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@ -302,8 +302,8 @@ void CreateL3Dungeon(DWORD rseed, int entry)
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DRLG_L3(entry); |
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DRLG_L3Pass3(); |
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for (j = 0; j < 112; j++) { |
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for (i = 0; i < 112; i++) { |
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for (j = 0; j < MAXDUNY; j++) { |
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for (i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] >= 56 && dPiece[i][j] <= 147) { |
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DoLighting(i, j, 7, -1); |
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} else if (dPiece[i][j] >= 154 && dPiece[i][j] <= 161) { |
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@ -1778,8 +1778,8 @@ void LoadL3Dungeon(char *sFileName, int vx, int vy)
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SetMapMonsters(pLevelMap, 0, 0); |
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SetMapObjects(pLevelMap, 0, 0); |
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for (j = 0; j < 112; j++) { |
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for (i = 0; i < 112; i++) { |
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for (j = 0; j < MAXDUNY; j++) { |
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for (i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] >= 56 && dPiece[i][j] <= 147) { |
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DoLighting(i, j, 7, -1); |
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} else if (dPiece[i][j] >= 154 && dPiece[i][j] <= 161) { |
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