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pull/944/head
Anders Jenbo 5 years ago
parent
commit
38dbcf7641
  1. 16
      Source/_render.cpp
  2. 2
      Source/appfat.cpp
  3. 2
      Source/automap.cpp
  4. 34
      Source/diablo.cpp
  5. 307
      Source/drlg_l1.cpp
  6. 3
      Source/drlg_l2.cpp
  7. 59
      Source/drlg_l3.cpp
  8. 6
      Source/drlg_l4.cpp
  9. 40
      Source/gamemenu.cpp
  10. 4
      Source/gendung.cpp
  11. 2
      Source/gmenu.cpp
  12. 91
      Source/inv.cpp
  13. 3
      Source/inv.h
  14. 2
      Source/itemdat.cpp
  15. 71
      Source/items.cpp
  16. 2
      Source/lighting.cpp
  17. 54
      Source/missiles.cpp
  18. 6
      Source/monstdat.cpp
  19. 30
      Source/monster.cpp
  20. 97
      Source/msg.cpp
  21. 130
      Source/objects.cpp
  22. 6
      Source/pack.cpp
  23. 2
      Source/palette.cpp
  24. 16
      Source/player.cpp
  25. 38
      Source/quests.cpp
  26. 1
      Source/sha.cpp
  27. 37
      Source/town.cpp
  28. 4
      Source/town.h
  29. 968
      Source/towners.cpp
  30. 3
      Source/trigs.cpp
  31. 20
      defs.h
  32. 212
      enums.h

16
Source/_render.cpp

@ -741,7 +741,7 @@ __declspec(naked) void drawTopArchesUpperScreen(BYTE *pBuff)
mov edx, esi
and edx, 2
add esi, edx
// loc_4637C0:
// loc_4637C0:
sub edi, 320h
add edi, ebp
sub ebp, 2
@ -876,7 +876,7 @@ __declspec(naked) void drawTopArchesUpperScreen(BYTE *pBuff)
mov edx, esi
and edx, 2
add esi, edx
// loc_4638F1:
// loc_4638F1:
sub edi, 320h
add edi, ebp
add ebp, 2
@ -1198,7 +1198,7 @@ __declspec(naked) void drawTopArchesUpperScreen(BYTE *pBuff)
mov edx, esi
and edx, 2
add esi, edx
// loc_463BDB:
// loc_463BDB:
sub edi, 320h
add edi, ebp
sub ebp, 2
@ -5465,7 +5465,7 @@ __declspec(naked) void drawTopArchesLowerScreen(BYTE *pBuff)
mov edx, esi
and edx, 2
add esi, edx
// loc_466780:
// loc_466780:
sub edi, 320h
add edi, ebp
sub ebp, 2
@ -5623,7 +5623,7 @@ __declspec(naked) void drawTopArchesLowerScreen(BYTE *pBuff)
mov edx, esi
and edx, 2
add esi, edx
// loc_4668F8:
// loc_4668F8:
sub edi, 320h
add edi, ebp
add ebp, 2
@ -5999,7 +5999,7 @@ __declspec(naked) void drawTopArchesLowerScreen(BYTE *pBuff)
mov edx, esi
and edx, 2
add esi, edx
// loc_466C80:
// loc_466C80:
sub edi, 320h
add edi, ebp
sub ebp, 2
@ -6289,7 +6289,7 @@ __declspec(naked) void drawTopArchesLowerScreen(BYTE *pBuff)
sub edi, 320h
sub edx, 2
jge loc_466EC1
// loc_466F3F:
// loc_466F3F:
mov edx, 2
mov eax, edi
sub eax, gpBufEnd
@ -6630,7 +6630,7 @@ __declspec(naked) void drawTopArchesLowerScreen(BYTE *pBuff)
sub edi, 320h
sub edx, 2
jge loc_467240
// loc_4672BE:
// loc_4672BE:
mov edx, 8
loc_4672C3:
cmp edi, gpBufEnd

2
Source/appfat.cpp

@ -519,7 +519,7 @@ static void FreeDlg()
#ifdef HELLFIRE
__declspec(naked)
#endif
void __cdecl app_fatal(const char *pszFmt, ...)
void __cdecl app_fatal(const char *pszFmt, ...)
{
va_list va;

2
Source/automap.cpp

@ -462,7 +462,7 @@ void SearchAutomapItem()
for (i = x1; i < x2; i++) {
for (j = y1; j < y2; j++) {
if (dItem[i][j] != 0){
if (dItem[i][j] != 0) {
px = i - 2 * AutoMapXOfs - ViewX;
py = j - 2 * AutoMapYOfs - ViewY;

34
Source/diablo.cpp

@ -874,7 +874,7 @@ static BOOL LeftMouseDown(int wParam)
if (doomflag) {
doom_close();
return FALSE;
}
}
if (spselflag) {
SetSpell();
@ -919,7 +919,6 @@ static BOOL LeftMouseDown(int wParam)
if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM)
NewCursor(CURSOR_HAND);
}
return FALSE;
}
@ -1686,7 +1685,7 @@ LRESULT CALLBACK GM_Game(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
void LoadLvlGFX()
{
assert(! pDungeonCels);
assert(!pDungeonCels);
switch (leveltype) {
case DTYPE_TOWN:
@ -1756,7 +1755,7 @@ void LoadLvlGFX()
void LoadAllGFX()
{
assert(! pSpeedCels);
assert(!pSpeedCels);
pSpeedCels = DiabloAllocPtr(0x100000);
IncProgress();
IncProgress();
@ -1782,7 +1781,7 @@ void CreateLevel(int lvldir)
InitL1Triggers();
Freeupstairs();
#ifdef HELLFIRE
if(currlevel < 21) {
if (currlevel < 21) {
LoadRndLvlPal(1);
} else {
LoadRndLvlPal(5);
@ -1803,7 +1802,7 @@ void CreateLevel(int lvldir)
InitL3Triggers();
Freeupstairs();
#ifdef HELLFIRE
if(currlevel < 17) {
if (currlevel < 17) {
LoadRndLvlPal(3);
} else {
LoadRndLvlPal(6);
@ -1922,7 +1921,7 @@ void LoadGameLevel(BOOL firstflag, int lvldir)
InitObjects();
InitItems();
#ifdef HELLFIRE
if ( currlevel < 17 )
if (currlevel < 17)
#endif
CreateThemeRooms();
glMid3Seed[currlevel] = GetRndSeed();
@ -1967,7 +1966,7 @@ void LoadGameLevel(BOOL firstflag, int lvldir)
ResyncMPQuests();
#ifndef SPAWN
} else {
assert(! pSpeedCels);
assert(!pSpeedCels);
pSpeedCels = DiabloAllocPtr(0x100000);
LoadSetMap();
IncProgress();
@ -2036,21 +2035,18 @@ void LoadGameLevel(BOOL firstflag, int lvldir)
}
#ifdef HELLFIRE
if ( currlevel >= 21 )
{
if ( currlevel == 21 )
{
if (currlevel >= 21) {
if (currlevel == 21) {
items_427ABA(CornerStone.x, CornerStone.y);
}
if ( quests[Q_NAKRUL]._qactive == QUEST_DONE && currlevel == 24 )
{
if (quests[Q_NAKRUL]._qactive == QUEST_DONE && currlevel == 24) {
objects_454BA8();
}
}
#endif
#ifdef HELLFIRE
if ( currlevel >= 17 )
if (currlevel >= 17)
music_start(currlevel > 20 ? TMUSIC_L5 : TMUSIC_L6);
else
music_start(leveltype);
@ -2189,13 +2185,13 @@ static PlayerStruct *get_plr_mem(PlayerStruct *p)
r = malloc(rand() & 0x7FFF);
pPlayer = (PlayerStruct *)malloc(sizeof(PlayerStruct) * MAX_PLRS);
if(r != NULL) {
if (r != NULL) {
free(r);
}
if(pPlayer == NULL) {
if (pPlayer == NULL) {
return p;
}
if(p != NULL) {
if (p != NULL) {
memcpy(pPlayer, p, sizeof(PlayerStruct) * MAX_PLRS);
free(p);
}
@ -2207,7 +2203,7 @@ void alloc_plr()
{
plr = get_plr_mem(NULL);
if(plr == NULL) {
if (plr == NULL) {
app_fatal("Unable to initialize memory");
}

