7498 Commits (e9e67b3971fbd2bf243e5232203c5dcd37001642)

Author SHA1 Message Date
Gleb Mazovetskiy e9e67b3971 Load combined missile CLX in UNPACKED_MPQS mode 3 years ago
Gleb Mazovetskiy f7580f188c Fix multiline `DrawStringWithColors` alignment 3 years ago
Gleb Mazovetskiy e87f68b2b5 Open fewer files concurrently at load time 3 years ago
staphen b46482f414 Clear padmapper state when changing event handlers 3 years ago
staphen 02bbf2565e Provide default selections for resolution on systems with only one display mode 3 years ago
obligaron 023134ef91 Multiplayer: Enable The Chamber of Bone Quest 3 years ago
obligaron 8b64546b21 Move spectral elixir special logic from Player::CanUseItem to Item::isUsable 3 years ago
obligaron 715e689ecb Introduce Item::isUsable() 3 years ago
obligaron 0cea02aa5f Black Mushroom: Add missing TEXT_MUSH12 quest text 3 years ago
obligaron 0267a11db2 Fix item levels for set/quest-maps 3 years ago
Eric Robinson f75f66d54b
Add `playerdat` (#5763) 3 years ago
Gleb Mazovetskiy ebcd6b222d Optimize `SpellData` size: 40 bytes -> 24 3 years ago
KPhoenix 8955700e67 Refactor enums 3 years ago
KPhoenix a1fbf5253f `enum talk_id` -> `enum class TalkID` 3 years ago
Gleb Mazovetskiy 98294e0ad5 Optimize `MissileData`: 32 bytes -> 24 3 years ago
obligaron 2d4e84c561 Multiplayer: Enable Black Mushroom Quest 3 years ago
obligaron 34d5aeb853 In multiplayer drop the brain as extra item to ensure that all clients see the brain drop 3 years ago
obligaron 12ffc855e5 Fix quest items can't get picked up after dropping 3 years ago
obligaron 475f1d67fb Spawn Fungal Tome during level generation to avoid desyncs 3 years ago
obligaron 5e9801f0cf Sync Quest._qmsg 3 years ago
obligaron 6edae7cf6c Ensure Spectral Elixir is only usable after black mushroom quest is finished 3 years ago
staphen 72585098e4 Adjust position of Flame Wave missiles before processing 3 years ago
KPhoenix 30e815f835 Change ground color of Potion of Rejuevenation 3 years ago
KPhoenix 5794aefded Refactor debug commands 3 years ago
staphen e46d262c52 Fix length of Guardian idle animation 3 years ago
Gleb Mazovetskiy b61dac853b Add `GetSpellData(SpellID)` 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
KPhoenix fa889625b3 Fix wrong flip sound: Tavern Sign 3 years ago
staphen 92361f9f6d Display resolution height when FitToScreen is on 3 years ago
Gleb Mazovetskiy 64730bd0bd Optimize `MissileFileData` size: 80 bytes -> 32 3 years ago
Gleb Mazovetskiy 25e9b7320d Remove unused self-ID from `Missile(File)Data` 3 years ago
Gleb Mazovetskiy 0a6a8e8aa0 Clean up missile data access 3 years ago
KPhoenix c534e0e93c Refactor 3 years ago
KPhoenix 99a37a4113 Fine -> Sturdy 3 years ago
KPhoenix 34ac4ec707 Fix duplicate affix name (Crimson) 3 years ago
KPhoenix 7947b99511 Implement new enum class 3 years ago
Eric Robinson d7b6c7dca8
Refactor Missile Function Names (#5733) 3 years ago
staphen 620a86b007 Change default monster missile damage to zero 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
staphen ed02eb58d4 Don't consume mana when Mana Shield is already active 3 years ago
DakkJaniels fa56ae31ea move damage formula for guardian firebolt to GuardianTryFireAt so each firebolt damage is randomized 3 years ago
Trihedraf 624d5be3d2 make Floating Numbers an enum for random, vertical or off 3 years ago
ikonomov d05992da75
Remove "Zen" hit recovery (#5724) 3 years ago
Eric Robinson 93a145608e
Optimize AddPlrExperience() (#5737) 3 years ago
DakkJaniels fb420b1473 Consistency: use damage formulas if missile damage has not already been assigned 3 years ago
DakkJaniels f750e77476 remove commented out code 3 years ago
DakkJaniels 48e562e875 clean up MI_Projectile 3 years ago
DakkJaniels d2134f93cd MI_Firebolt -> MI_Projectile. Calculate damage when missile is added. 3 years ago
staphen dd6ce177f7 Derive viewport geometry from player position 3 years ago
DakkJaniels 0c1c8d0aa0
fix speedbook crash (#5730) 3 years ago