Anders Jenbo
903d4bd2e1
Scope all for loops
...
This caused 7 of the loops to be rewriteen using range by clang-tidy
5 years ago
Anders Jenbo
bc59218d0d
More clang-tidy/Android Studio cleanups
5 years ago
Anders Jenbo
4eabc6024b
Apply various cleanups via Android Studio
5 years ago
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
5 years ago
Anders Jenbo
0f2ad469ea
♻️ Clean up variable initialization
5 years ago
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
5 years ago
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
Anders Jenbo
f579b2f287
Handle cel/cl2 files as byte arrays
5 years ago
Anders Jenbo
3746723f52
♻️ Add type to MIN-files and TRN-files
5 years ago
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
5 years ago
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
5 years ago
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
5 years ago
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
5 years ago
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
5 years ago
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
5 years ago
Anders Jenbo
2732aea1b2
♻️ Use GameInfo instead of individual globals
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
5 years ago
Gleb Mazovetskiy
29b5526064
dMonster array: int -> int16_t
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
5 years ago
Anders Jenbo
a69a76941e
♻️ Clean up InitCutscene
5 years ago
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
pionere
d5a0fa8e85
get rid of a few warnings
5 years ago
Anders Jenbo
06b7c78406
Notes of untimly header cleanups
5 years ago
Anders Jenbo
6f8f4c3293
Unify another chunk of simple Hellfire code paths
5 years ago
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
5 years ago
Anders Jenbo
cad24e0ee0
Correct preprossesor operator
5 years ago
Anders Jenbo
9899657f87
[hellfire] MakeSpeedCels
5 years ago
Anders Jenbo
38dbcf7641
Format source
5 years ago
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
...
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
5 years ago
pionere
a3f04f76f7
simplified theme room creation
6 years ago
Anders Jenbo
c1b4d3d8b5
Copy documentation from sanctuary/notes
6 years ago
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers
6 years ago
Anders Jenbo
c3cdc1c4ab
Decompose magic numbers
6 years ago
Anders Jenbo
6704657e71
Apply sematic codestyle
6 years ago
Anders Jenbo
7db4ed749a
Apply more enums, defines and types
6 years ago
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
6 years ago
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
6 years ago
Anders Jenbo
e4df9319b0
Fix render order ( #639 )
6 years ago
Anders Jenbo
0383f9abcd
Add documentation to more files
6 years ago
Anders Jenbo
21b62274b9
Document .SOL value tables
6 years ago
Anders Jenbo
dd64f18a49
Merge SetDungeonMicros and SetTownMicros
6 years ago
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
6 years ago