307
Source/drlg_l1.cpp

@ -566,288 +566,285 @@ void drlg_l1_crypt_lavafloor()
{
int i, j;
for ( j = 1; j < 40; j++ )
{
for ( i = 1; i < 40; i++ )
{
switch ( dungeon[i][j] )
{
for (j = 1; j < 40; j++) {
for (i = 1; i < 40; i++) {
switch (dungeon[i][j]) {
case 5:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 7:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 8:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 9:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 10:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 11:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 12:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 14:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 15:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 17:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 95:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 96:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 208;
break;
case 116:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 118:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 119:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 120:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 121:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 122:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 211;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 212;
break;
case 123:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 125:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 126:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 128:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 133:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 135:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 136:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 137:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 213;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 214;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 138:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 139:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 215;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 216;
break;
case 140:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 217;
break;
case 142:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 143:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 213;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 214;
break;
case 145:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 213;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 214;
break;
case 150:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 217;
break;
case 152:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 153:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 154:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 155:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 205;
break;
case 156:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 157:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 217;
break;
case 159:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 160:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 206;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 207;
break;
case 162:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 209;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 210;
break;
case 167:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 209;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 210;
break;
case 187:
if ( dungeon[i][j - 1] == 13 )
if (dungeon[i][j - 1] == 13)
dungeon[i][j - 1] = 208;
break;
case 185:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 186:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 203;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 204;
break;
case 192:
if ( dungeon[i - 1][j] == 13 )
if (dungeon[i - 1][j] == 13)
dungeon[i - 1][j] = 209;
if ( dungeon[i - 1][j - 1] == 13 )
if (dungeon[i - 1][j - 1] == 13)
dungeon[i - 1][j - 1] = 210;
break;
}
@ -2527,15 +2524,15 @@ static void DRLG_L5DirtFix()
} else {
for (j = 0; j < DMAXY - 1; j++) {
for (i = 0; i < DMAXX - 1; i++) {
if ( dungeon[i][j] == 19 )
if (dungeon[i][j] == 19)
dungeon[i][j] = 83;
if ( dungeon[i][j] == 21 )
if (dungeon[i][j] == 21)
dungeon[i][j] = 85;
if ( dungeon[i][j] == 23 )
if (dungeon[i][j] == 23)
dungeon[i][j] = 87;
if ( dungeon[i][j] == 24 )
if (dungeon[i][j] == 24)
dungeon[i][j] = 88;
if ( dungeon[i][j] == 18 )
if (dungeon[i][j] == 18)
dungeon[i][j] = 82;
}
}
@ -2645,82 +2642,64 @@ static void DRLG_L5(int entry)
}
#ifdef HELLFIRE
} else if (entry == 0) {
if ( currlevel < 21 )
{
if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 )
if (currlevel < 21) {
if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0)
doneflag = 0;
if ( DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 )
if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0)
doneflag = 0;
}
else if ( currlevel == 21 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 0, -1, 6) < 0 )
} else if (currlevel == 21) {
if (DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 0, -1, 6) < 0)
doneflag = 0;
if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 )
if (DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0)
doneflag = 0;
ViewY++;
}
else
{
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 )
} else {
if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0)
doneflag = 0;
if ( currlevel != 24 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 )
if (currlevel != 24) {
if (DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0)
doneflag = 0;
}
ViewY++;
}
} else if ( entry == 1 ) {
if ( currlevel < 21 )
{
if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 )
} else if (entry == 1) {
if (currlevel < 21) {
if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0)
doneflag = 0;
if ( DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 )
if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0)
doneflag = 0;
ViewY--;
}
else if ( currlevel == 21 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 0, -1, 6) < 0 )
} else if (currlevel == 21) {
if (DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 0, -1, 6) < 0)
doneflag = 0;
if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 )
if (DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0)
doneflag = 0;
ViewY += 3;
}
else
{
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 )
} else {
if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0)
doneflag = 0;
if ( currlevel != 24 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 )
if (currlevel != 24) {
if (DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0)
doneflag = 0;
}
ViewY += 3;
}
} else {
if ( currlevel < 21 )
{
if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 )
if (currlevel < 21) {
if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0)
doneflag = 0;
if ( DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 )
if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0)
doneflag = 0;
}
else if ( currlevel == 21 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 1, -1, 6) < 0 )
} else if (currlevel == 21) {
if (DRLG_PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, 1, -1, 6) < 0)
doneflag = 0;
if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 )
if (DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0)
doneflag = 0;
}
else
{
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0 )
} else {
if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0)
doneflag = 0;
if ( currlevel != 24 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0 )
if (currlevel != 24) {
if (DRLG_PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0)
doneflag = 0;
}
}
@ -2763,12 +2742,9 @@ static void DRLG_L5(int entry)
}
#ifdef HELLFIRE
if ( currlevel < 21 )
{
if (currlevel < 21) {
DRLG_L5Subs();
}
else
{
} else {
drlg_l1_crypt_pattern1(10);
drlg_l1_crypt_rndset(byte_48A1B4, 95);
drlg_l1_crypt_rndset(byte_48A1B8, 95);
@ -2776,8 +2752,7 @@ static void DRLG_L5(int entry)
drlg_l1_crypt_rndset(byte_48A1C8, 100);
drlg_l1_crypt_rndset(byte_48A1E0, 60);
drlg_l1_crypt_lavafloor();
switch ( currlevel )
{
switch (currlevel) {
case 21:
drlg_l1_crypt_pattern2(30);
drlg_l1_crypt_pattern3(15);
@ -2875,24 +2850,20 @@ void CreateL5Dungeon(DWORD rseed, int entry)
DRLG_FreeL1SP();
#ifdef HELLFIRE
if ( currlevel < 17 )
if (currlevel < 17)
DRLG_InitL1Vals();
else
DRLG_InitL5Vals();
DRLG_SetPC();
for ( j = dminy; j < dmaxy; j++ )
{
for ( i = dminx; i < dmaxx; i++ )
{
if ( dPiece[i][j] == 290 )
{
for (j = dminy; j < dmaxy; j++) {
for (i = dminx; i < dmaxx; i++) {
if (dPiece[i][j] == 290) {
UberRow = i;
UberCol = j;
}
if ( dPiece[i][j] == 317 )
{
if (dPiece[i][j] == 317) {
CornerStone.x = i;
CornerStone.y = j;
}

3
Source/drlg_l2.cpp

@ -57,7 +57,7 @@ BYTE VARCH2[] = {
47, 44,
0, 0,
// clang-format on
};
};
/** Miniset: Arch vertical. */
BYTE VARCH3[] = {
// clang-format off
@ -354,6 +354,7 @@ BYTE VARCH21[] = {
};
/** Miniset: Arch vertical - open wall. */
BYTE VARCH22[] = {
// clang-format off
2, 3, // width, height
2, 7, // search

59
Source/drlg_l3.cpp

@ -503,7 +503,7 @@ const BYTE L3XTRA5[] = {
/** Miniset: Anvil of Fury island. */
const BYTE L3ANVIL[] = {
// clang-format on
// clang-format off
11, 11, // width, height
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // search
@ -541,7 +541,7 @@ const BYTE byte_48A780[] = { 1, 1, 7, 30 };
const BYTE byte_48A784[] = { 1, 1, 7, 31 };
const BYTE byte_48A788[] = { 1, 1, 7, 32 };
const BYTE byte_48A790[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -554,7 +554,7 @@ const BYTE byte_48A790[] = {
// clang-format on
};
const BYTE byte_48A7A8[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -585,7 +585,7 @@ const BYTE byte_48A7F8[] = { 1, 1, 10, 48 };
const BYTE byte_48A7FC[] = { 1, 1, 11, 49 };
const BYTE byte_48A800[] = { 1, 1, 11, 50 };
const BYTE byte_48A808[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -598,7 +598,7 @@ const BYTE byte_48A808[] = {
// clang-format on
};
const BYTE byte_48A820[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -611,7 +611,7 @@ const BYTE byte_48A820[] = {
// clang-format on
};
const BYTE byte_48A838[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -624,7 +624,7 @@ const BYTE byte_48A838[] = {
// clang-format on
};
const BYTE byte_48A850[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -637,7 +637,7 @@ const BYTE byte_48A850[] = {
// clang-format on
};
const BYTE byte_48A868[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -650,7 +650,7 @@ const BYTE byte_48A868[] = {
// clang-format on
};
const BYTE byte_48A880[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -663,7 +663,7 @@ const BYTE byte_48A880[] = {
// clang-format on
};
const BYTE byte_48A898[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -676,7 +676,7 @@ const BYTE byte_48A898[] = {
// clang-format on
};
const BYTE byte_48A8B0[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -689,7 +689,7 @@ const BYTE byte_48A8B0[] = {
// clang-format on
};
const BYTE byte_48A8C8[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -702,7 +702,7 @@ const BYTE byte_48A8C8[] = {
// clang-format on
};
const BYTE byte_48A8E0[] = {
// clang-format on
// clang-format off
3, 3, // width, height
7, 7, 7, // search
@ -715,7 +715,7 @@ const BYTE byte_48A8E0[] = {
// clang-format on
};
const BYTE L6ISLE1[] = {
// clang-format on
// clang-format off
2, 3, // width, height
5, 14, // search
@ -728,7 +728,7 @@ const BYTE L6ISLE1[] = {
// clang-format on
};
const BYTE L6ISLE2[] = {
// clang-format on
// clang-format off
3, 2, // width, height
5, 2, 14, // search
@ -739,7 +739,7 @@ const BYTE L6ISLE2[] = {
// clang-format on
};
const BYTE L6ISLE3[] = {
// clang-format on
// clang-format off
2, 3, // width, height
5, 14, // search
@ -752,7 +752,7 @@ const BYTE L6ISLE3[] = {
// clang-format on
};
const BYTE L6ISLE4[] = {
// clang-format on
// clang-format off
3, 2, // width, height
5, 2, 14, // search
@ -763,7 +763,7 @@ const BYTE L6ISLE4[] = {
// clang-format on
};
const BYTE L6ISLE5[] = {
// clang-format on
// clang-format off
2, 2, // width, height
5, 14, // search
@ -774,7 +774,7 @@ const BYTE L6ISLE5[] = {
// clang-format on
};
const BYTE byte_48A948[] = {
// clang-format on
// clang-format off
4, 4, // width, height
7, 7, 7, 7, // search
@ -789,7 +789,7 @@ const BYTE byte_48A948[] = {
// clang-format on
};
const BYTE byte_48A970[] = {
// clang-format on
// clang-format off
4, 4, // width, height
7, 7, 7, 7, // search
@ -804,7 +804,7 @@ const BYTE byte_48A970[] = {
// clang-format on
};
const BYTE byte_48A998[] = {
// clang-format on
// clang-format off
4, 5, // width, height
7, 7, 7, 7, // search
@ -821,7 +821,7 @@ const BYTE byte_48A998[] = {
// clang-format on
};
const BYTE byte_48A9C8[] = {
// clang-format on
// clang-format off
4, 5, // width, height
7, 7, 7, 7, // search
@ -2359,7 +2359,7 @@ static void DRLG_L3(int entry)
genok = DRLG_L3PlaceMiniSet(L3UP, 1, 1, -1, -1, TRUE, 0);
#ifdef HELLFIRE
} else {
if ( currlevel != 17 )
if (currlevel != 17)
genok = DRLG_L3PlaceMiniSet(L6UP, 1, 1, -1, -1, TRUE, 0);
else
genok = DRLG_L3PlaceMiniSet(L6HOLDWARP, 1, 1, -1, -1, TRUE, 6);
@ -2372,7 +2372,7 @@ static void DRLG_L3(int entry)
genok = DRLG_L3PlaceMiniSet(L3DOWN, 1, 1, -1, -1, FALSE, 1);
#ifdef HELLFIRE
} else {
if ( currlevel != 20 )
if (currlevel != 20)
genok = DRLG_L3PlaceMiniSet(L6DOWN, 1, 1, -1, -1, FALSE, 1);
}
#endif
@ -2387,7 +2387,7 @@ static void DRLG_L3(int entry)
genok = DRLG_L3PlaceMiniSet(L3UP, 1, 1, -1, -1, FALSE, 0);
#ifdef HELLFIRE
} else {
if ( currlevel != 17 )
if (currlevel != 17)
genok = DRLG_L3PlaceMiniSet(L6UP, 1, 1, -1, -1, FALSE, 0);
else
genok = DRLG_L3PlaceMiniSet(L6HOLDWARP, 1, 1, -1, -1, FALSE, 6);
@ -2402,8 +2402,7 @@ static void DRLG_L3(int entry)
ViewY -= 2;
#ifdef HELLFIRE
} else {
if ( currlevel != 20 )
{
if (currlevel != 20) {
genok = DRLG_L3PlaceMiniSet(L6DOWN, 1, 1, -1, -1, TRUE, 1);
ViewX += 2;
ViewY -= 2;
@ -2421,7 +2420,7 @@ static void DRLG_L3(int entry)
genok = DRLG_L3PlaceMiniSet(L3UP, 1, 1, -1, -1, FALSE, 0);
#ifdef HELLFIRE
} else {
if ( currlevel != 17 )
if (currlevel != 17)
genok = DRLG_L3PlaceMiniSet(L6UP, 1, 1, -1, -1, FALSE, 0);
else
genok = DRLG_L3PlaceMiniSet(L6HOLDWARP, 1, 1, -1, -1, TRUE, 6);
@ -2434,7 +2433,7 @@ static void DRLG_L3(int entry)
genok = DRLG_L3PlaceMiniSet(L3DOWN, 1, 1, -1, -1, FALSE, 1);
#ifdef HELLFIRE
} else {
if ( currlevel != 20 )
if (currlevel != 20)
genok = DRLG_L3PlaceMiniSet(L6DOWN, 1, 1, -1, -1, FALSE, 1);
}
#endif
@ -2457,7 +2456,7 @@ static void DRLG_L3(int entry)
lavapool += drlg_l3_hive_rnd_piece(byte_48A9C8, 40);
lavapool += drlg_l3_hive_rnd_piece(byte_48A948, 50);
lavapool += drlg_l3_hive_rnd_piece(byte_48A970, 60);
if ( lavapool < 3 )
if (lavapool < 3)
lavapool = FALSE;
}
#endif

