Browse Source

♻️ Change BOOLEAN to bool

fixup BOOLEAN
pull/1267/head
Anders Jenbo 5 years ago
parent
commit
4ee84aea1a
  1. 2
      3rdParty/Storm/Source/storm.h
  2. 4
      Source/control.cpp
  3. 2
      Source/diablo.cpp
  4. 2
      Source/diablo.h
  5. 6
      Source/doom.cpp
  6. 6
      Source/drlg_l3.cpp
  7. 2
      Source/dthread.cpp
  8. 14
      Source/gendung.cpp
  9. 14
      Source/gendung.h
  10. 4
      Source/gmenu.cpp
  11. 4
      Source/items.cpp
  12. 12
      Source/missiles.cpp
  13. 4
      Source/missiles.h
  14. 6
      Source/monster.cpp
  15. 4
      Source/monster.h
  16. 2
      Source/msg.cpp
  17. 14
      Source/multi.cpp
  18. 6
      Source/multi.h
  19. 6
      Source/nthread.cpp
  20. 8
      Source/objects.cpp
  21. 2
      Source/palette.cpp
  22. 2
      Source/scrollrt.cpp
  23. 2
      Source/scrollrt.h
  24. 8
      Source/sound.h
  25. 6
      SourceX/sound.cpp
  26. 2
      SourceX/storm/storm_net.cpp

2
3rdParty/Storm/Source/storm.h vendored

@ -314,7 +314,7 @@ BOOL SVidPlayContinue(void);
BOOL SNetGetOwnerTurnsWaiting(DWORD *);
bool SNetUnregisterEventHandler(event_type, SEVTHANDLER);
bool SNetRegisterEventHandler(event_type, SEVTHANDLER);
BOOLEAN SNetSetBasePlayer(int);
bool SNetSetBasePlayer(int);
int SNetInitializeProvider(Uint32 provider, struct GameData *gameData);
int SNetGetProviderCaps(struct _SNETCAPS *);
BOOL SFileEnableDirectAccess(BOOL enable);

4
Source/control.cpp

@ -46,7 +46,7 @@ int sgbPlrTalkTbl;
BYTE *pGBoxBuff;
BYTE *pSBkBtnCel;
char tempstr[256];
BOOLEAN whisper[MAX_PLRS];
bool whisper[MAX_PLRS];
int sbooktab;
spell_type pSplType;
int initialDropGoldIndex;
@ -1102,7 +1102,7 @@ void CheckPanelInfo()
void CheckBtnUp()
{
int i;
BOOLEAN gamemenuOff;
bool gamemenuOff;
gamemenuOff = TRUE;
drawbtnflag = TRUE;

2
Source/diablo.cpp

@ -29,7 +29,7 @@ BOOL zoomflag;
/** Enable updating of player character, set to false once Diablo dies */
BOOL gbProcessPlayers;
bool gbLoadGame;
BOOLEAN cineflag;
bool cineflag;
int force_redraw;
BOOL light4flag;
int setseed;

2
Source/diablo.h

@ -38,7 +38,7 @@ extern BOOL gbRunGameResult;
extern BOOL zoomflag;
extern BOOL gbProcessPlayers;
extern bool gbLoadGame;
extern BOOLEAN cineflag;
extern bool cineflag;
extern int force_redraw;
/* These are defined in fonts.h */
extern BOOL was_fonts_init;

6
Source/doom.cpp

@ -50,16 +50,16 @@ void doom_cleanup()
}
}
static BOOLEAN doom_alloc_cel()
static bool doom_alloc_cel()
{
doom_cleanup();
pDoomCel = DiabloAllocPtr(0x39000);
return pDoomCel ? TRUE : FALSE;
}
static BOOLEAN doom_load_graphics()
static bool doom_load_graphics()
{
BOOLEAN ret;
bool ret;
ret = FALSE;
strcpy(tempstr, "Items\\Map\\MapZtown.CEL");

