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@ -32,7 +32,7 @@ void __stdcall UiInitialize();
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BOOL __stdcall UiCopyProtError(int *pdwResult); |
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void __stdcall UiAppActivate(BOOL bActive); |
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BOOL __fastcall UiValidPlayerName(char *name); /* check __stdcall */ |
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BOOL __stdcall UiSelHeroMultDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)), BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *), BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, int *a6, char *name); |
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BOOL __stdcall UiSelHeroMultDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)), BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *), BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, BOOL *hero_is_created, char *name); |
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BOOL __stdcall UiSelHeroSingDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)), BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *), BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty); |
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BOOL __stdcall UiCreditsDialog(int a1); |
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BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void(__stdcall *fnSound)(char *file), int a4); |
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