6
Source/drlg_l4.cpp

@ -241,9 +241,9 @@ static void L4makeDmt()
for (j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) {
for (i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) {
val = 8 * L4dungeon[dmtx + 1][dmty + 1]
+ 4 * L4dungeon[dmtx][dmty + 1]
+ 2 * L4dungeon[dmtx + 1][dmty]
+ L4dungeon[dmtx][dmty];
+ 4 * L4dungeon[dmtx][dmty + 1]
+ 2 * L4dungeon[dmtx + 1][dmty]
+ L4dungeon[dmtx][dmty];
idx = L4ConvTbl[val];
dungeon[i][j] = idx;
}

40
Source/gamemenu.cpp

@ -13,7 +13,7 @@ BOOL jogging_opt = TRUE;
/** Contains the game menu items of the single player menu. */
TMenuItem sgSingleMenu[] = {
// clang-format off
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, "Save Game", &gamemenu_save_game },
{ GMENU_ENABLED, "Options", &gamemenu_options },
@ -25,11 +25,11 @@ TMenuItem sgSingleMenu[] = {
{ GMENU_ENABLED, "Quit Hellfire", &gamemenu_quit_game },
#endif
{ GMENU_ENABLED, NULL, NULL }
// clang-format on
// clang-format on
};
/** Contains the game menu items of the multi player menu. */
TMenuItem sgMultiMenu[] = {
// clang-format off
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED, "Options", &gamemenu_options },
{ GMENU_ENABLED, "New Game", &gamemenu_new_game },
@ -40,10 +40,10 @@ TMenuItem sgMultiMenu[] = {
{ GMENU_ENABLED, "Quit Hellfire", &gamemenu_quit_game },
#endif
{ GMENU_ENABLED, NULL, NULL },
// clang-format on
// clang-format on
};
TMenuItem sgOptionsMenu[] = {
// clang-format off
// clang-format off
// dwFlags, pszStr, fnMenu
{ GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume },
{ GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume },
@ -55,7 +55,7 @@ TMenuItem sgOptionsMenu[] = {
#endif
{ GMENU_ENABLED , "Previous Menu", &gamemenu_previous },
{ GMENU_ENABLED , NULL, NULL },
// clang-format on
// clang-format on
};
/** Specifies the menu names for music enabled and disabled. */
const char *const music_toggle_names[] = {
@ -303,17 +303,17 @@ void gamemenu_music_volume(BOOL bActivate)
#else
music_start(leveltype);
#endif
}
} else {
volume = gamemenu_slider_music_sound(&sgOptionsMenu[0]);
sound_get_or_set_music_volume(volume);
if (volume == VOLUME_MIN) {
if (gbMusicOn) {
gbMusicOn = FALSE;
music_stop();
}
} else if (!gbMusicOn) {
gbMusicOn = TRUE;
}
} else {
volume = gamemenu_slider_music_sound(&sgOptionsMenu[0]);
sound_get_or_set_music_volume(volume);
if (volume == VOLUME_MIN) {
if (gbMusicOn) {
gbMusicOn = FALSE;
music_stop();
}
} else if (!gbMusicOn) {
gbMusicOn = TRUE;
#ifdef HELLFIRE
int lt;
if (currlevel >= 17) {
@ -327,9 +327,9 @@ void gamemenu_music_volume(BOOL bActivate)
#else
music_start(leveltype);
#endif
}
}
gamemenu_get_music();
}
}
gamemenu_get_music();
}
void gamemenu_sound_volume(BOOL bActivate)

4
Source/gendung.cpp

@ -176,7 +176,7 @@ void FillSolidBlockTbls()
break;
case DTYPE_CATHEDRAL:
#ifdef HELLFIRE
if ( currlevel < 17 )
if (currlevel < 17)
pSBFile = LoadFileInMem("Levels\\L1Data\\L1.SOL", &dwTiles);
else
pSBFile = LoadFileInMem("NLevels\\L5Data\\L5.SOL", &dwTiles);
@ -189,7 +189,7 @@ void FillSolidBlockTbls()
break;
case DTYPE_CAVES:
#ifdef HELLFIRE
if ( currlevel < 17 )
if (currlevel < 17)
pSBFile = LoadFileInMem("Levels\\L3Data\\L3.SOL", &dwTiles);
else
pSBFile = LoadFileInMem("NLevels\\L6Data\\L6.SOL", &dwTiles);

2
Source/gmenu.cpp

@ -236,7 +236,7 @@ void gmenu_draw()
#ifdef HELLFIRE
ticks = GetTickCount();
if ((int)(ticks - LogoAnim_tick) > 25) {
LogoAnim_frame++;
LogoAnim_frame++;
if (LogoAnim_frame > 16)
LogoAnim_frame = 1;
LogoAnim_tick = ticks;

91
Source/inv.cpp

@ -228,7 +228,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(color, RIGHT_PANEL_X + 133, 59 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, RIGHT_PANEL_X + 133, 59 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(color, RIGHT_PANEL_X + 133, 59 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -250,7 +250,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(RIGHT_PANEL_X + 133, 59 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(RIGHT_PANEL_X + 133, 59 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(RIGHT_PANEL_X + 133, 59 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -276,7 +276,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(color, RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(color, RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -288,7 +288,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelClippedDraw(RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelClippedDraw(RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -298,7 +298,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(RIGHT_PANEL_X + 48, 205 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -324,7 +324,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(color, RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(color, RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -336,7 +336,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelClippedDraw(RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelClippedDraw(RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -346,7 +346,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(RIGHT_PANEL_X + 249, 205 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -372,7 +372,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(color, RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(color, RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -384,7 +384,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelClippedDraw(RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelClippedDraw(RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -394,7 +394,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(RIGHT_PANEL_X + 205, 60 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -423,7 +423,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(color, screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(color, screen_x, screen_y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -435,7 +435,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelClippedDraw(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelClippedDraw(screen_x, screen_y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -445,7 +445,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(screen_x, screen_y, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -464,8 +464,8 @@ void DrawInv()
cel_transparency_active = TRUE;
pBuff = frame_width == INV_SLOT_SIZE_PX
? &gpBuffer[SCREENXY(RIGHT_PANEL_X + 197, SCREEN_Y)]
: &gpBuffer[SCREENXY(RIGHT_PANEL_X + 183, SCREEN_Y)];
? &gpBuffer[SCREENXY(RIGHT_PANEL_X + 197, SCREEN_Y)]
: &gpBuffer[SCREENXY(RIGHT_PANEL_X + 183, SCREEN_Y)];
#ifdef HELLFIRE
if (frame <= 179) {
#endif
@ -502,7 +502,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(color, screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(color, screen_x, screen_y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -514,7 +514,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelClippedDraw(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelClippedDraw(screen_x, screen_y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -524,7 +524,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(screen_x, screen_y, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(screen_x, screen_y, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -550,7 +550,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(color, RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(color, RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -562,7 +562,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelClippedDraw(RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelClippedDraw(RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8);
@ -572,7 +572,7 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(RIGHT_PANEL_X + 133, 160 + SCREEN_Y, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -612,11 +612,11 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelBlitOutline(
color,
InvRect[j + SLOTXY_INV_FIRST].X + SCREEN_X,
InvRect[j + SLOTXY_INV_FIRST].Y + SCREEN_Y - 1,
pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(
color,
InvRect[j + SLOTXY_INV_FIRST].X + SCREEN_X,
InvRect[j + SLOTXY_INV_FIRST].Y + SCREEN_Y - 1,
pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelBlitOutline(
@ -632,10 +632,10 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelClippedDraw(
InvRect[j + SLOTXY_INV_FIRST].X + SCREEN_X,
InvRect[j + SLOTXY_INV_FIRST].Y + SCREEN_Y - 1,
pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(
InvRect[j + SLOTXY_INV_FIRST].X + SCREEN_X,
InvRect[j + SLOTXY_INV_FIRST].Y + SCREEN_Y - 1,
pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
} else {
CelClippedDraw(
@ -648,10 +648,10 @@ void DrawInv()
#ifdef HELLFIRE
if (frame <= 179) {
#endif
CelDrawLightRed(
InvRect[j + SLOTXY_INV_FIRST].X + SCREEN_X,
InvRect[j + SLOTXY_INV_FIRST].Y + SCREEN_Y - 1,
pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(
InvRect[j + SLOTXY_INV_FIRST].X + SCREEN_X,
InvRect[j + SLOTXY_INV_FIRST].Y + SCREEN_Y - 1,
pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
} else {
CelDrawLightRed(
@ -694,7 +694,7 @@ void DrawInvBelt()
#ifdef HELLFIRE
if (frame <= 179)
#endif
CelBlitOutline(color, InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels, frame, frame_width, 0, 8);
CelBlitOutline(color, InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
else
CelBlitOutline(color, InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels2, frame - 179, frame_width, 0, 8);
@ -705,7 +705,7 @@ void DrawInvBelt()
#ifdef HELLFIRE
if (frame <= 179)
#endif
CelClippedDraw(InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels, frame, frame_width, 0, 8);
CelClippedDraw(InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels, frame, frame_width, 0, 8);
#ifdef HELLFIRE
else
CelClippedDraw(InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels2, frame - 179, frame_width, 0, 8);
@ -714,7 +714,7 @@ void DrawInvBelt()
#ifdef HELLFIRE
if (frame <= 179)
#endif
CelDrawLightRed(InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels, frame, frame_width, 0, 8, 1);
CelDrawLightRed(InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels, frame, frame_width, 0, 8, 1);
#ifdef HELLFIRE
else
CelDrawLightRed(InvRect[i + SLOTXY_BELT_FIRST].X + SCREEN_X, InvRect[i + SLOTXY_BELT_FIRST].Y + SCREEN_Y - 1, pCursCels2, frame - 179, frame_width, 0, 8, 1);
@ -1095,13 +1095,12 @@ void CheckInvPaste(int pnum, int mx, int my)
done = TRUE;
if (il == ILOC_ONEHAND && plr[pnum].HoldItem._iLoc == ILOC_TWOHAND) {
#ifdef HELLFIRE
if (plr[pnum]._pClass == PC_BARBARIAN
&& (plr[pnum].HoldItem._itype == ITYPE_SWORD || plr[pnum].HoldItem._itype == ITYPE_MACE)
)
il = ILOC_ONEHAND;
else
if (plr[pnum]._pClass == PC_BARBARIAN
&& (plr[pnum].HoldItem._itype == ITYPE_SWORD || plr[pnum].HoldItem._itype == ITYPE_MACE))
il = ILOC_ONEHAND;
else
#endif
il = ILOC_TWOHAND;
il = ILOC_TWOHAND;
done = TRUE;
}
if (plr[pnum].HoldItem._iLoc == ILOC_UNEQUIPABLE && il == ILOC_BELT) {
@ -2761,9 +2760,9 @@ void UseStaffCharge(int pnum)
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_NONE
&& (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMiscId == IMISC_STAFF
#ifdef HELLFIRE
|| plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMiscId == IMISC_UNIQUE // BUGFIX: myplr->pnum
|| plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMiscId == IMISC_UNIQUE // BUGFIX: myplr->pnum
#endif
)
)
&& plr[pnum].InvBody[INVLOC_HAND_LEFT]._iSpell == plr[pnum]._pRSpell
&& plr[pnum].InvBody[INVLOC_HAND_LEFT]._iCharges > 0) {
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iCharges--;