6
Source/drlg_l3.cpp

@ -15,7 +15,7 @@ namespace {
/** This will be true if a lava pool has been generated for the level */
Uint8 lavapool;
int lockoutcnt;
BOOLEAN lockout[DMAXX][DMAXY];
bool lockout[DMAXX][DMAXY];
/**
* A lookup table for the 16 possible patterns of a 2x2 area,
@ -1745,11 +1745,11 @@ static void DRLG_L3PlaceRndSet(const BYTE *miniset, int rndper)
}
}
BOOLEAN drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper)
bool drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper)
{
int sx, sy, sw, sh, xx, yy, ii, kk;
BOOL found;
BOOLEAN placed;
bool placed;
placed = FALSE;
sw = miniset[0];

2
Source/dthread.cpp

@ -11,7 +11,7 @@ namespace devilution {
static CCritSect sgMemCrit;
SDL_threadID glpDThreadId;
TMegaPkt *sgpInfoHead; /* may not be right struct */
BOOLEAN dthread_running;
bool dthread_running;
event_emul *sghWorkToDoEvent;
/* rdata */

14
Source/gendung.cpp

@ -37,20 +37,20 @@ char block_lvid[MAXTILES + 1];
/**
* List of light blocking dPieces
*/
BOOLEAN nBlockTable[MAXTILES + 1];
bool nBlockTable[MAXTILES + 1];
/**
* List of path blocking dPieces
*/
BOOLEAN nSolidTable[MAXTILES + 1];
bool nSolidTable[MAXTILES + 1];
/**
* List of transparent dPieces
*/
BOOLEAN nTransTable[MAXTILES + 1];
bool nTransTable[MAXTILES + 1];
/**
* List of missile blocking dPieces
*/
BOOLEAN nMissileTable[MAXTILES + 1];
BOOLEAN nTrapTable[MAXTILES + 1];
bool nMissileTable[MAXTILES + 1];
bool nTrapTable[MAXTILES + 1];
/** Specifies the minimum X-coordinate of the map. */
int dminx;
/** Specifies the minimum Y-coordinate of the map. */
@ -64,7 +64,7 @@ int gnDifficulty;
dungeon_type leveltype;
/** Specifies the active dungeon level of the current game. */
BYTE currlevel;
BOOLEAN setlevel;
bool setlevel;
/** Specifies the active quest level of the current game. */
BYTE setlvlnum;
/** Level type of the active quest level */
@ -85,7 +85,7 @@ int LvlViewY;
int MicroTileLen;
char TransVal;
/** Specifies the active transparency indices. */
BOOLEAN TransList[256];
bool TransList[256];
/** Contains the piece IDs of each tile on the map. */
int dPiece[MAXDUNX][MAXDUNY];
/** Specifies the dungeon piece information for a given coordinate and block number. */

14
Source/gendung.h

@ -66,11 +66,11 @@ extern BYTE *pMegaTiles;
extern BYTE *pLevelPieces;
extern BYTE *pDungeonCels;
extern char block_lvid[MAXTILES + 1];
extern BOOLEAN nBlockTable[MAXTILES + 1];
extern BOOLEAN nSolidTable[MAXTILES + 1];
extern BOOLEAN nTransTable[MAXTILES + 1];
extern BOOLEAN nMissileTable[MAXTILES + 1];
extern BOOLEAN nTrapTable[MAXTILES + 1];
extern bool nBlockTable[MAXTILES + 1];
extern bool nSolidTable[MAXTILES + 1];
extern bool nTransTable[MAXTILES + 1];
extern bool nMissileTable[MAXTILES + 1];
extern bool nTrapTable[MAXTILES + 1];
extern int dminx;
extern int dminy;
extern int dmaxx;
@ -78,7 +78,7 @@ extern int dmaxy;
extern int gnDifficulty;
extern dungeon_type leveltype;
extern BYTE currlevel;
extern BOOLEAN setlevel;
extern bool setlevel;
extern BYTE setlvlnum;
extern dungeon_type setlvltype;
extern int ViewX;
@ -92,7 +92,7 @@ extern int LvlViewX;
extern int LvlViewY;
extern int MicroTileLen;
extern char TransVal;
extern BOOLEAN TransList[256];
extern bool TransList[256];
extern int dPiece[MAXDUNX][MAXDUNY];
extern MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY];
extern char dTransVal[MAXDUNX][MAXDUNY];

