTurns on 3DS
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5 years ago |
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utils
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Fix SDL1 builds
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5 years ago |
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.clang-format
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🔨 Align .clang-format files
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5 years ago |
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.clang-tidy
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🎉 render.cpp: Do not render out-of-bounds
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5 years ago |
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appfat.cpp
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Replace sprintfs with strcpy for translatable strings
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5 years ago |
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appfat.h
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🧹 Add and use a DVL_ALWAYS_INLINE macro
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5 years ago |
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automap.cpp
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Fix Clang warning
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5 years ago |
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automap.h
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♻️Clean up automap code
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5 years ago |
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capture.cpp
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A couple of clean ups suggested by Android Studio/Clang Tidy
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5 years ago |
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capture.h
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🚚 Move all enums to there respective headers
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5 years ago |
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codec.cpp
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A couple of clean ups suggested by Android Studio/Clang Tidy
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5 years ago |
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codec.h
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Move byte from engine.h
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5 years ago |
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control.cpp
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♻️ Leverage 'Size' to represent a 'Rectangle's width/height
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5 years ago |
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control.h
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🚚 Rename 'RECT32' to 'Rectangle' to match naming style of other core structs
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5 years ago |
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cursor.cpp
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♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
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5 years ago |
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cursor.h
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♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
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5 years ago |
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dead.cpp
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Convert _mAnimData to CelSprite
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5 years ago |
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dead.h
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Convert _mAnimData to CelSprite
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5 years ago |
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debug.cpp
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Player by reference part 2
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5 years ago |
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debug.h
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♻️ Store CEL width with the sprite itself
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5 years ago |
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devilutionx.exe.manifest
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🚚 Restructure files
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5 years ago |
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diablo.cpp
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🎉 Hardware cursor (SDL2-only)
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5 years ago |
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diablo.h
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Replace C++ RUN_TEST define with gbQuietMode
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5 years ago |
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doom.cpp
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Use Point/SDL_Rect for control functions coordinate system
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5 years ago |
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doom.h
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Cleanup of doom.cpp (#1767)
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5 years ago |
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drlg_l1.cpp
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Fix Crypt lava tile pattern (#2100)
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5 years ago |
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drlg_l1.h
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♻️Typed file loading
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5 years ago |
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drlg_l2.cpp
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♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
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5 years ago |
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drlg_l2.h
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Use std::list for halls in catacomb generation (#1774)
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5 years ago |
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drlg_l3.cpp
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♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
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5 years ago |
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drlg_l3.h
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🔥 Remove more miniwin dependencies
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5 years ago |
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drlg_l4.cpp
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♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
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5 years ago |
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drlg_l4.h
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🔥 Remove more miniwin dependencies
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5 years ago |
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dthread.cpp
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♻️Migrate more code away from miniwin
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5 years ago |
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dthread.h
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♻️Migrate more code away from miniwin
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5 years ago |
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dx.cpp
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Re-enable graphical settings on PSVita (#2175)
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5 years ago |
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dx.h
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🎉 SDL1: An option to render directly to video mem
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5 years ago |
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effects.cpp
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Player by reference part 2
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5 years ago |
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effects.h
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✏️ Fix typos and spelling mistakes on 'HeroSpeech' members
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5 years ago |
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effects_stubs.cpp
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🔨 ⚙️ CMake: Add NOSOUND option
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5 years ago |
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encrypt.cpp
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Move byte from engine.h
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5 years ago |
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encrypt.h
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Move byte from engine.h
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5 years ago |
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engine.cpp
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Add tests for LCG random engine
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5 years ago |
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engine.h
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♻️ Leverage 'Size' to represent a 'Rectangle's width/height
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5 years ago |
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error.cpp
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Use Point/SDL_Rect for control functions coordinate system
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5 years ago |
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error.h
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Modernize deprecated headers
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5 years ago |
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gamemenu.cpp
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🎉 Hardware cursor (SDL2-only)
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5 years ago |
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gamemenu.h
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Add a keymapper
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5 years ago |
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gendung.cpp
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Handle cel/cl2 files as byte arrays
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5 years ago |
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gendung.h
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Handle cel/cl2 files as byte arrays
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5 years ago |
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gmenu.cpp
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Use Point/SDL_Rect for control functions coordinate system