3
Source/inv.h

@ -37,7 +37,8 @@ void DrawInvMsg(const char *msg);
int InvPutItem(int pnum, int x, int y);
int SyncPutItem(int pnum, int x, int y, int idx, WORD icreateinfo, int iseed, int Id, int dur, int mdur, int ch, int mch, int ivalue, DWORD ibuff
#ifdef HELLFIRE
, int to_hit, int max_dam, int min_str, int min_mag, int min_dex, int ac
,
int to_hit, int max_dam, int min_str, int min_mag, int min_dex, int ac
#endif
);
char CheckInvHLight();

2
Source/itemdat.cpp

@ -323,7 +323,7 @@ const PLStruct PL_Prefix[] = {
/** Contains the data related to each item suffix. */
const PLStruct PL_Suffix[] = {
// clang-format off
// clang-format off
// PLName, PLPower, PLParam1, PLParam2, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, PLMinVal, PLMaxVal, PLMultVal
#ifdef HELLFIRE
{ "quality", IPL_DAMMOD, 1, 2, 2, PLT_WEAP | PLT_STAFF | PLT_BOW , 0, FALSE, TRUE, 100, 200, 2 },

71
Source/items.cpp

@ -304,6 +304,7 @@ char *off_4A5AC4 = "SItem";
int idoppely = 16;
/** Maps from Griswold premium item number to a quality level delta as added to the base quality level. */
int premiumlvladd[SMITH_PREMIUM_ITEMS] = {
// clang-format off
-1,
-1,
#ifdef HELLFIRE
@ -325,6 +326,7 @@ int premiumlvladd[SMITH_PREMIUM_ITEMS] = {
3,
3,
#endif
// clang-format on
};
#ifdef HELLFIRE
@ -436,14 +438,14 @@ int items_42342E(int i)
res = 0;
for (j = 0; j < NUM_INVLOC; j++) {
if (plr[i].InvBody[j]._iClass != ITYPE_NONE &&
(plr[i].InvBody[j]._itype == ITYPE_LARMOR || plr[i].InvBody[j]._itype == ITYPE_MARMOR || plr[i].InvBody[j]._itype == ITYPE_HARMOR)
&& res < plr[i].InvBody[j]._iIvalue)
if (plr[i].InvBody[j]._iClass != ITYPE_NONE
&& (plr[i].InvBody[j]._itype == ITYPE_LARMOR || plr[i].InvBody[j]._itype == ITYPE_MARMOR || plr[i].InvBody[j]._itype == ITYPE_HARMOR)
&& res < plr[i].InvBody[j]._iIvalue)
res = plr[i].InvBody[j]._iIvalue;
}
for (j = 0; j < NUM_INV_GRID_ELEM; j++) {
if (plr[i].InvList[j]._iClass != ITYPE_NONE &&
(plr[i].InvList[j]._itype == ITYPE_LARMOR || plr[i].InvList[j]._itype == ITYPE_MARMOR || plr[i].InvList[j]._itype == ITYPE_HARMOR)
if (plr[i].InvList[j]._iClass != ITYPE_NONE
&& (plr[i].InvList[j]._itype == ITYPE_LARMOR || plr[i].InvList[j]._itype == ITYPE_MARMOR || plr[i].InvList[j]._itype == ITYPE_HARMOR)
&& res < plr[i].InvList[j]._iIvalue)
res = plr[i].InvList[j]._iIvalue;
}
@ -893,9 +895,9 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
else if (plr[p].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD)
plr[p]._pIAC -= plr[p].InvBody[INVLOC_HAND_RIGHT]._iAC / 2;
} else if (plr[p].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_STAFF && plr[p].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_STAFF && plr[p].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_BOW && plr[p].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_BOW) {
plr[p]._pDamageMod += plr[p]._pLevel * plr[p]._pVitality / 100;
plr[p]._pDamageMod += plr[p]._pLevel * plr[p]._pVitality / 100;
}
plr[p]._pIAC += plr[p]._pLevel/4;
plr[p]._pIAC += plr[p]._pLevel / 4;
}
#endif
else {
@ -1744,12 +1746,12 @@ void GetBookSpell(int i, int lvl)
#ifdef HELLFIRE
else
#endif
if (spelldata[bs].sType == STYPE_LIGHTNING)
if (spelldata[bs].sType == STYPE_LIGHTNING)
item[i]._iCurs = ICURS_BOOK_BLUE;
#ifdef HELLFIRE
else
#endif
if (spelldata[bs].sType == STYPE_MAGIC)
if (spelldata[bs].sType == STYPE_MAGIC)
item[i]._iCurs = ICURS_BOOK_GREY;
}
@ -2568,7 +2570,7 @@ void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood)
#ifdef HELLFIRE
if (allowspells)
#endif
GetStaffSpell(i, maxlvl, onlygood);
GetStaffSpell(i, maxlvl, onlygood);
#ifdef HELLFIRE
else
GetItemPower(i, minlvl, maxlvl, 0x100, onlygood);
@ -2626,7 +2628,7 @@ int RndItem(int m)
for (i = 0; AllItemsList[i].iLoc != ILOC_INVALID; i++) {
if (AllItemsList[i].iRnd == IDROP_DOUBLE && monster[m].mLevel >= AllItemsList[i].iMinMLvl
#ifdef HELLFIRE
&& ri < 512
&& ri < 512
#endif
) {
ril[ri] = i;
@ -2634,7 +2636,7 @@ int RndItem(int m)
}
if (AllItemsList[i].iRnd && monster[m].mLevel >= AllItemsList[i].iMinMLvl
#ifdef HELLFIRE
&& ri < 512
&& ri < 512
#endif
) {
ril[ri] = i;
@ -4010,7 +4012,7 @@ void PrintItemPower(char plidx, ItemStruct *x)
sprintf(tempstr, "Fire hit damage: %i", x->_iFMinDam);
else
#endif
sprintf(tempstr, "Fire hit damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
sprintf(tempstr, "Fire hit damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
break;
case IPL_LIGHTDAM:
#ifdef HELLFIRE
@ -4018,7 +4020,7 @@ void PrintItemPower(char plidx, ItemStruct *x)
sprintf(tempstr, "Lightning hit damage: %i", x->_iLMinDam);
else
#endif
sprintf(tempstr, "Lightning hit damage: %i-%i", x->_iLMinDam, x->_iLMaxDam);
sprintf(tempstr, "Lightning hit damage: %i-%i", x->_iLMinDam, x->_iLMaxDam);
break;
case IPL_STR:
case IPL_STR_CURSE:
@ -4078,7 +4080,7 @@ void PrintItemPower(char plidx, ItemStruct *x)
sprintf(tempstr, "fire arrows damage: %i", x->_iFMinDam);
else
#endif
sprintf(tempstr, "fire arrows damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
sprintf(tempstr, "fire arrows damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
break;
case IPL_LIGHT_ARROWS:
#ifdef HELLFIRE
@ -4086,7 +4088,7 @@ void PrintItemPower(char plidx, ItemStruct *x)
sprintf(tempstr, "lightning arrows damage %i", x->_iLMinDam);
else
#endif
sprintf(tempstr, "lightning arrows damage %i-%i", x->_iLMinDam, x->_iLMaxDam);
sprintf(tempstr, "lightning arrows damage %i-%i", x->_iLMinDam, x->_iLMaxDam);
break;
case IPL_THORNS:
strcpy(tempstr, "attacker takes 1-3 damage");
@ -4431,7 +4433,7 @@ void PrintItemDetails(ItemStruct *x)
sprintf(tempstr, "damage: %i Dur: %i/%i", x->_iMinDam, x->_iDurability, x->_iMaxDur);
} else
#endif
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
sprintf(tempstr, "damage: %i-%i Indestructible", x->_iMinDam, x->_iMaxDam);
else
sprintf(tempstr, "damage: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
@ -4450,7 +4452,7 @@ void PrintItemDetails(ItemStruct *x)
sprintf(tempstr, "dam: %i Dur: %i/%i", x->_iMinDam, x->_iDurability, x->_iMaxDur);
else
#endif
sprintf(tempstr, "dam: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
sprintf(tempstr, "dam: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
AddPanelString(tempstr, TRUE);
}
@ -4498,7 +4500,7 @@ void PrintItemDur(ItemStruct *x)
sprintf(tempstr, "damage: %i Dur: %i/%i", x->_iMinDam, x->_iDurability, x->_iMaxDur);
} else
#endif
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
sprintf(tempstr, "damage: %i-%i Indestructible", x->_iMinDam, x->_iMaxDam);
else
sprintf(tempstr, "damage: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
@ -4819,8 +4821,7 @@ int RndSmithItem(int lvl)
#ifdef HELLFIRE
if (AllItemsList[i].iRnd == IDROP_DOUBLE && ri < 512) {
#else
if (AllItemsList[i].iRnd == IDROP_DOUBLE)
{
if (AllItemsList[i].iRnd == IDROP_DOUBLE) {
#endif
ril[ri] = i;
ri++;
@ -5211,7 +5212,7 @@ void SpawnBoy(int lvl)
{
int itype;
if (boylevel<lvl>> 1 || boyitem._itype == ITYPE_NONE) {
if (boylevel<lvl> > 1 || boyitem._itype == ITYPE_NONE) {
do {
item[0]._iSeed = GetRndSeed();
SetRndSeed(item[0]._iSeed);
@ -5460,24 +5461,24 @@ void RecreateWitchItem(int ii, int idx, int lvl, int iseed)
volatile int hi_predelnik = random_(0, 1);
iblvl = lvl;
GetItemAttrs(ii, idx, iblvl);
} else{
} else {
#endif
SetRndSeed(iseed);
itype = RndWitchItem(lvl) - 1;
GetItemAttrs(ii, itype, lvl);
iblvl = -1;
if (random_(51, 100) <= 5)
iblvl = 2 * lvl;
if (iblvl == -1 && item[ii]._iMiscId == IMISC_STAFF)
iblvl = 2 * lvl;
if (iblvl != -1)
SetRndSeed(iseed);
itype = RndWitchItem(lvl) - 1;
GetItemAttrs(ii, itype, lvl);
iblvl = -1;
if (random_(51, 100) <= 5)
iblvl = 2 * lvl;
if (iblvl == -1 && item[ii]._iMiscId == IMISC_STAFF)
iblvl = 2 * lvl;
if (iblvl != -1)
#ifdef HELLFIRE
GetItemBonus(ii, itype, iblvl >> 1, iblvl, TRUE, TRUE);
}
GetItemBonus(ii, itype, iblvl >> 1, iblvl, TRUE, TRUE);
}
#else
GetItemBonus(ii, itype, iblvl >> 1, iblvl, TRUE);
#endif
}
}
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = lvl | CF_WITCH;

2
Source/lighting.cpp

@ -568,7 +568,7 @@ void DoLighting(int nXPos, int nYPos, int nRadius, int Lnum)
#endif
}
mult = xoff + 8*yoff;
mult = xoff + 8 * yoff;
for (y = 0; y < min_y; y++) {
for (x = 1; x < max_x; x++) {
radius_block = lightblock[mult][y][x];