4
Source/gmenu.cpp

@ -11,7 +11,7 @@
namespace devilution {
BYTE *optbar_cel;
BOOLEAN mouseNavigation;
bool mouseNavigation;
BYTE *PentSpin_cel;
TMenuItem *sgpCurrItem;
BYTE *BigTGold_cel;
@ -309,7 +309,7 @@ BOOL gmenu_presskeys(int vkey)
return TRUE;
}
static BOOLEAN gmenu_get_mouse_slider(int *plOffset)
static bool gmenu_get_mouse_slider(int *plOffset)
{
*plOffset = 282;
if (MouseX < 282 + PANEL_LEFT) {

4
Source/items.cpp

@ -2427,7 +2427,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood)
CalcItemValue(i);
}
void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, BOOLEAN allowspells)
void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, bool allowspells)
{
if (minlvl > 25)
minlvl = 25;
@ -2635,7 +2635,7 @@ int RndTypeItems(int itype, int imid, int lvl)
int CheckUnique(int i, int lvl, int uper, BOOL recreate)
{
int j, idata, numu;
BOOLEAN uok[128];
bool uok[128];
if (random_(28, 100) > uper)
return UITYPE_INVALID;

12
Source/missiles.cpp

@ -528,7 +528,7 @@ void MoveMissilePos(int i)
}
}
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift)
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift)
{
int hit, hper, dam, mor;
BOOL resist, ret;
@ -609,7 +609,7 @@ BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shif
}
}
BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift)
BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, bool shift)
{
int hit, hper, dam, mor;
BOOL resist, ret;
@ -735,7 +735,7 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE
return FALSE;
}
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked)
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked)
{
int hit, hper, tac, dam, blk, blkper, resper;
*blocked = false;
@ -903,7 +903,7 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
return FALSE;
}
BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, BOOLEAN shift, BOOLEAN *blocked)
BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, bool shift, bool *blocked)
{
int dam, blk, blkper, hper, hit, resper;
@ -1027,10 +1027,10 @@ BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, B
return FALSE;
}
void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, BOOLEAN nodel)
void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, bool nodel)
{
int oi;
BOOLEAN blocked;
bool blocked;
int dir, mAnimFAmt;
if (i >= MAXMISSILES || i < 0)

4
Source/missiles.h

@ -76,8 +76,8 @@ int GetSpellLevel(int id, int sn);
int GetDirection8(int x1, int y1, int x2, int y2);
int GetDirection16(int x1, int y1, int x2, int y2);
void DeleteMissile(int mi, int i);
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift);
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked);
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift);
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked);
void SetMissAnim(int mi, int animtype);
void SetMissDir(int mi, int dir);
void LoadMissileGFX(BYTE mi);

6
Source/monster.cpp

@ -19,7 +19,7 @@ int MissileFileFlag;
int monstkills[MAXMONSTERS];
int monstactive[MAXMONSTERS];
int nummonsters;
BOOLEAN sgbSaveSoundOn;
bool sgbSaveSoundOn;
MonsterStruct monster[MAXMONSTERS];
int totalmonsters;
CMonster Monsters[MAX_LVLMTYPES];
@ -5373,10 +5373,10 @@ BOOL PosOkMonst(int i, int x, int y)
return ret;
}
BOOLEAN monster_posok(int i, int x, int y)
bool monster_posok(int i, int x, int y)
{
int mi, j;
BOOLEAN ret, fire, lightning;
bool ret, fire, lightning;
ret = TRUE;
mi = dMissile[x][y];

4
Source/monster.h

@ -190,7 +190,7 @@ struct MonsterStruct { // note: missing field _mAFNum
extern int monstkills[MAXMONSTERS];
extern int monstactive[MAXMONSTERS];
extern int nummonsters;
extern BOOLEAN sgbSaveSoundOn;
extern bool sgbSaveSoundOn;
extern MonsterStruct monster[MAXMONSTERS];
extern CMonster Monsters[MAX_LVLMTYPES];
extern int nummtypes;
@ -277,7 +277,7 @@ void PrintMonstHistory(int mt);
void PrintUniqueHistory();
void MissToMonst(int i, int x, int y);
BOOL PosOkMonst(int i, int x, int y);
BOOLEAN monster_posok(int i, int x, int y);
bool monster_posok(int i, int x, int y);
BOOL PosOkMonst2(int i, int x, int y);
BOOL PosOkMonst3(int i, int x, int y);
BOOL IsSkel(int mt);

