You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
636 lines
15 KiB
636 lines
15 KiB
/** |
|
* @file engine.h |
|
* |
|
* of basic engine helper functions: |
|
* - Sprite blitting |
|
* - Drawing |
|
* - Angle calculation |
|
* - RNG |
|
* - Memory allocation |
|
* - File loading |
|
* - Video playback |
|
*/ |
|
#pragma once |
|
|
|
#include <algorithm> |
|
#include <array> |
|
#include <cstdint> |
|
#include <cstdlib> |
|
#include <memory> |
|
#include <tuple> |
|
#include <utility> |
|
|
|
// We include `cinttypes` here so that it is included before `inttypes.h` |
|
// to work around a bug in older GCC versions on some platforms, |
|
// where including `inttypes.h` before `cinttypes` leads to missing |
|
// defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`. |
|
// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044 |
|
#include <cinttypes> |
|
|
|
#include <SDL.h> |
|
|
|
#ifdef USE_SDL1 |
|
#include "utils/sdl2_to_1_2_backports.h" |
|
#endif |
|
|
|
#include "appfat.h" |
|
#include "miniwin/miniwin.h" |
|
#include "utils/stdcompat/cstddef.hpp" |
|
#include "utils/stdcompat/abs.h" |
|
|
|
#define TILE_WIDTH 64 |
|
#define TILE_HEIGHT 32 |
|
|
|
namespace devilution { |
|
#if defined(__cpp_lib_clamp) |
|
using std::clamp; |
|
#else |
|
template <typename T> |
|
constexpr const T &clamp(const T &x, const T &lower, const T &upper) |
|
{ |
|
return std::min(std::max(x, lower), upper); |
|
} |
|
#endif |
|
|
|
enum Direction : uint8_t { |
|
DIR_S, |
|
DIR_SW, |
|
DIR_W, |
|
DIR_NW, |
|
DIR_N, |
|
DIR_NE, |
|
DIR_E, |
|
DIR_SE, |
|
DIR_OMNI, |
|
}; |
|
|
|
struct Point { |
|
int x; |
|
int y; |
|
|
|
constexpr bool operator==(const Point &other) const |
|
{ |
|
return x == other.x && y == other.y; |
|
} |
|
|
|
constexpr bool operator!=(const Point &other) const |
|
{ |
|
return !(*this == other); |
|
} |
|
|
|
constexpr Point &operator+=(const Point &other) |
|
{ |
|
x += other.x; |
|
y += other.y; |
|
return *this; |
|
} |
|
|
|
constexpr Point &operator+=(Direction direction) |
|
{ |
|
constexpr auto toPoint = [](Direction direction) -> Point { |
|
switch (direction) { |
|
case DIR_S: |
|
return { 1, 1 }; |
|
case DIR_SW: |
|
return { 0, 1 }; |
|
case DIR_W: |
|
return { -1, 1 }; |
|
case DIR_NW: |
|
return { -1, 0 }; |
|
case DIR_N: |
|
return { -1, -1 }; |
|
case DIR_NE: |
|
return { 0, -1 }; |
|
case DIR_E: |
|
return { 1, -1 }; |
|
case DIR_SE: |
|
return { 1, 0 }; |
|
default: |
|
return { 0, 0 }; |
|
} |
|
}; |
|
|
|
return (*this) += toPoint(direction); |
|
} |
|
|
|
constexpr Point &operator-=(const Point &other) |
|
{ |
|
x -= other.x; |
|
y -= other.y; |
|
return *this; |
|
} |
|
|
|
constexpr Point &operator*=(const float factor) |
|
{ |
|
x *= factor; |
|
y *= factor; |
|
return *this; |
|
} |
|
|
|
constexpr Point &operator*=(const int factor) |
|
{ |
|
x *= factor; |
|
y *= factor; |
|
return *this; |
|
} |
|
|
|
constexpr friend Point operator+(Point a, const Point &b) |
|
{ |
|
a += b; |
|
return a; |
|
} |
|
|
|
constexpr friend Point operator+(Point a, Direction direction) |
|
{ |
|
a += direction; |
|
return a; |
|
} |
|
|
|
constexpr friend Point operator-(Point a, const Point &b) |
|
{ |
|
a -= b; |
|
return a; |
|
} |
|
|
|