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5 years ago |
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gmenu.h
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Apply clang-tidy to more code and do some related cleanups
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5 years ago |
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help.cpp
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Apply clang-tidy to more code and do some related cleanups
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5 years ago |
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help.h
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🧹 performance-unnecessary-value-param
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5 years ago |
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hwcursor.cpp
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♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
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5 years ago |
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hwcursor.hpp
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Hardware Cursor: Fall back to software on failure
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5 years ago |
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init.cpp
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Port engine to Android
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5 years ago |
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init.h
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🐛 Do not utilize translations till after it has been initialize
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5 years ago |
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interfac.cpp
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Hardware Cursor: Fall back to software on failure
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5 years ago |
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interfac.h
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Modernize deprecated headers
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5 years ago |
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inv.cpp
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♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
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5 years ago |
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inv.h
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♻️ Replace 'INV_SLOT_SIZE_PX' macro with Size-based constexpr
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5 years ago |
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itemdat.cpp
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Align data tables
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5 years ago |
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itemdat.h
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🏷️ Expand underlying type of '_item_indexes' to 'uint16'
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5 years ago |
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items.cpp
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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5 years ago |
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items.h
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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5 years ago |
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lighting.cpp
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Leverage 'Point' in Lighting and Player functions (#2048)
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5 years ago |
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lighting.h
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Leverage 'Point' in Lighting and Player functions (#2048)
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5 years ago |
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loadsave.cpp
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Ensure AnimationInfo is reset when a game is loaded
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5 years ago |
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loadsave.h
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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5 years ago |
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main.cpp
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Port engine to Android
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5 years ago |
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mainmenu.cpp
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🧹 Fix more `-Wformat` warnings
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5 years ago |
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mainmenu.h
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🎨 Format code
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5 years ago |
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minitext.cpp
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💚 Fix NOSOUND
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5 years ago |
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minitext.h
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♻️Refactor towner initialization
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5 years ago |
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misdat.cpp
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Draw Reflect Icon similiar to Manashield
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5 years ago |
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misdat.h
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Move byte from engine.h
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5 years ago |
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missiles.cpp
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Convert _mAnimData to CelSprite
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5 years ago |
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missiles.h
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Convert _mAnimData to CelSprite
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5 years ago |
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monstdat.cpp
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Adding resources for translation (#1973)
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5 years ago |
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monstdat.h
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♻️Refactor towner initialization
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5 years ago |
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monster.cpp
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Convert _mAnimData to CelSprite
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5 years ago |
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monster.h
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Convert _mAnimData to CelSprite
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5 years ago |
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movie.cpp
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🎉 Hardware cursor (SDL2-only)
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5 years ago |
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movie.h
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🔥 Remove more miniwin dependencies
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5 years ago |
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mpqapi.cpp
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♻️Migrate more code away from miniwin
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5 years ago |
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mpqapi.h
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Move byte from engine.h
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5 years ago |
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msg.cpp
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Fix GCC warning
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5 years ago |
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msg.h
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🚚 Rename 'direction' enum to 'Direction'
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5 years ago |
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multi.cpp
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Reset all players on game start
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5 years ago |
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multi.h
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♻️Migrate more code away from miniwin
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5 years ago |
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nthread.cpp
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Fix and reenable SNetReceiveTurns on 3DS
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5 years ago |
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nthread.h
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🎨 Format code
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5 years ago |
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objdat.cpp
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🐛 [hellfire] Fix missing braziers in crypt (causing instability)
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5 years ago |
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objdat.h
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Modernize deprecated headers
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5 years ago |
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objects.cpp
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change 1 to bool
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5 years ago |
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objects.h
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Add descriptive name and comments for the Na-Krul spell tome check function
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5 years ago |
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options.h
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🎉 Hardware cursor (SDL2-only)
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5 years ago |
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pack.cpp
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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5 years ago |
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pack.h
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♻️ Player by reference
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5 years ago |
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palette.cpp
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Hardware Cursor: Fall back to software on failure
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5 years ago |
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palette.h
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Optimize blended transparency calculations at the end of Poisoned Water Supply.
