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pull/340/head
qndel 7 years ago committed by Anders Jenbo
parent
commit
6b286941f3
  1. 4
      Source/debug.cpp
  2. 8
      Source/drlg_l2.cpp
  3. 8
      Source/drlg_l3.cpp
  4. 2
      Source/inv.cpp
  5. 2
      Source/items.cpp

4
Source/debug.cpp

@ -97,7 +97,7 @@ void GiveGoldCheat()
{
int i, ni;
for (i = 0; i < 40; i++) {
for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
if (!plr[myplr].InvGrid[i]) {
ni = plr[myplr]._pNumInv++;
SetPlrHandItem(&plr[myplr].InvList[ni], IDI_GOLD);
@ -132,7 +132,7 @@ void TakeGoldCheat()
int i;
char ig;
for (i = 0; i < 40; i++) {
for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
ig = plr[myplr].InvGrid[i];
if (ig > 0 && plr[myplr].InvList[ig - 1]._itype == ITYPE_GOLD)
RemoveInvItem(myplr, ig - 1);

8
Source/drlg_l2.cpp

@ -2118,8 +2118,8 @@ void DRLG_InitL2Vals()
{
int i, j, pc;
for (j = 0; j < 112; j++) {
for (i = 0; i < 112; i++) {
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 541) {
pc = 5;
} else if (dPiece[i][j] == 178) {
@ -2140,8 +2140,8 @@ void DRLG_InitL2Vals()
dArch[i][j] = pc;
}
}
for (j = 0; j < 112; j++) {
for (i = 0; i < 112; i++) {
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 132) {
dArch[i][j + 1] = 2;
dArch[i][j + 2] = 1;

8
Source/drlg_l3.cpp

@ -302,8 +302,8 @@ void CreateL3Dungeon(DWORD rseed, int entry)
DRLG_L3(entry);
DRLG_L3Pass3();
for (j = 0; j < 112; j++) {
for (i = 0; i < 112; i++) {
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] >= 56 && dPiece[i][j] <= 147) {
DoLighting(i, j, 7, -1);
} else if (dPiece[i][j] >= 154 && dPiece[i][j] <= 161) {
@ -1778,8 +1778,8 @@ void LoadL3Dungeon(char *sFileName, int vx, int vy)
SetMapMonsters(pLevelMap, 0, 0);
SetMapObjects(pLevelMap, 0, 0);
for (j = 0; j < 112; j++) {
for (i = 0; i < 112; i++) {
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] >= 56 && dPiece[i][j] <= 147) {
DoLighting(i, j, 7, -1);
} else if (dPiece[i][j] >= 154 && dPiece[i][j] <= 161) {

2
Source/inv.cpp

@ -169,7 +169,7 @@ void InvDrawSlotBack(int X, int Y, int W, int H)
void DrawInv()
{
BOOL invtest[40];
BOOL invtest[NUM_INV_GRID_ELEM];
int frame, frame_width, colour, screen_x, screen_y, i, j, ii;
CelDecodeOnly(384, 511, pInvCels, 1, 320);

2
Source/items.cpp

@ -944,7 +944,7 @@ void CreatePlrItems(int p)
plr[p].HoldItem._ivalue = GOLD_MAX_LIMIT;
plr[p].HoldItem._iCurs = ICURS_GOLD_LARGE;
plr[p]._pGold = plr[p].HoldItem._ivalue * 40;
for (i = 0; i < 40; i++) {
for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
GetPlrHandSeed(&plr[p].HoldItem);
plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem;
plr[p].InvGrid[i] = plr[p]._pNumInv;

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