constexpr friend Point operator-(const Point &a) |
|
{ |
|
return { -a.x, -a.y }; |
|
} |
|
|
|
constexpr friend Point operator*(Point a, const float factor) |
|
{ |
|
a *= factor; |
|
return a; |
|
} |
|
|
|
constexpr friend Point operator*(Point a, const int factor) |
|
{ |
|
a *= factor; |
|
return a; |
|
} |
|
|
|
/** |
|
* @brief Fast approximate distance between two points, using only integer arithmetic, with less than ~5% error |
|
* @param other Pointer to which we want the distance |
|
* @return Magnitude of vector this -> other |
|
*/ |
|
|
|
constexpr int ApproxDistance(Point other) const |
|
{ |
|
Point offset = abs(other - *this); |
|
auto minMax = std::minmax(offset.x, offset.y); |
|
int min = minMax.first; |
|
int max = minMax.second; |
|
|
|
int approx = max * 1007 + min * 441; |
|
if (max < (min * 16)) |
|
approx -= max * 40; |
|
|
|
return (approx + 512) / 1024; |
|
} |
|
|
|
constexpr friend Point abs(Point a) |
|
{ |
|
return { abs(a.x), abs(a.y) }; |
|
} |
|
|
|
constexpr int ManhattanDistance(Point other) const |
|
{ |
|
Point offset = abs(*this - other); |
|
|
|
return offset.x + offset.y; |
|
} |
|
|
|
constexpr int WalkingDistance(Point other) const |
|
{ |
|
Point offset = abs(*this - other); |
|
|
|
return std::max<int>(offset.x, offset.y); |
|
} |
|
}; |
|
|
|
struct Size { |
|
int width; |
|
int height; |
|
|
|
bool operator==(const Size &other) const |
|
{ |
|
return width == other.width && height == other.height; |
|
} |
|
|
|
bool operator!=(const Size &other) const |
|
{ |
|
return !(*this == other); |
|
} |
|
}; |
|
|
|
struct Rectangle { |
|
Point position; |
|
Size size; |
|
}; |
|
|
|
struct ActorPosition { |
|
Point tile; |
|
/** Future tile position. Set at start of walking animation. */ |
|
Point future; |
|
/** Tile position of player. Set via network on player input. */ |
|
Point last; |
|
/** Most recent position in dPlayer. */ |
|
Point old; |
|
/** Pixel offset from tile. */ |
|
Point offset; |
|
/** Same as offset but contains the value in a higher range */ |
|
Point offset2; |
|
/** Pixel velocity while walking. Indirectly applied to offset via _pvar6/7 */ |
|
Point velocity; |
|
/** Used for referring to position of player when finishing moving one tile (also used to define target coordinates for spells and ranged attacks) */ |
|
Point temp; |
|
}; |
|
|
|
inline byte *CelGetFrameStart(byte *pCelBuff, int nCel) |
|
{ |
|
const uint32_t *pFrameTable = reinterpret_cast<const std::uint32_t *>(pCelBuff); |
|
|
|
return &pCelBuff[SDL_SwapLE32(pFrameTable[nCel])]; |
|
} |
|
|
|
template <typename T> |
|
constexpr uint32_t LoadLE32(const T *b) |
|
{ |
|
static_assert(sizeof(T) == 1, "invalid argument"); |
|
|
|
return ((uint32_t)(b)[3] << 24) | ((uint32_t)(b)[2] << 16) | ((uint32_t)(b)[1] << 8) | (uint32_t)(b)[0]; |
|
} |
|
|
|
template <typename T> |
|
constexpr uint32_t LoadBE32(const T *b) |
|
{ |
|
static_assert(sizeof(T) == 1, "invalid argument"); |
|
|
|
return ((uint32_t)(b)[0] << 24) | ((uint32_t)(b)[1] << 16) | ((uint32_t)(b)[2] << 8) | (uint32_t)(b)[3]; |
|
} |
|
|
|
inline byte *CelGetFrame(byte *pCelBuff, int nCel, int *nDataSize) |
|
{ |
|
const uint32_t nCellStart = LoadLE32(&pCelBuff[nCel * sizeof(std::uint32_t)]); |
|
