6725 Commits (c2cf2f8b59ec3dd3e4e2e37650c75e28ed15c8bb)
 

Author SHA1 Message Date
ephphatha c2cf2f8b59 Refactor OperateShrineSparkling to use Point 5 years ago
ephphatha 61a2cf9ac8 Refactor OperateShrineOily to use Point 5 years ago
ephphatha bc386a4701 Refactor OperateShrineDivine to use Point 5 years ago
ephphatha 73cf62179c Refactor ObjSetMini to use Point 5 years ago
ephphatha e668d215f2 Refactor objects_set_door_piece to use a Point param 5 years ago
ephphatha cbe542c52e Refactor Add*Door functions to use more descriptive parameters 5 years ago
ephphatha a3d155f552 Remove unnecessary temporaries from Obj_Light 5 years ago
ephphatha 6f40f0dd88 Refactor ObjSetMicro to take a Point parameter 5 years ago
ephphatha af7adda161 Refactor GetLight/SetLight to take Points instead of x/y params 5 years ago
Anders Jenbo 6cd9935ef6 Bump warning level on MSVC 5 years ago
Anders Jenbo 72e888c27c Enable CMP0092 5 years ago
Anders Jenbo 7f5ea145e9 Fix MSVC C4477 warning 5 years ago
Anders Jenbo bc51e1616d 🎨 Apply clang-tidy 5 years ago
Anders Jenbo 20262e4569 🚚 Move local symbols in to anon namespace 5 years ago
Anders Jenbo 903d4bd2e1 Scope all for loops 5 years ago
ephphatha 8dbbdcca0d remove unnecessary cast from MakeLightTable 5 years ago
ephphatha 949cb713d3 Add explicit casts to conversions from double/float to int 5 years ago
Vladimir Olteanu c57560674e Use smart pointers for UI items 5 years ago
Anders Jenbo 2ca6e37c46 Clean up sub folders using clang-tidy/Android Studio 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo dce78dde62 Rename lighting globals 5 years ago
Anders Jenbo 6d492e8220 Rename UI globals 5 years ago
Anders Jenbo c8870dbd1f Rename item globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
obligaron be53349c2d
Decouple missile movement from game logic (#2322) 5 years ago
Gleb Mazovetskiy 65906f8332 🎉 Hardware cursor: Enable safe parts by default 5 years ago
Anders Jenbo ceaad03905 Cache GitHub Action build folders 5 years ago
Vladimir Olteanu d969672895 Check for negative random values in tear fountain logic 5 years ago
Anders Jenbo 56d3b5d710 clang-tidy/Android Stuidio cleanups 5 5 years ago
Vladimir Olteanu 04751418e0 Refactor tear fountain logic; remove GenerateRnd loop 5 years ago
ephphatha ab58d3d1ee Reorder AddBeserk damage range adjustment calculations 5 years ago
ephphatha 51d05a3523 Reorder monster damage calculations to avoid warnings 5 years ago
ephphatha d3c36166df Add explicit cast for LogicalToOutput 5 years ago
ephphatha be23f6864b Reorder int *= float operations that could be expressed using int fractions 5 years ago
ephphatha 08ae390643 Add explicit casts for some implicit conversions 5 years ago
ephphatha 3520dc4201 Update numeric literals to use appropriate suffix 5 years ago
obligaron e1e92ad777 Fix PlaceUniques calculates wrong monster type 5 years ago
obligaron 32b980ccb7 Rename GetVileMissPos -> UpdateVileMissPos 5 years ago
obligaron d974826a07 Rename GetMissileVel -> UpdateMissileVel 5 years ago
obligaron 16fd46c6a2 Rename GetMissilePos -> UpdateMissilePos 5 years ago
obligaron 4db49ce6f9 Fix MI_Rhino don't update dMonster correctly 5 years ago
Andrew James c7e3bb4ae7
Introduce template form of skip to represent deprecated variables (#2309) 5 years ago
Anders Jenbo bc0d1f7ac0 clang-tidy/Android Stuidio cleanups 3 5 years ago
Anders Jenbo d877287636 🐛 Correct missile ring offset 5 years ago
Anders Jenbo 6690af350e Clean up missiles.cpp 5 years ago
Vladimir Olteanu 2d3ad5e3f0 Main menu: make title char * 5 years ago