54
Source/missiles.cpp

@ -1045,13 +1045,13 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
if (dMonster[mx][my] < 0
&& monster[-(dMonster[mx][my] + 1)]._mmode == MM_STONE
&& MonsterMHit(
missile[i]._misource,
-(dMonster[mx][my] + 1),
mindam,
maxdam,
missile[i]._midist,
missile[i]._mitype,
shift)) {
missile[i]._misource,
-(dMonster[mx][my] + 1),
mindam,
maxdam,
missile[i]._midist,
missile[i]._mitype,
shift)) {
if (!nodel)
missile[i]._mirange = 0;
missile[i]._miHitFlag = TRUE;
@ -1060,13 +1060,13 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
if (dPlayer[mx][my] > 0
&& dPlayer[mx][my] - 1 != missile[i]._misource
&& Plr2PlrMHit(
missile[i]._misource,
dPlayer[mx][my] - 1,
mindam,
maxdam,
missile[i]._midist,
missile[i]._mitype,
shift)) {
missile[i]._misource,
dPlayer[mx][my] - 1,
mindam,
maxdam,
missile[i]._midist,
missile[i]._mitype,
shift)) {
if (!nodel)
missile[i]._mirange = 0;
missile[i]._miHitFlag = TRUE;
@ -1082,14 +1082,14 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
}
if (dPlayer[mx][my] > 0
&& PlayerMHit(
dPlayer[mx][my] - 1,
missile[i]._misource,
missile[i]._midist,
mindam,
maxdam,
missile[i]._mitype,
shift,
0)) {
dPlayer[mx][my] - 1,
missile[i]._misource,
missile[i]._midist,
mindam,
maxdam,
missile[i]._mitype,
shift,
0)) {
if (!nodel)
missile[i]._mirange = 0;
missile[i]._miHitFlag = TRUE;
@ -3119,7 +3119,7 @@ void AddBlodboil(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy
#ifndef SPAWN
PS_ROGUE70,
PS_MAGE70,
PS_MAGE70, // BUGFIX: PS_MONK70?
PS_MAGE70, // BUGFIX: PS_MONK70?
PS_ROGUE70,
#else
0,
@ -3883,12 +3883,12 @@ void MI_Fireball(int i)
}
if (missile[i]._miyvel > 0
&& (TransList[dTransVal[mx + 1][my]] && nSolidTable[dPiece[mx + 1][my]]
|| TransList[dTransVal[mx - 1][my]] && nSolidTable[dPiece[mx - 1][my]])) {
|| TransList[dTransVal[mx - 1][my]] && nSolidTable[dPiece[mx - 1][my]])) {
missile[i]._miyoff -= 32;
}
if (missile[i]._mixvel > 0
&& (TransList[dTransVal[mx][my + 1]] && nSolidTable[dPiece[mx][my + 1]]
|| TransList[dTransVal[mx][my - 1]] && nSolidTable[dPiece[mx][my - 1]])) {
|| TransList[dTransVal[mx][my - 1]] && nSolidTable[dPiece[mx][my - 1]])) {
missile[i]._mixoff -= 32;
}
missile[i]._mimfnum = 0;
@ -4094,12 +4094,12 @@ void mi_immolation(int i)
}
if (missile[i]._miyvel > 0
&& (TransList[dTransVal[mx + 1][my]] && nSolidTable[dPiece[mx + 1][my]]
|| TransList[dTransVal[mx - 1][my]] && nSolidTable[dPiece[mx - 1][my]])) {
|| TransList[dTransVal[mx - 1][my]] && nSolidTable[dPiece[mx - 1][my]])) {
missile[i]._miyoff -= 32;
}
if (missile[i]._mixvel > 0
&& (TransList[dTransVal[mx][my + 1]] && nSolidTable[dPiece[mx][my + 1]]
|| TransList[dTransVal[mx][my - 1]] && nSolidTable[dPiece[mx][my - 1]])) {
|| TransList[dTransVal[mx][my - 1]] && nSolidTable[dPiece[mx][my - 1]])) {
missile[i]._mixoff -= 32;
}
missile[i]._mimfnum = 0;

6
Source/monstdat.cpp

@ -402,7 +402,7 @@ char MonstAvailTbl[] = {
#ifdef HELLFIRE
MAT_RETAIL, // Satyr Lord
#else
MAT_NEVER, // Lord Sayter
MAT_NEVER, // Lord Sayter
#endif
MAT_RETAIL, // Flesh Clan
MAT_RETAIL, // Stone Clan
@ -453,7 +453,7 @@ char MonstAvailTbl[] = {
#ifdef HELLFIRE
MAT_RETAIL, // Devil Kin Brute
#else
MAT_NEVER, // Devil Kin Brute
MAT_NEVER, // Devil Kin Brute
#endif
MAT_RETAIL, // Winged-Demon
MAT_RETAIL, // Gargoyle
@ -474,7 +474,7 @@ char MonstAvailTbl[] = {
#ifdef HELLFIRE
MAT_RETAIL, // The Shredded
#else
MAT_NEVER, // Unraveler
MAT_NEVER, // Unraveler
#endif
MAT_NEVER, // Hollow One
MAT_NEVER, // Pain Master

30
Source/monster.cpp

@ -1395,7 +1395,7 @@ void M_Enemy(int i)
continue;
if (!(Monst->_mFlags & MFLAG_GOLEM)
&& ((abs(monster[mi]._mx - Monst->_mx) >= 2 || abs(monster[mi]._my - Monst->_my) >= 2) && !M_Ranged(i)
|| (!(Monst->_mFlags & MFLAG_GOLEM) && !(monster[mi]._mFlags & MFLAG_GOLEM)))) {
|| (!(Monst->_mFlags & MFLAG_GOLEM) && !(monster[mi]._mFlags & MFLAG_GOLEM)))) {
continue;
}
sameroom = dTransVal[Monst->_mx][Monst->_my] == dTransVal[monster[mi]._mx][monster[mi]._my];
@ -2738,7 +2738,7 @@ BOOL M_DoRSpAttack(int i)
#ifdef HELLFIRE
if (Monsters[i].Snds[3][0] != 0)
#endif
PlayEffect(i, 3);
PlayEffect(i, 3);
}
if (monster[i]._mAi == AI_MEGA && monster[i]._mAnimFrame == 3) {
@ -4295,11 +4295,11 @@ void MAI_Scav(int i)
continue;
done = dDead[Monst->_mx + x][Monst->_my + y] != 0
&& LineClearF(
CheckNoSolid,
Monst->_mx,
Monst->_my,
Monst->_mx + x,
Monst->_my + y);
CheckNoSolid,
Monst->_mx,
Monst->_my,
Monst->_mx + x,
Monst->_my + y);
}
}
x--;
@ -4312,11 +4312,11 @@ void MAI_Scav(int i)
continue;
done = dDead[Monst->_mx + x][Monst->_my + y] != 0
&& LineClearF(
CheckNoSolid,
Monst->_mx,
Monst->_my,
Monst->_mx + x,
Monst->_my + y);
CheckNoSolid,
Monst->_mx,
Monst->_my,
Monst->_mx + x,
Monst->_my + y);
}
}
x++;
@ -4365,7 +4365,7 @@ void MAI_Garg(int i)
return;
}
if (Monst->_mhitpoints<Monst->_mmaxhp>> 1 && !(Monst->_mFlags & MFLAG_NOHEAL))
if (Monst->_mhitpoints<Monst->_mmaxhp> > 1 && !(Monst->_mFlags & MFLAG_NOHEAL))
Monst->_mgoal = MGOAL_RETREAT;
if (Monst->_mgoal == MGOAL_RETREAT) {
if (abs(dx) >= Monst->_mint + 2 || abs(dy) >= Monst->_mint + 2) {
@ -4754,8 +4754,8 @@ void MAI_Rhino(int i)
v = random_(134, 100);
if (v >= 2 * Monst->_mint + 33
&& (Monst->_mVar1 != MM_WALK && Monst->_mVar1 != MM_WALK2 && Monst->_mVar1 != MM_WALK3
|| Monst->_mVar2
|| v >= 2 * Monst->_mint + 83)) {
|| Monst->_mVar2
|| v >= 2 * Monst->_mint + 83)) {
M_StartDelay(i, random_(135, 10) + 10);
} else {
M_CallWalk(i, md);