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5 years ago |
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path.cpp
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♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints
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5 years ago |
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path.h
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♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints
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5 years ago |
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pfile.cpp
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Fix spawn save game compatability
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5 years ago |
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pfile.h
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♻️Migrate more code away from miniwin
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5 years ago |
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player.cpp
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Fix GCC warning
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5 years ago |
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player.h
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HasItem/RemoveInvItem combo refactor
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5 years ago |
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plrmsg.cpp
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Replace sprintfs with strcpy for translatable strings
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5 years ago |
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plrmsg.h
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Modernize deprecated headers
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5 years ago |
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portal.cpp
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Player by reference part 2
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5 years ago |
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portal.h
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♻️Apply point positioning to all remaning entities
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5 years ago |
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quests.cpp
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Use Point/SDL_Rect for control functions coordinate system
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5 years ago |
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quests.h
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Optimize blended transparency calculations at the end of Poisoned Water Supply.
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5 years ago |
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restrict.cpp
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Convert ReadOnlyTest to FOpen
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5 years ago |
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restrict.h
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🚚 Move all enums to there respective headers
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5 years ago |
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scrollrt.cpp
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Hardware Cursor: Fall back to software on failure
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5 years ago |
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scrollrt.h
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🎉 Hardware cursor (SDL2-only)
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5 years ago |
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setmaps.cpp
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♻️Consitantly use %i and not %d
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5 years ago |
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setmaps.h
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🎨 Format code
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5 years ago |
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sha.cpp
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🧹 Add and use a DVL_ALWAYS_INLINE macro
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5 years ago |
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sha.h
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Modernize deprecated headers
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5 years ago |
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sound.cpp
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🔨 Add `STREAM_ALL_AUDIO` build setting
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5 years ago |
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sound.h
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Fix sound volume/panning attenuation (#1789)
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5 years ago |
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sound_stubs.cpp
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🐞 Duplicate sounds: Fix data race
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5 years ago |
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spelldat.cpp
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🖌️ Refurbish tables in source code (clang-format off)
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5 years ago |
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spelldat.h
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Modernize deprecated headers
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5 years ago |
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spells.cpp
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Make GetSpellBitmask constexpr
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5 years ago |
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spells.h
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Make GetSpellBitmask constexpr
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5 years ago |
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stores.cpp
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Use Point/SDL_Rect for control functions coordinate system
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5 years ago |
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stores.h
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Player by reference part 2
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5 years ago |
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sync.cpp
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Use WalkingDistance in sync_monster
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5 years ago |
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sync.h
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Move byte from engine.h
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5 years ago |
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textdat.cpp
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Missing transcriptions (#1341)
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5 years ago |
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textdat.h
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Add blacksmith's missing transcriptions (#1203)
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5 years ago |
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themes.cpp
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♻️ Leverage 'Point' struct on monster functions (#2056)
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5 years ago |
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themes.h
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Modernize deprecated headers
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5 years ago |
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tmsg.cpp
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♻️Migrate more code away from miniwin
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5 years ago |
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tmsg.h
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Move byte from engine.h
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5 years ago |
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town.cpp
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🧹 Only load town TIL-file once
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5 years ago |
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town.h
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🎨 Format code
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5 years ago |
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towners.cpp
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HasItem/RemoveInvItem combo refactor
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5 years ago |
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towners.h
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Move byte from engine.h
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5 years ago |
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track.cpp
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Change Multiplier if RunInTown Enabled to Fix Stuttering.
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5 years ago |
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track.h
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🎨 Format code
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5 years ago |
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trigs.cpp
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Clean up shareware endgame speach
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5 years ago |
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trigs.h
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♻️Apply point positioning to all remaning entities
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5 years ago |