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Use FALSE value for _iAnimFlag and update comment of ghit.

pull/197/head
Robin Eklind 7 years ago
parent
commit
d4d466b30c
  1. 4
      Source/items.cpp

4
Source/items.cpp

@ -241,7 +241,7 @@ void AddInitItems()
item[i]._iCreateInfo = currlevel - 32768;
SetupItem(i);
item[i]._iAnimFrame = item[i]._iAnimLen;
item[i]._iAnimFlag = 0;
item[i]._iAnimFlag = FALSE;
item[i]._iSelFlag = 1;
DeltaAddItem(i);
numitems++;
@ -315,7 +315,7 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
signed int mr = 0; // magic resistance
int dmod = 0; // bonus damage mod?
int ghit = 0; // (reduced) chance to get hit
int ghit = 0; // increased damage from enemies
signed int lrad = 10; // light radius

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