97
Source/msg.cpp

@ -54,7 +54,7 @@ static void msg_pre_packet()
i = -1;
for (TMegaPkt *pkt = sgpMegaPkt; pkt != NULL; pkt = pkt->pNext) {
BYTE * data = pkt->data;
BYTE *data = pkt->data;
int spaceLeft = sizeof(pkt->data);
while (spaceLeft != pkt->dwSpaceLeft) {
if (*data == FAKE_CMD_SETID) {
@ -317,12 +317,12 @@ static void DeltaImportJunk(BYTE *src)
#endif
src += sizeof(DPortal);
SetPortalStats(
i,
TRUE,
sgJunk.portal[i].x,
sgJunk.portal[i].y,
sgJunk.portal[i].level,
sgJunk.portal[i].ltype);
i,
TRUE,
sgJunk.portal[i].x,
sgJunk.portal[i].y,
sgJunk.portal[i].level,
sgJunk.portal[i].ltype);
}
}
@ -500,14 +500,14 @@ void delta_sync_golem(TCmdGolem *pG, int pnum, BYTE bLevel)
if (gbMaxPlayers == 1)
return;
sgbDeltaChanged = TRUE;
DMonsterStr *pD = &sgLevels[bLevel].monster[pnum];
pD->_mx = pG->_mx;
pD->_my = pG->_my;
pD->_mactive = UCHAR_MAX;
pD->_menemy = pG->_menemy;
pD->_mdir = pG->_mdir;
pD->_mhitpoints = pG->_mhitpoints;
sgbDeltaChanged = TRUE;
DMonsterStr *pD = &sgLevels[bLevel].monster[pnum];
pD->_mx = pG->_mx;
pD->_my = pG->_my;
pD->_mactive = UCHAR_MAX;
pD->_menemy = pG->_menemy;
pD->_mdir = pG->_mdir;
pD->_mhitpoints = pG->_mhitpoints;
}
void delta_leave_sync(BYTE bLevel)
@ -618,10 +618,10 @@ static void delta_put_item(TCmdPItem *pI, int x, int y, BYTE bLevel)
TCmdPItem *pD = sgLevels[bLevel].item;
for (i = 0; i < MAXITEMS; i++, pD++) {
if (pD->bCmd != CMD_WALKXY
&& pD->bCmd != 0xFF
&& pD->wIndx == pI->wIndx
&& pD->wCI == pI->wCI
&& pD->dwSeed == pI->dwSeed) {
&& pD->bCmd != 0xFF
&& pD->wIndx == pI->wIndx
&& pD->wCI == pI->wCI
&& pD->dwSeed == pI->dwSeed) {
if (pD->bCmd == CMD_ACK_PLRINFO)
return;
app_fatal("Trying to drop a floor item?");
@ -665,10 +665,10 @@ void DeltaAddItem(int ii)
TCmdPItem *pD = sgLevels[currlevel].item;
for (i = 0; i < MAXITEMS; i++, pD++) {
if (pD->bCmd != 0xFF
&& pD->wIndx == item[ii].IDidx
&& pD->wCI == item[ii]._iCreateInfo
&& pD->dwSeed == item[ii]._iSeed
&& (pD->bCmd == CMD_WALKXY || pD->bCmd == CMD_STAND)) {
&& pD->wIndx == item[ii].IDidx
&& pD->wCI == item[ii]._iCreateInfo
&& pD->dwSeed == item[ii]._iSeed
&& (pD->bCmd == CMD_WALKXY || pD->bCmd == CMD_STAND)) {
return;
}
}
@ -772,9 +772,9 @@ void DeltaLoadLevel()
if (sgLevels[currlevel].item[i].bCmd != 0xFF) {
if (sgLevels[currlevel].item[i].bCmd == CMD_WALKXY) {
ii = FindGetItem(
sgLevels[currlevel].item[i].wIndx,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed);
sgLevels[currlevel].item[i].wIndx,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed);
if (ii != -1) {
if (dItem[item[ii]._ix][item[ii]._iy] == ii + 1)
dItem[item[ii]._ix][item[ii]._iy] = 0;
@ -787,23 +787,23 @@ void DeltaLoadLevel()
itemactive[numitems] = ii;
if (sgLevels[currlevel].item[i].wIndx == IDI_EAR) {
RecreateEar(
ii,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed,
sgLevels[currlevel].item[i].bId,
sgLevels[currlevel].item[i].bDur,
sgLevels[currlevel].item[i].bMDur,
sgLevels[currlevel].item[i].bCh,
sgLevels[currlevel].item[i].bMCh,
sgLevels[currlevel].item[i].wValue,
sgLevels[currlevel].item[i].dwBuff);
ii,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed,
sgLevels[currlevel].item[i].bId,
sgLevels[currlevel].item[i].bDur,
sgLevels[currlevel].item[i].bMDur,
sgLevels[currlevel].item[i].bCh,
sgLevels[currlevel].item[i].bMCh,
sgLevels[currlevel].item[i].wValue,
sgLevels[currlevel].item[i].dwBuff);
} else {
RecreateItem(
ii,
sgLevels[currlevel].item[i].wIndx,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed,
sgLevels[currlevel].item[i].wValue);
ii,
sgLevels[currlevel].item[i].wIndx,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed,
sgLevels[currlevel].item[i].wValue);
if (sgLevels[currlevel].item[i].bId)
item[ii]._iIdentified = TRUE;
item[ii]._iDurability = sgLevels[currlevel].item[i].bDur;
@ -1472,7 +1472,8 @@ static DWORD On_GETITEM(TCmd *pCmd, int pnum)
if (currlevel != p->bLevel) {
ii = SyncPutItem(myplr, plr[myplr]._px, plr[myplr]._py, p->wIndx, p->wCI, p->dwSeed, p->bId, p->bDur, p->bMDur, p->bCh, p->bMCh, p->wValue, p->dwBuff
#ifdef HELLFIRE
, p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
,
p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
#endif
);
if (ii != -1)
@ -1538,7 +1539,8 @@ static DWORD On_AGETITEM(TCmd *pCmd, int pnum)
if (currlevel != p->bLevel) {
int ii = SyncPutItem(myplr, plr[myplr]._px, plr[myplr]._py, p->wIndx, p->wCI, p->dwSeed, p->bId, p->bDur, p->bMDur, p->bCh, p->bMCh, p->wValue, p->dwBuff
#ifdef HELLFIRE
, p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
,
p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
#endif
);
if (ii != -1)
@ -1583,7 +1585,8 @@ static DWORD On_PUTITEM(TCmd *pCmd, int pnum)
else
ii = SyncPutItem(pnum, p->x, p->y, p->wIndx, p->wCI, p->dwSeed, p->bId, p->bDur, p->bMDur, p->bCh, p->bMCh, p->wValue, p->dwBuff
#ifdef HELLFIRE
, p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
,
p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
#endif
);
if (ii != -1) {
@ -1610,7 +1613,8 @@ static DWORD On_SYNCPUTITEM(TCmd *pCmd, int pnum)
else if (currlevel == plr[pnum].plrlevel) {
int ii = SyncPutItem(pnum, p->x, p->y, p->wIndx, p->wCI, p->dwSeed, p->bId, p->bDur, p->bMDur, p->bCh, p->bMCh, p->wValue, p->dwBuff
#ifdef HELLFIRE
, p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
,
p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
#endif
);
if (ii != -1) {
@ -1638,7 +1642,8 @@ static DWORD On_RESPAWNITEM(TCmd *pCmd, int pnum)
if (currlevel == plr[pnum].plrlevel && pnum != myplr) {
SyncPutItem(pnum, p->x, p->y, p->wIndx, p->wCI, p->dwSeed, p->bId, p->bDur, p->bMDur, p->bCh, p->bMCh, p->wValue, p->dwBuff
#ifdef HELLFIRE
, p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
,
p->wToHit, p->wMaxDam, p->bMinStr, p->bMinMag, p->bMinDex, p->bAC
#endif
);
}

130
Source/objects.cpp

@ -1977,9 +1977,9 @@ void Obj_Door(int i)
dx = object[i]._ox;
dy = object[i]._oy;
dok = dMonster[dx][dy] == 0;
dok = dok HFAND (dItem[dx][dy] == 0);
dok = dok HFAND (dDead[dx][dy] == 0);
dok = dok HFAND (dPlayer[dx][dy] == 0);
dok = dok HFAND(dItem[dx][dy] == 0);
dok = dok HFAND(dDead[dx][dy] == 0);
dok = dok HFAND(dPlayer[dx][dy] == 0);
object[i]._oSelFlag = 2;
object[i]._oVar4 = dok ? 1 : 2;
object[i]._oMissFlag = TRUE;
@ -2409,40 +2409,40 @@ void DoorSet(int oi, int dx, int dy)
#ifdef HELLFIRE
if (currlevel < 17) {
#endif
if (pn == 43)
ObjSetMicro(dx, dy, 392);
if (pn == 45)
ObjSetMicro(dx, dy, 394);
if (pn == 50 && object[oi]._otype == OBJ_L1LDOOR)
ObjSetMicro(dx, dy, 411);
if (pn == 50 && object[oi]._otype == OBJ_L1RDOOR)
ObjSetMicro(dx, dy, 412);
if (pn == 54)
ObjSetMicro(dx, dy, 397);
if (pn == 55)
ObjSetMicro(dx, dy, 398);
if (pn == 61)
ObjSetMicro(dx, dy, 399);
if (pn == 67)
ObjSetMicro(dx, dy, 400);
if (pn == 68)
ObjSetMicro(dx, dy, 401);
if (pn == 69)
ObjSetMicro(dx, dy, 403);
if (pn == 70)
ObjSetMicro(dx, dy, 404);
if (pn == 72)
ObjSetMicro(dx, dy, 406);
if (pn == 212)
ObjSetMicro(dx, dy, 407);
if (pn == 354)
ObjSetMicro(dx, dy, 409);
if (pn == 355)
ObjSetMicro(dx, dy, 410);
if (pn == 411)
ObjSetMicro(dx, dy, 396);
if (pn == 412)
ObjSetMicro(dx, dy, 396);
if (pn == 43)
ObjSetMicro(dx, dy, 392);
if (pn == 45)
ObjSetMicro(dx, dy, 394);
if (pn == 50 && object[oi]._otype == OBJ_L1LDOOR)
ObjSetMicro(dx, dy, 411);
if (pn == 50 && object[oi]._otype == OBJ_L1RDOOR)
ObjSetMicro(dx, dy, 412);
if (pn == 54)
ObjSetMicro(dx, dy, 397);
if (pn == 55)
ObjSetMicro(dx, dy, 398);
if (pn == 61)
ObjSetMicro(dx, dy, 399);
if (pn == 67)
ObjSetMicro(dx, dy, 400);
if (pn == 68)
ObjSetMicro(dx, dy, 401);
if (pn == 69)
ObjSetMicro(dx, dy, 403);
if (pn == 70)
ObjSetMicro(dx, dy, 404);
if (pn == 72)
ObjSetMicro(dx, dy, 406);
if (pn == 212)
ObjSetMicro(dx, dy, 407);
if (pn == 354)
ObjSetMicro(dx, dy, 409);
if (pn == 355)
ObjSetMicro(dx, dy, 410);
if (pn == 411)
ObjSetMicro(dx, dy, 396);
if (pn == 412)
ObjSetMicro(dx, dy, 396);
#ifdef HELLFIRE
} else {
if (pn == 75)
@ -2564,14 +2564,14 @@ void OperateL1RDoor(int pnum, int oi, DIABOOL sendflag)
#ifdef HELLFIRE
if (currlevel < 17) {
#endif
if (object[oi]._oVar2 != 50) {
ObjSetMicro(xp - 1, yp, object[oi]._oVar2);
} else {
if (dPiece[xp - 1][yp] == 396)
ObjSetMicro(xp - 1, yp, 411);
else
ObjSetMicro(xp - 1, yp, 50);
}
if (object[oi]._oVar2 != 50) {
ObjSetMicro(xp - 1, yp, object[oi]._oVar2);
} else {
if (dPiece[xp - 1][yp] == 396)
ObjSetMicro(xp - 1, yp, 411);
else
ObjSetMicro(xp - 1, yp, 50);
}
#ifdef HELLFIRE
} else {
if (object[oi]._oVar2 != 86) {
@ -2672,14 +2672,14 @@ void OperateL1LDoor(int pnum, int oi, DIABOOL sendflag)
#ifdef HELLFIRE
if (currlevel < 17) {
#endif
if (object[oi]._oVar2 != 50) {
ObjSetMicro(xp, yp - 1, object[oi]._oVar2);
} else {
if (dPiece[xp][yp - 1] == 396)
ObjSetMicro(xp, yp - 1, 412);
else
ObjSetMicro(xp, yp - 1, 50);
}
if (object[oi]._oVar2 != 50) {
ObjSetMicro(xp, yp - 1, object[oi]._oVar2);
} else {
if (dPiece[xp][yp - 1] == 396)
ObjSetMicro(xp, yp - 1, 412);
else
ObjSetMicro(xp, yp - 1, 50);
}
#ifdef HELLFIRE
} else {
if (object[oi]._oVar2 != 86) {
@ -2729,8 +2729,8 @@ void OperateL2RDoor(int pnum, int oi, DIABOOL sendflag)
if (!deltaload)
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
dok = dMonster[xp][yp] == 0;
dok = dok HFAND (dItem[xp][yp] == 0);
dok = dok HFAND (dDead[xp][yp] == 0);
dok = dok HFAND(dItem[xp][yp] == 0);
dok = dok HFAND(dDead[xp][yp] == 0);
if (dok) {
if (pnum == myplr && sendflag)
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
@ -2774,8 +2774,8 @@ void OperateL2LDoor(int pnum, int oi, BOOL sendflag)
if (!deltaload)
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
dok = dMonster[xp][yp] == 0;
dok = dok HFAND (dItem[xp][yp] == 0);
dok = dok HFAND (dDead[xp][yp] == 0);
dok = dok HFAND(dItem[xp][yp] == 0);
dok = dok HFAND(dDead[xp][yp] == 0);
if (dok) {
if (pnum == myplr && sendflag)
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
@ -2820,8 +2820,8 @@ void OperateL3RDoor(int pnum, int oi, DIABOOL sendflag)
if (!deltaload)
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
dok = dMonster[xp][yp] == 0;
dok = dok HFAND (dItem[xp][yp] == 0);
dok = dok HFAND (dDead[xp][yp] == 0);
dok = dok HFAND(dItem[xp][yp] == 0);
dok = dok HFAND(dDead[xp][yp] == 0);
if (dok) {
if (pnum == myplr && sendflag)
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
@ -2866,8 +2866,8 @@ void OperateL3LDoor(int pnum, int oi, DIABOOL sendflag)
if (!deltaload)
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp);
dok = dMonster[xp][yp] == 0;
dok = dok HFAND (dItem[xp][yp] == 0);
dok = dok HFAND (dDead[xp][yp] == 0);
dok = dok HFAND(dItem[xp][yp] == 0);
dok = dok HFAND(dDead[xp][yp] == 0);
if (dok) {
if (pnum == myplr && sendflag)
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, oi);
@ -5262,13 +5262,13 @@ void GetObjectStr(int i)
case OBJ_BARREL:
case OBJ_BARRELEX:
#ifdef HELLFIRE
if (currlevel > 16 && currlevel < 21) // for hive levels
strcpy(infostr, "Pod"); //Then a barrel is called a pod
if (currlevel > 16 && currlevel < 21) // for hive levels
strcpy(infostr, "Pod"); //Then a barrel is called a pod
else if (currlevel > 20 && currlevel < 25) // for crypt levels
strcpy(infostr, "Urn"); //Then a barrel is called an urn
strcpy(infostr, "Urn"); //Then a barrel is called an urn
else
#endif
strcpy(infostr, "Barrel");
strcpy(infostr, "Barrel");
break;
case OBJ_SKELBOOK:
strcpy(infostr, "Skeleton Tome");