*nDataSize = LoadLE32(&pCelBuff[(nCel + 1) * sizeof(std::uint32_t)]) - nCellStart; |
|
return &pCelBuff[nCellStart]; |
|
} |
|
|
|
inline const byte *CelGetFrame(const byte *pCelBuff, int nCel, int *nDataSize) |
|
{ |
|
const uint32_t nCellStart = LoadLE32(&pCelBuff[nCel * sizeof(std::uint32_t)]); |
|
*nDataSize = LoadLE32(&pCelBuff[(nCel + 1) * sizeof(std::uint32_t)]) - nCellStart; |
|
return &pCelBuff[nCellStart]; |
|
} |
|
|
|
struct FrameHeader { |
|
uint16_t row0; |
|
uint16_t row32; |
|
uint16_t row64; |
|
uint16_t row96; |
|
uint16_t row128; |
|
}; |
|
|
|
inline const byte *CelGetFrameClipped(const byte *pCelBuff, int nCel, int *nDataSize) |
|
{ |
|
const byte *pRLEBytes = CelGetFrame(pCelBuff, nCel, nDataSize); |
|
|
|
FrameHeader frameHeader; |
|
memcpy(&frameHeader, pRLEBytes, sizeof(FrameHeader)); |
|
|
|
uint16_t nDataStart = SDL_SwapLE16(frameHeader.row0); |
|
*nDataSize -= nDataStart; |
|
|
|
return &pRLEBytes[nDataStart]; |
|
} |
|
|
|
struct CelOutputBuffer { |
|
// 8-bit palletized surface. |
|
SDL_Surface *surface; |
|
SDL_Rect region; |
|
|
|
CelOutputBuffer() |
|
: surface(NULL) |
|
, region(SDL_Rect { 0, 0, 0, 0 }) |
|
{ |
|
} |
|
|
|
explicit CelOutputBuffer(SDL_Surface *surface) |
|
: surface(surface) |
|
, region(SDL_Rect { 0, 0, (Uint16)surface->w, (Uint16)surface->h }) |
|
{ |
|
} |
|
|
|
CelOutputBuffer(SDL_Surface *surface, SDL_Rect region) |
|
: surface(surface) |
|
, region(region) |
|
{ |
|
} |
|
|
|
CelOutputBuffer(const CelOutputBuffer &other) |
|
: surface(other.surface) |
|
, region(other.region) |
|
{ |
|
} |
|
|
|
void operator=(const CelOutputBuffer &other) |
|
{ |
|
surface = other.surface; |
|
region = other.region; |
|
} |
|
|
|
/** |
|
* @brief Allocate a buffer that owns its underlying data. |
|
*/ |
|
static CelOutputBuffer Alloc(std::size_t width, std::size_t height) |
|
{ |
|
return CelOutputBuffer(SDL_CreateRGBSurfaceWithFormat(0, width, height, 8, SDL_PIXELFORMAT_INDEX8)); |
|
} |
|
|
|
/** |
|
* @brief Free the underlying data. |
|
* |
|
* Only use this if the buffer owns its data. |
|
*/ |
|
void Free() |
|
{ |
|
SDL_FreeSurface(this->surface); |
|
this->surface = NULL; |
|
} |
|
|
|
int w() const |
|
{ |
|
return region.w; |
|
} |
|
int h() const |
|
{ |
|
return region.h; |
|
} |
|
|
|
std::uint8_t &operator[](Point p) const |
|
{ |
|
return *at(p.x, p.y); |
|
} |
|
|
|
uint8_t *at(int x, int y) const |
|
{ |
|
return static_cast<uint8_t *>(surface->pixels) + region.x + x + surface->pitch * (region.y + y); |
|
} |
|
|
|
uint8_t *begin() const |
|
{ |
|
return at(0, 0); |
|
} |
|
uint8_t *end() const |
|
{ |
|
return at(0, region.h); |
|
} |
|
|
|
/** |
|
* @brief Set the value of a single pixel if it is in bounds. |
|
* @param point Target buffer coordinate |
|
* @param col Color index from current palette |
|
*/ |
|
void SetPixel(Point position, std::uint8_t col) const |
|
{ |
|
if (InBounds(position)) |
|
(*this)[position] = col; |
|
} |
|
|
|
/** |
|
* @brief Line width of the raw underlying byte buffer. |
|
* May be wider than its logical width (for power-of-2 alignment). |
|
*/ |
|
int pitch() const |
|
{ |
|
return surface->pitch; |
|
} |
|
|
|
bool InBounds(Point position) const |
|
{ |
|