2
Source/msg.cpp

@ -21,7 +21,7 @@ static BYTE sgbRecvCmd;
static LocalLevel sgLocals[NUMLEVELS];
static DJunk sgJunk;
static TMegaPkt *sgpMegaPkt;
static BOOLEAN sgbDeltaChanged;
static bool sgbDeltaChanged;
static BYTE sgbDeltaChunks;
BOOL deltaload;
BYTE gbBufferMsgs;

14
Source/multi.cpp

@ -11,20 +11,20 @@
namespace devilution {
BOOLEAN gbSomebodyWonGameKludge;
bool gbSomebodyWonGameKludge;
TBuffer sgHiPriBuf;
char szPlayerDescript[128];
WORD sgwPackPlrOffsetTbl[MAX_PLRS];
PkPlayerStruct netplr[MAX_PLRS];
BOOLEAN sgbPlayerTurnBitTbl[MAX_PLRS];
BOOLEAN sgbPlayerLeftGameTbl[MAX_PLRS];
bool sgbPlayerTurnBitTbl[MAX_PLRS];
bool sgbPlayerLeftGameTbl[MAX_PLRS];
DWORD sgbSentThisCycle;
BOOL gbShouldValidatePackage;
BYTE gbActivePlayers;
BOOLEAN gbGameDestroyed;
BOOLEAN sgbSendDeltaTbl[MAX_PLRS];
bool gbGameDestroyed;
bool sgbSendDeltaTbl[MAX_PLRS];
GameData sgGameInitInfo;
BOOLEAN gbSelectProvider;
bool gbSelectProvider;
int sglTimeoutStart;
int sgdwPlayerLeftReasonTbl[MAX_PLRS];
TBuffer sgLoPriBuf;
@ -34,7 +34,7 @@ DWORD sgdwGameLoops;
* represents a single player game and 4 represents a multi player game.
*/
bool gbIsMultiplayer;
BOOLEAN sgbTimeout;
bool sgbTimeout;
char szPlayerName[128];
BYTE gbDeltaSender;
BOOL sgbNetInited;

6
Source/multi.h

@ -28,12 +28,12 @@ typedef struct GameData {
Uint8 bFriendlyFire;
} GameData;
extern BOOLEAN gbSomebodyWonGameKludge;
extern bool gbSomebodyWonGameKludge;
extern char szPlayerDescript[128];
extern WORD sgwPackPlrOffsetTbl[MAX_PLRS];
extern BYTE gbActivePlayers;
extern BOOLEAN gbGameDestroyed;
extern BOOLEAN gbSelectProvider;
extern bool gbGameDestroyed;
extern bool gbSelectProvider;
extern bool gbIsMultiplayer;
extern char szPlayerName[128];
extern BYTE gbDeltaSender;

6
Source/nthread.cpp

@ -12,15 +12,15 @@ BYTE sgbNetUpdateRate;
DWORD gdwMsgLenTbl[MAX_PLRS];
static CCritSect sgMemCrit;
DWORD gdwDeltaBytesSec;
BOOLEAN nthread_should_run;
bool nthread_should_run;
DWORD gdwTurnsInTransit;
uintptr_t glpMsgTbl[MAX_PLRS];
SDL_threadID glpNThreadId;
char sgbSyncCountdown;
int turn_upper_bit;
BOOLEAN sgbTicsOutOfSync;
bool sgbTicsOutOfSync;
char sgbPacketCountdown;
BOOLEAN sgbThreadIsRunning;
bool sgbThreadIsRunning;
DWORD gdwLargestMsgSize;
DWORD gdwNormalMsgSize;
int last_tick;