6
Source/pack.cpp

@ -9,7 +9,8 @@
#ifndef HELLFIRE
static
#endif
void PackItem(PkItemStruct *id, ItemStruct *is)
void
PackItem(PkItemStruct *id, ItemStruct *is)
{
if (is->_itype == ITYPE_NONE) {
id->idx = 0xFFFF;
@ -136,7 +137,8 @@ void PackPlayer(PkPlayerStruct *pPack, int pnum, BOOL manashield)
#ifndef HELLFIRE
static
#endif
void UnPackItem(PkItemStruct *is, ItemStruct *id)
void
UnPackItem(PkItemStruct *is, ItemStruct *id)
{
if (is->idx == 0xFFFF) {
id->_itype = ITYPE_NONE;

2
Source/palette.cpp

@ -305,8 +305,6 @@ void palette_update_crypt()
system_palette[i].peGreen = col.peGreen;
system_palette[i].peBlue = col.peBlue;
dword_6E2D58 = 0;
} else {
dword_6E2D58++;

16
Source/player.cpp

@ -108,6 +108,7 @@ int StrengthTbl[NUM_CLASSES] = {
};
/** Maps from player_class to starting stat in magic. */
int MagicTbl[NUM_CLASSES] = {
// clang-format off
10,
15,
35,
@ -116,6 +117,7 @@ int MagicTbl[NUM_CLASSES] = {
20,
0,
#endif
// clang-format on
};
/** Maps from player_class to starting stat in dexterity. */
int DexterityTbl[NUM_CLASSES] = {
@ -162,6 +164,7 @@ const char *const ClassStrTblOld[] = {
};
/** Maps from player_class to maximum stats. */
int MaxStats[NUM_CLASSES][4] = {
// clang-format off
{ 250, 50, 60, 100 },
{ 55, 70, 250, 80 },
{ 45, 250, 85, 80 },
@ -170,6 +173,7 @@ int MaxStats[NUM_CLASSES][4] = {
{ 120, 120, 120, 100 },
{ 255, 0, 55, 150 },
#endif
// clang-format on
};
/** Specifies the experience point limit of each level. */
int ExpLvlsTbl[MAXCHARLEVEL] = {
@ -2082,9 +2086,9 @@ void DropHalfPlayersGold(int pnum)
for (i = 0; i < MAXBELTITEMS && hGold > 0; i++) {
if (plr[pnum].SpdList[i]._itype == ITYPE_GOLD &&
#ifndef HELLFIRE
plr[pnum].SpdList[i]._ivalue != GOLD_MAX_LIMIT) {
plr[pnum].SpdList[i]._ivalue != GOLD_MAX_LIMIT) {
#else
plr[pnum].SpdList[i]._ivalue != MaxGold) {
plr[pnum].SpdList[i]._ivalue != MaxGold) {
#endif
if (hGold < plr[pnum].SpdList[i]._ivalue) {
plr[pnum].SpdList[i]._ivalue -= hGold;
@ -2137,9 +2141,9 @@ void DropHalfPlayersGold(int pnum)
for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) {
if (plr[pnum].InvList[i]._itype == ITYPE_GOLD &&
#ifndef HELLFIRE
plr[pnum].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
plr[pnum].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
#else
plr[pnum].InvList[i]._ivalue != MaxGold) {
plr[pnum].InvList[i]._ivalue != MaxGold) {
#endif
if (hGold < plr[pnum].InvList[i]._ivalue) {
plr[pnum].InvList[i]._ivalue -= hGold;
@ -3848,7 +3852,7 @@ void ProcessPlayers()
break;
default:
#endif
PlaySFX(sfxdnum);
PlaySFX(sfxdnum);
#ifdef HELLFIRE
}
#endif
@ -4703,7 +4707,7 @@ void PlayDungMsgs()
sfxdnum = PS_MAGE92;
} else
#endif
if (plr[myplr]._pClass == PC_MONK) {
if (plr[myplr]._pClass == PC_MONK) {
sfxdnum = PS_MONK92;
}
#ifndef SPAWN

38
Source/quests.cpp

@ -120,29 +120,29 @@ void InitQuests()
for (z = 0; z < MAXQUESTS; z++) {
if (gbMaxPlayers > 1 && !(questlist[z]._qflags & QUEST_ANY))
continue;
quests[z]._qtype = questlist[z]._qdtype;
if (gbMaxPlayers > 1) {
quests[z]._qlevel = questlist[z]._qdmultlvl;
if (!delta_quest_inited(initiatedQuests)) {
quests[z]._qactive = QUEST_INIT;
quests[z]._qvar1 = 0;
quests[z]._qlog = FALSE;
}
initiatedQuests++;
} else {
quests[z]._qtype = questlist[z]._qdtype;
if (gbMaxPlayers > 1) {
quests[z]._qlevel = questlist[z]._qdmultlvl;
if (!delta_quest_inited(initiatedQuests)) {
quests[z]._qactive = QUEST_INIT;
quests[z]._qlevel = questlist[z]._qdlvl;
quests[z]._qvar1 = 0;
quests[z]._qlog = FALSE;
}
quests[z]._qslvl = questlist[z]._qslvl;
quests[z]._qtx = 0;
quests[z]._qty = 0;
quests[z]._qidx = z;
quests[z]._qlvltype = questlist[z]._qlvlt;
quests[z]._qvar2 = 0;
quests[z]._qmsg = questlist[z]._qdmsg;
initiatedQuests++;
} else {
quests[z]._qactive = QUEST_INIT;
quests[z]._qlevel = questlist[z]._qdlvl;
quests[z]._qvar1 = 0;
quests[z]._qlog = FALSE;
}
quests[z]._qslvl = questlist[z]._qslvl;
quests[z]._qtx = 0;
quests[z]._qty = 0;
quests[z]._qidx = z;
quests[z]._qlvltype = questlist[z]._qlvlt;
quests[z]._qvar2 = 0;
quests[z]._qmsg = questlist[z]._qdmsg;
}
if (gbMaxPlayers == 1) {

1
Source/sha.cpp

@ -11,7 +11,6 @@
#define SHA1CircularShift(bits, word) \
(((word) << (bits)) | ((word) >> (32 - (bits))))
SHA1Context sgSHA1[3];
static void SHA1Init(SHA1Context *context)

37
Source/town.cpp

@ -1575,7 +1575,8 @@ void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t)
}
#ifdef HELLFIRE
void town_4751C6(){
void town_4751C6()
{
dPiece[78][60] = 0x48a;
dPiece[79][60] = 0x48b;
dPiece[78][61] = 0x48c;
@ -1625,7 +1626,8 @@ void town_4751C6(){
SetTownMicros();
}
void town_475379(){
void town_475379()
{
dPiece[78][60] = 0x48a;
dPiece[79][60] = 0x4eb;
dPiece[78][61] = 0x4ec;
@ -1675,7 +1677,8 @@ void town_475379(){
SetTownMicros();
}
void town_47552C(){
void town_47552C()
{
dPiece[36][21] = 0x52b;
dPiece[37][21] = 0x52c;
dPiece[36][22] = 0x52d;
@ -1689,7 +1692,8 @@ void town_47552C(){
SetTownMicros();
}
void town_475595(){
void town_475595()
{
dPiece[36][21] = 0x533;
dPiece[37][21] = 0x534;
dPiece[36][22] = 0x535;
@ -1739,16 +1743,13 @@ void T_Pass3()
if (gbMaxPlayers == 1) {
#endif
#ifdef HELLFIRE
if(quests[Q_FARMER]._qactive == 3 || quests[Q_FARMER]._qactive == 10
|| quests[Q_JERSEY]._qactive == 3 || quests[Q_JERSEY]._qactive == 10)
{
if (quests[Q_FARMER]._qactive == 3 || quests[Q_FARMER]._qactive == 10
|| quests[Q_JERSEY]._qactive == 3 || quests[Q_JERSEY]._qactive == 10) {
town_4751C6();
}
else
{
} else {
town_475379();
}
if ( quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21] )
if (quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21])
town_475595();
else
town_47552C();
@ -1788,18 +1789,14 @@ void T_Pass3()
}
}
#ifdef HELLFIRE
else
{
if(quests[Q_FARMER]._qactive == 3 || quests[Q_FARMER]._qactive == 10
|| quests[Q_JERSEY]._qactive == 3 || quests[Q_JERSEY]._qactive == 10)
{
else {
if (quests[Q_FARMER]._qactive == 3 || quests[Q_FARMER]._qactive == 10
|| quests[Q_JERSEY]._qactive == 3 || quests[Q_JERSEY]._qactive == 10) {
town_4751C6();
}
else
{
} else {
town_475379();
}
if ( quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21] )
if (quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21])
town_475595();
else
town_47552C();

4
Source/town.h

@ -12,8 +12,8 @@ void town_draw_town_all(BYTE *pBuff, int x, int y, int row, int CelCap, int sx,
void T_DrawView(int StartX, int StartY);
#ifdef HELLFIRE
void town_4751C6();
void town_475595();
#endif
void town_475595();
#endif
void CreateTown(int entry);
#endif /* __TOWN_H__ */

968
Source/towners.cpp

File diff suppressed because it is too large Load Diff

3
Source/trigs.cpp

@ -17,7 +17,7 @@ int TownDownList[] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 };
int TownWarp1List[] = { 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1181, 1183, 1185, -1 };
#ifdef HELLFIRE
int TownCryptList[] = { 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, -1 };
int TownHiveList[] = { 1307,1308,1309,1310, -1};
int TownHiveList[] = { 1307, 1308, 1309, 1310, -1 };
#endif
/** Specifies the dungeon piece IDs which constitute stairways leading up from the cathedral. */
int L1UpList[] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 };
@ -71,7 +71,6 @@ void InitTownTriggers()
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
#ifndef SPAWN
if (gbMaxPlayers == MAX_PLRS) {
for (i = 0; i < sizeof(townwarps) / sizeof(townwarps[0]); i++) {