return position.x >= 0 && position.y >= 0 && position.x < region.w && position.y < region.h; |
|
} |
|
|
|
/** |
|
* @brief Returns a subregion of the given buffer. |
|
*/ |
|
CelOutputBuffer subregion(Sint16 x, Sint16 y, Uint16 w, Uint16 h) const |
|
{ |
|
// In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning. |
|
using CoordType = decltype(SDL_Rect {}.x); |
|
return CelOutputBuffer( |
|
surface, |
|
SDL_Rect { |
|
static_cast<CoordType>(region.x + x), |
|
static_cast<CoordType>(region.y + y), |
|
w, h }); |
|
} |
|
|
|
/** |
|
* @brief Returns a buffer that starts at `y` of height `h`. |
|
*/ |
|
CelOutputBuffer subregionY(Sint16 y, Sint16 h) const |
|
{ |
|
SDL_Rect subregion = region; |
|
subregion.y += y; |
|
subregion.h = h; |
|
return CelOutputBuffer(surface, subregion); |
|
} |
|
|
|
/** |
|
* @brief Clips srcRect and targetPosition to this output buffer. |
|
*/ |
|
void Clip(SDL_Rect *srcRect, Point *targetPosition) const |
|
{ |
|
if (targetPosition->x < 0) { |
|
srcRect->x -= targetPosition->x; |
|
srcRect->w += targetPosition->x; |
|
targetPosition->x = 0; |
|
} |
|
if (targetPosition->y < 0) { |
|
srcRect->y -= targetPosition->y; |
|
srcRect->h += targetPosition->y; |
|
targetPosition->y = 0; |
|
} |
|
if (targetPosition->x + srcRect->w > region.w) { |
|
srcRect->w = region.w - targetPosition->x; |
|
} |
|
if (targetPosition->y + srcRect->h > region.h) { |
|
srcRect->h = region.h - targetPosition->y; |
|
} |
|
} |
|
|
|
/** |
|
* @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`. |
|
*/ |
|
void BlitFrom(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const; |
|
|
|
/** |
|
* @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`. |
|
* Source pixels with index 0 are not copied. |
|
*/ |
|
void BlitFromSkipColorIndexZero(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const; |
|
}; |
|
|
|
/** |
|
* Stores a CEL or CL2 sprite and its width(s). |
|
* |
|
* The data may be unowned. |
|
* Eventually we'd like to remove the unowned version. |
|
*/ |
|
class CelSprite { |
|
public: |
|
CelSprite(std::unique_ptr<byte[]> data, int width) |
|
: data_(std::move(data)) |
|
, data_ptr_(data_.get()) |
|
, width_(width) |
|
{ |
|
} |
|
|
|
CelSprite(std::unique_ptr<byte[]> data, const int *widths) |
|
: data_(std::move(data)) |
|
, data_ptr_(data_.get()) |
|
, widths_(widths) |
|
{ |
|
} |
|
|
|
/** |
|
* Constructs an unowned sprite. |
|
* Ideally we'd like to remove all uses of this constructor. |
|
*/ |
|
CelSprite(const byte *data, int width) |
|
: data_ptr_(data) |
|
, width_(width) |
|
{ |
|
} |
|
|
|
CelSprite(CelSprite &&) noexcept = default; |
|
CelSprite &operator=(CelSprite &&) noexcept = default; |
|
|
|
[[nodiscard]] const byte *Data() const |
|
{ |
|
return data_ptr_; |
|
} |
|
|
|
[[nodiscard]] int Width(std::size_t frame = 1) const |
|
{ |
|
return widths_ == nullptr ? width_ : widths_[frame]; |
|
} |
|
|
|
private: |
|
std::unique_ptr<byte[]> data_; |
|
const byte *data_ptr_; |
|
int width_ = 0; |
|
const int *widths_ = nullptr; // unowned |
|
}; |
|
|
|
/** |
|
* @brief Loads a Cel sprite and sets its width |
|
*/ |
|
CelSprite LoadCel(const char *pszName, int width); |
|
CelSprite LoadCel(const char *pszName, const int *widths); |
|
|
|
/** |
|