8
Source/objects.cpp

@ -255,7 +255,7 @@ _speech_id StoryText[3][3] = {
void InitObjectGFX()
{
BOOLEAN fileload[56];
bool fileload[56];
char filestr[32];
int i, j;
@ -2032,7 +2032,7 @@ void Obj_FlameTrap(int i)
if (dMonster[x][y] > 0)
MonsterTrapHit(dMonster[x][y] - 1, mindam / 2, maxdam / 2, 0, MIS_FIREWALLC, FALSE);
if (dPlayer[x][y] > 0) {
BOOLEAN unused;
bool unused;
PlayerMHit(dPlayer[x][y] - 1, -1, 0, mindam, maxdam, MIS_FIREWALLC, FALSE, 0, &unused);
}
@ -2046,7 +2046,7 @@ void Obj_FlameTrap(int i)
void Obj_Trap(int i)
{
int oti, dir;
BOOLEAN otrig;
bool otrig;
int sx, sy, dx, dy, x, y;
otrig = FALSE;
@ -4847,7 +4847,7 @@ void BreakBarrel(int pnum, int i, int dam, BOOL forcebreak, BOOL sendmsg)
for (xp = object[i]._ox - 1; xp <= object[i]._ox + 1; xp++) {
if (dMonster[xp][yp] > 0)
MonsterTrapHit(dMonster[xp][yp] - 1, 1, 4, 0, MIS_FIREBOLT, FALSE);
BOOLEAN unused;
bool unused;
if (dPlayer[xp][yp] > 0)
PlayerMHit(dPlayer[xp][yp] - 1, -1, 0, 8, 16, MIS_FIREBOLT, FALSE, 0, &unused);
if (dObject[xp][yp] > 0) {

2
Source/palette.cpp

@ -18,7 +18,7 @@ Uint8 paletteTransparencyLookup[256][256]; //Lookup table for transparency
/* data */
/** Specifies whether the palette has max brightness. */
BOOLEAN sgbFadedIn = TRUE;
bool sgbFadedIn = TRUE;
void palette_update()
{

2
Source/scrollrt.cpp

@ -28,7 +28,7 @@ DWORD sgdwCursHgt;
DWORD level_cel_block;
DWORD sgdwCursXOld;
DWORD sgdwCursYOld;
BOOLEAN AutoMapShowItems;
bool AutoMapShowItems;
/**
* Specifies the type of arches to render.
*/

2
Source/scrollrt.h

@ -21,7 +21,7 @@ extern char arch_draw_type;
extern int cel_transparency_active;
extern int cel_foliage_active;
extern int level_piece_id;
extern BOOLEAN AutoMapShowItems;
extern bool AutoMapShowItems;
void ClearCursor();
void ShiftGrid(int *x, int *y, int horizontal, int vertical);

8
Source/sound.h

@ -19,7 +19,7 @@ typedef struct TSnd {
Uint32 start_tc;
} TSnd;
extern BOOLEAN gbSndInited;
extern bool gbSndInited;
void snd_update(BOOL bStopAll);
void snd_stop_snd(TSnd *pSnd);
@ -37,9 +37,9 @@ int sound_get_or_set_sound_volume(int volume);
/* data */
extern BOOLEAN gbMusicOn;
extern BOOLEAN gbSoundOn;
extern BOOLEAN gbDupSounds;
extern bool gbMusicOn;
extern bool gbSoundOn;
extern bool gbDupSounds;
#ifdef __cplusplus
}

6
SourceX/sound.cpp

@ -13,7 +13,7 @@
namespace devilution {
BOOLEAN gbSndInited;
bool gbSndInited;
/** Specifies whether background music is enabled. */
HANDLE sghMusic;
@ -37,9 +37,9 @@ void FreeMusicBuffer()
/* data */
BOOLEAN gbMusicOn = true;
bool gbMusicOn = true;
/** Specifies whether sound effects are enabled. */
BOOLEAN gbSoundOn = true;
bool gbSoundOn = true;
/** Specifies the active background music track id. */
int sgnMusicTrack = NUM_MUSIC;
/** Maps from track ID to track name in spawn. */

2
SourceX/storm/storm_net.cpp

@ -208,7 +208,7 @@ BOOL SNetGetTurnsInTransit(DWORD *turns)
/**
* @brief engine calls this only once with argument 1
*/
BOOLEAN SNetSetBasePlayer(int)
bool SNetSetBasePlayer(int)
{
#ifndef NONET
std::lock_guard<std::mutex> lg(storm_net_mutex);

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