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items: rename ItemDropStrs to ItemDropNames

The rationate for preferring Name over Str is that Str
suggest a string for printing and Name a file name,
also based on the following associated PSX debug info:

	char *FileName;
	unsigned char mAnimName;

ItemDropNames correspond to the base file name (e.g. foo) of

	diabdat.mpq/items/foo.cel
pull/202/head^2^2
Robin Eklind 7 years ago committed by Anders Jenbo
parent
commit
2669223cc1
  1. 4
      Source/items.cpp
  2. 2
      Source/items.h

4
Source/items.cpp

@ -33,7 +33,7 @@ BYTE ItemCAnimTbl[169] = {
14, 17, 17, 17, 0, 34, 1, 0, 3, 17,
8, 8, 6, 1, 3, 3, 11, 3, 4
};
char *ItemDropStrs[35] = {
char *ItemDropNames[35] = {
"Armor2",
"Axe",
"FBttle",
@ -190,7 +190,7 @@ void InitItemGFX()
char arglist[64];
for (i = 0; i < 35; i++) {
sprintf(arglist, "Items\\%s.CEL", ItemDropStrs[i]);
sprintf(arglist, "Items\\%s.CEL", ItemDropNames[i]);
itemanims[i] = LoadFileInMem(arglist, NULL);
}
memset(UniqueItemFlag, 0, sizeof(UniqueItemFlag));

2
Source/items.h

@ -129,7 +129,7 @@ void PutItemRecord(int nSeed, WORD wCI, int nIndex);
/* data */
extern BYTE ItemCAnimTbl[169];
extern char *ItemDropStrs[35];
extern char *ItemDropNames[35];
extern BYTE ItemAnimLs[35];
extern int ItemDropSnds[35];
extern int ItemInvSnds[35];

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