* @brief Draw a horizontal line segment in the target buffer (left to right) |
|
* @param out Target buffer |
|
* @param from Start of the line segment |
|
* @param width |
|
* @param colorIndex Color index from current palette |
|
*/ |
|
void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
|
|
|
/** Same as DrawHorizontalLine but without bounds clipping. */ |
|
void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
|
|
|
/** |
|
* @brief Draw a vertical line segment in the target buffer (top to bottom) |
|
* @param out Target buffer |
|
* @param from Start of the line segment |
|
* @param height |
|
* @param colorIndex Color index from current palette |
|
*/ |
|
void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
|
|
|
/** Same as DrawVerticalLine but without bounds clipping. */ |
|
void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
|
|
|
/** |
|
* Draws a half-transparent rectangle by blacking out odd pixels on odd lines, |
|
* even pixels on even lines. |
|
* |
|
* @brief Render a transparent black rectangle |
|
* @param out Target buffer |
|
* @param sx Screen coordinate |
|
* @param sy Screen coordinate |
|
* @param width Rectangle width |
|
* @param height Rectangle height |
|
*/ |
|
void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height); |
|
|
|
/** |
|
* @brief Calculate the best fit direction between two points |
|
* @param start Tile coordinate |
|
* @param destination Tile coordinate |
|
* @return A value from the direction enum |
|
*/ |
|
Direction GetDirection(Point start, Point destination); |
|
|
|
/** |
|
* @brief Calculate Width2 from the orginal Width |
|
* Width2 is needed for savegame compatiblity and to render animations centered |
|
* @return Returns Width2 |
|
*/ |
|
int CalculateWidth2(int width); |
|
|
|
void SetRndSeed(int32_t s); |
|
int32_t AdvanceRndSeed(); |
|
int32_t GetRndSeed(); |
|
uint32_t GetLCGEngineState(); |
|
int32_t GenerateRnd(int32_t v); |
|
|
|
size_t GetFileSize(const char *pszName); |
|
void LoadFileData(const char *pszName, byte *buffer, size_t bufferSize); |
|
|
|
template <typename T> |
|
void LoadFileInMem(const char *path, T *data, std::size_t count = 0) |
|
{ |
|
if (count == 0) |
|
count = GetFileSize(path); |
|
|
|
LoadFileData(path, reinterpret_cast<byte *>(data), count * sizeof(T)); |
|
} |
|
|
|
template <typename T, std::size_t N> |
|
void LoadFileInMem(const char *path, std::array<T, N> &data) |
|
{ |
|
LoadFileInMem(path, &data, N); |
|
} |
|
|
|
/** |
|
* @brief Load a file in to a buffer |
|
* @param path Path of file |
|
* @param elements Number of T elements read |
|
* @return Buffer with content of file |
|
*/ |
|
template <typename T = byte> |
|
std::unique_ptr<T[]> LoadFileInMem(const char *path, size_t *elements = nullptr) |
|
{ |
|
const size_t fileLen = GetFileSize(path); |
|
|
|
if ((fileLen % sizeof(T)) != 0) |
|
app_fatal("File size does not align with type\n%s", path); |
|
|
|
if (elements != nullptr) |
|
*elements = fileLen / sizeof(T); |
|
|
|
std::unique_ptr<T[]> buf { new T[fileLen / sizeof(T)] }; |
|
|
|
LoadFileData(path, reinterpret_cast<byte *>(buf.get()), fileLen); |
|
|
|
return buf; |
|
} |
|
|
|
void PlayInGameMovie(const char *pszMovie); |
|
|
|
} // namespace devilution
|
|
|