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@ -241,7 +241,7 @@ void AddInitItems()
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item[i]._iCreateInfo = currlevel - 32768; |
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SetupItem(i); |
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item[i]._iAnimFrame = item[i]._iAnimLen; |
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item[i]._iAnimFlag = 0; |
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item[i]._iAnimFlag = FALSE; |
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item[i]._iSelFlag = 1; |
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DeltaAddItem(i); |
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numitems++; |
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@ -315,7 +315,7 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
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signed int mr = 0; // magic resistance
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int dmod = 0; // bonus damage mod?
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int ghit = 0; // (reduced) chance to get hit
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int ghit = 0; // increased damage from enemies
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signed int lrad = 10; // light radius
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