Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
6 years ago
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
6 years ago
galaxyhaxz
71565b9c02
Several updates [enums+names] ( #2002 )
...
* Several updates
* Correct msg_get_next_packet
* Update enums.h
Co-Authored-By: Robin Eklind <mewmew@users.noreply.github.com>
Co-authored-by: Robin Eklind <mewmew@users.noreply.github.com>
6 years ago
Anders Jenbo
0383f9abcd
Add documentation to more files
6 years ago
Robin Eklind
68a8f07d2b
Document BUG in SetupAllItems when recreating unique items.
6 years ago
galaxyhaxz
81ff8e6287
Metallic hydrogen neural array
6 years ago
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
6 years ago
qndel
3008439bc7
enums and stuff
6 years ago
Marco
df2e6b2bb9
affix_item_type enum
6 years ago
Marco
29b9c99e5a
added some more values from enums ( #1955 )
6 years ago
Marco
4626450e11
some more item based enum consts
6 years ago
Anders Jenbo
34238dc30a
UITYPE_INVALID
6 years ago
Anders Jenbo
0c90ad0527
Set bool values TRUE/FALSE
6 years ago
Anders Jenbo
5fa0c5781b
Backport cleanups from Hellfire branch
6 years ago
galaxyhaxz
9c98c1e43d
Fix all "pass by ref" functions
6 years ago
galaxyhaxz
67fedd9e99
Fix unknown struct field and drawpanflag
6 years ago
Anders Jenbo
71adfe509e
Document more attributes
6 years ago
Robin Eklind
e155a9423e
rename random to random_ to avoid collision with random in stdlib.h
...
Fixes #1813 .
6 years ago
Anders Jenbo
6597688eac
Rename cell functions
7 years ago
qndel
7129558d0b
apply enums
7 years ago
Anders Jenbo
683a50527d
Correct missmatched bool types
7 years ago
qndel
6b286941f3
enums
7 years ago
qndel
23386285a9
GetStaffPower cleanup
7 years ago
qndel
8741ddc6c2
SetupItem cleanup
7 years ago
qndel
afa1306e91
GetUniqueItem cleanup
7 years ago
qndel
2f6a428f4b
ProcessItems cleanup
7 years ago
qndel
a47a797468
RecreateEar cleanup
7 years ago
qndel
33b3711662
SortSmith cleanup
7 years ago
qndel
b47af60b6f
SortHealer cleanup
7 years ago
qndel
a5de88ab39
SortWitch cleanup
7 years ago
qndel
a05071551a
CalcPlrItemMin cleanup
7 years ago
qndel
d9fdfdaeec
RecreateHealerItem cleanup
7 years ago
qndel
9f3bb09635
RecreateSmithItem cleanup
7 years ago
qndel
607051c0b6
ItemNoFlippy cleanup
7 years ago
qndel
d4ae8e5606
Clean up CreatePlrItems
7 years ago
Anders Jenbo
1f715f86f6
Clean up
7 years ago
galaxyhaxz
8a22ab6f24
Fixes to item.cpp
7 years ago
galaxyhaxz
a3ce219891
Fix bug in InitItems
7 years ago
Robin Eklind
2669223cc1
items: rename ItemDropStrs to ItemDropNames
...
The rationate for preferring Name over Str is that Str
suggest a string for printing and Name a file name,
also based on the following associated PSX debug info:
char *FileName;
unsigned char mAnimName;
ItemDropNames correspond to the base file name (e.g. foo) of
diabdat.mpq/items/foo.cel
7 years ago
Anders Jenbo
68d51e7d27
Implementing Spawned Shareware version
7 years ago
Martin Hauke
6fc09ea8a6
Fix some typos
7 years ago
Anders Jenbo
9d3ce818f0
Correct BOOLS
7 years ago
Anders Jenbo
6fba17eec5
Correct GLOBAL types based on PSX SYM 3
7 years ago
Anders Jenbo
b023104434
Remove u from values
7 years ago
Anders Jenbo
5ab9f4609a
Clean up signedness
7 years ago
Robin Eklind
107282953c
Use ITEM_QUALITY_MAGIC for _iMagical.
7 years ago
Robin Eklind
a6d948f87d
Use hex literal for iCreateInfo and boolean values for _iPostDraw.
7 years ago
Robin Eklind
3c182c7135
Remove u suffix from integer literals.
7 years ago
Robin Eklind
d4d466b30c
Use FALSE value for _iAnimFlag and update comment of ghit.
7 years ago
Robin Eklind
5371d13154
Make use of item_special_effect enums.
7 years ago