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@ -216,7 +216,7 @@ std::vector<SpellListItem> GetSpellListItems()
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mask = myPlayer._pISpells; |
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break; |
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default: |
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break; |
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continue; |
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} |
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int8_t j = SPL_FIREBOLT; |
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for (uint64_t spl = 1; j < MAX_SPELLS; spl <<= 1, j++) { |
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@ -339,6 +339,8 @@ void DoSpeedBook()
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case SpellType::Charges: |
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spells = myPlayer._pISpells; |
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break; |
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default: |
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continue; |
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} |
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uint64_t spell = 1; |
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for (int j = 1; j < MAX_SPELLS; j++) { |
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