20
defs.h

@ -130,7 +130,7 @@
// 256 kilobytes + 3 bytes (demo leftover) for file magic (262147)
// final game uses 4-byte magic instead of 3
#define FILEBUFF ((256*1024)+3)
#define FILEBUFF ((256 * 1024) + 3)
#define PMSG_COUNT 8
@ -216,22 +216,22 @@
#define DIALOG_TOP ((SCREEN_HEIGHT - PANEL_HEIGHT) / 2 - 18)
#define DIALOG_Y (SCREEN_Y + DIALOG_TOP)
#define SCREENXY(x, y) ((x) + SCREEN_X + ((y) + SCREEN_Y) * BUFFER_WIDTH)
#define SCREENXY(x, y) ((x) + SCREEN_X + ((y) + SCREEN_Y) * BUFFER_WIDTH)
#define MemFreeDbg(p) \
{ \
void *p__p; \
p__p = p; \
p = NULL; \
mem_free_dbg(p__p); \
}
#define MemFreeDbg(p) \
{ \
void *p__p; \
p__p = p; \
p = NULL; \
mem_free_dbg(p__p); \
}
#undef assert
#ifndef _DEBUG
#define assert(exp) ((void)0)
#else
#define assert(exp) (void)( (exp) || (assert_fail(__LINE__, __FILE__, #exp), 0) )
#define assert(exp) (void)((exp) || (assert_fail(__LINE__, __FILE__, #exp), 0))
#endif
#ifndef INVALID_FILE_ATTRIBUTES

212
enums.h

@ -1850,11 +1850,11 @@ typedef enum monster_resistance {
RESIST_MAGIC = 0x01,
RESIST_FIRE = 0x02,
RESIST_LIGHTNING = 0x04,
IMMUNE_MAGIC = 0x08,
IMMUNE_FIRE = 0x10,
IMMUNE_LIGHTNING = 0x20,
IMMUNE_NULL_40 = 0x40,
IMMUNE_ACID = 0x80,
IMMUNE_MAGIC = 0x08,
IMMUNE_FIRE = 0x10,
IMMUNE_LIGHTNING = 0x20,
IMMUNE_NULL_40 = 0x40,
IMMUNE_ACID = 0x80,
} monster_resistance;
typedef enum missile_resistance {
@ -2130,81 +2130,81 @@ typedef enum _speech_id {
TEXT_HBLOODY = 0x104,
TEXT_HBLINDING = 0x105,
TEXT_HBLOODWAR = 0x106,
TEXT_BBONER = 0x107,
TEXT_BBLOODY = 0x108,
TEXT_BBLINDING = 0x109,
TEXT_BBLOODWAR = 0x10A,
TEXT_GRAVE1 = 0x10B,
TEXT_GRAVE2 = 0x10C,
TEXT_GRAVE3 = 0x10D,
TEXT_GRAVE4 = 0x10E,
TEXT_GRAVE5 = 0x10F,
TEXT_GRAVE6 = 0x110,
TEXT_GRAVE7 = 0x111,
TEXT_GRAVE8 = 0x112,
TEXT_GRAVE9 = 0x113,
TEXT_GRAVE10 = 0x114,
TEXT_FARMER1 = 0x115,
TEXT_FARMER2 = 0x116,
TEXT_FARMER3 = 0x117,
TEXT_FARMER4 = 0x118,
TEXT_FARMER5 = 0x119,
TEXT_GIRL1 = 0x11A,
TEXT_GIRL2 = 0x11B,
TEXT_GIRL3 = 0x11C,
TEXT_GIRL4 = 0x11D,
TEXT_DEFILER1 = 0x11E,
TEXT_DEFILER2 = 0x11F,
TEXT_DEFILER3 = 0x120,
TEXT_DEFILER4 = 0x121,
TEXT_DEFILER5 = 0x122,
TEXT_NAKRUL1 = 0x123,
TEXT_NAKRUL2 = 0x124,
TEXT_NAKRUL3 = 0x125,
TEXT_NAKRUL4 = 0x126,
TEXT_NAKRUL5 = 0x127,
TEXT_CORNSTN = 0x128,
TEXT_JERSEY1 = 0x129,
TEXT_JERSEY2 = 0x12A,
TEXT_JERSEY3 = 0x12B,
TEXT_JERSEY4 = 0x12C,
TEXT_JERSEY5 = 0x12D,
TEXT_JERSEY6 = 0x12E,
TEXT_JERSEY7 = 0x12F,
TEXT_JERSEY8 = 0x130,
TEXT_JERSEY9 = 0x131,
TEXT_TRADER = 0x132,
TEXT_FARMER6 = 0x133,
TEXT_FARMER7 = 0x134,
TEXT_FARMER8 = 0x135,
TEXT_FARMER9 = 0x136,
TEXT_FARMER10 = 0x137,
TEXT_JERSEY10 = 0x138,
TEXT_JERSEY11 = 0x139,
TEXT_JERSEY12 = 0x13A,
TEXT_JERSEY13 = 0x13B,
TEXT_SKLJRN = 0x13C,
TEXT_BOOK4 = 0x13D,
TEXT_BOOK5 = 0x13E,
TEXT_BOOK6 = 0x13F,
TEXT_BOOK7 = 0x140,
TEXT_BOOK8 = 0x141,
TEXT_BOOK9 = 0x142,
TEXT_BOOKA = 0x143,
TEXT_BOOKB = 0x144,
TEXT_BOOKC = 0x145,
TEXT_OBOOKA = 0x146,
TEXT_OBOOKB = 0x147,
TEXT_OBOOKC = 0x148,
TEXT_MBOOKA = 0x149,
TEXT_MBOOKB = 0x14A,
TEXT_MBOOKC = 0x14B,
TEXT_RBOOKA = 0x14C,
TEXT_RBOOKB = 0x14D,
TEXT_RBOOKC = 0x14E,
TEXT_BBOOKA = 0x14F,
TEXT_BBOOKB = 0x150,
TEXT_BBOOKC = 0x151,
TEXT_BBONER = 0x107,
TEXT_BBLOODY = 0x108,
TEXT_BBLINDING = 0x109,
TEXT_BBLOODWAR = 0x10A,
TEXT_GRAVE1 = 0x10B,
TEXT_GRAVE2 = 0x10C,
TEXT_GRAVE3 = 0x10D,
TEXT_GRAVE4 = 0x10E,
TEXT_GRAVE5 = 0x10F,
TEXT_GRAVE6 = 0x110,
TEXT_GRAVE7 = 0x111,
TEXT_GRAVE8 = 0x112,
TEXT_GRAVE9 = 0x113,
TEXT_GRAVE10 = 0x114,
TEXT_FARMER1 = 0x115,
TEXT_FARMER2 = 0x116,
TEXT_FARMER3 = 0x117,
TEXT_FARMER4 = 0x118,
TEXT_FARMER5 = 0x119,
TEXT_GIRL1 = 0x11A,
TEXT_GIRL2 = 0x11B,
TEXT_GIRL3 = 0x11C,
TEXT_GIRL4 = 0x11D,
TEXT_DEFILER1 = 0x11E,
TEXT_DEFILER2 = 0x11F,
TEXT_DEFILER3 = 0x120,
TEXT_DEFILER4 = 0x121,
TEXT_DEFILER5 = 0x122,
TEXT_NAKRUL1 = 0x123,
TEXT_NAKRUL2 = 0x124,
TEXT_NAKRUL3 = 0x125,
TEXT_NAKRUL4 = 0x126,
TEXT_NAKRUL5 = 0x127,
TEXT_CORNSTN = 0x128,
TEXT_JERSEY1 = 0x129,
TEXT_JERSEY2 = 0x12A,
TEXT_JERSEY3 = 0x12B,
TEXT_JERSEY4 = 0x12C,
TEXT_JERSEY5 = 0x12D,
TEXT_JERSEY6 = 0x12E,
TEXT_JERSEY7 = 0x12F,
TEXT_JERSEY8 = 0x130,
TEXT_JERSEY9 = 0x131,
TEXT_TRADER = 0x132,
TEXT_FARMER6 = 0x133,
TEXT_FARMER7 = 0x134,
TEXT_FARMER8 = 0x135,
TEXT_FARMER9 = 0x136,
TEXT_FARMER10 = 0x137,
TEXT_JERSEY10 = 0x138,
TEXT_JERSEY11 = 0x139,
TEXT_JERSEY12 = 0x13A,
TEXT_JERSEY13 = 0x13B,
TEXT_SKLJRN = 0x13C,
TEXT_BOOK4 = 0x13D,
TEXT_BOOK5 = 0x13E,
TEXT_BOOK6 = 0x13F,
TEXT_BOOK7 = 0x140,
TEXT_BOOK8 = 0x141,
TEXT_BOOK9 = 0x142,
TEXT_BOOKA = 0x143,
TEXT_BOOKB = 0x144,
TEXT_BOOKC = 0x145,
TEXT_OBOOKA = 0x146,
TEXT_OBOOKB = 0x147,
TEXT_OBOOKC = 0x148,
TEXT_MBOOKA = 0x149,
TEXT_MBOOKB = 0x14A,
TEXT_MBOOKC = 0x14B,
TEXT_RBOOKA = 0x14C,
TEXT_RBOOKB = 0x14D,
TEXT_RBOOKC = 0x14E,
TEXT_BBOOKA = 0x14F,
TEXT_BBOOKB = 0x150,
TEXT_BBOOKC = 0x151,
#endif
} _speech_id;
@ -2303,7 +2303,7 @@ typedef enum placeflag {
PLACE_UNIQUE = 4,
} placeflag;
/*
/*
First 5 bits store level
6th bit stores onlygood flag
7th bit stores uper15 flag - uper means unique percent, this flag is true for unique monsters and loot from them has 15% to become unique
@ -3094,33 +3094,33 @@ typedef enum _setlevels {
} _setlevels;
typedef enum quest_id {
Q_ROCK = 0x0,
Q_MUSHROOM = 0x1,
Q_GARBUD = 0x2,
Q_ZHAR = 0x3,
Q_VEIL = 0x4,
Q_DIABLO = 0x5,
Q_BUTCHER = 0x6,
Q_LTBANNER = 0x7,
Q_BLIND = 0x8,
Q_BLOOD = 0x9,
Q_ANVIL = 0xA,
Q_WARLORD = 0xB,
Q_SKELKING = 0xC,
Q_PWATER = 0xD,
Q_SCHAMB = 0xE,
Q_BETRAYER = 0xF,
Q_ROCK = 0x00,
Q_MUSHROOM = 0x01,
Q_GARBUD = 0x02,
Q_ZHAR = 0x03,
Q_VEIL = 0x04,
Q_DIABLO = 0x05,
Q_BUTCHER = 0x06,
Q_LTBANNER = 0x07,
Q_BLIND = 0x08,
Q_BLOOD = 0x09,
Q_ANVIL = 0x0A,
Q_WARLORD = 0x0B,
Q_SKELKING = 0x0C,
Q_PWATER = 0x0D,
Q_SCHAMB = 0x0E,
Q_BETRAYER = 0x0F,
#ifdef HELLFIRE
Q_GRAVE = 0x10,
Q_FARMER = 0x11,
Q_GIRL = 0x12,
Q_TRADER = 0x13,
Q_DEFILER = 0x14,
Q_NAKRUL = 0x15,
Q_CORNSTN = 0x16,
Q_JERSEY = 0x17,
Q_GRAVE = 0x10,
Q_FARMER = 0x11,
Q_GIRL = 0x12,
Q_TRADER = 0x13,
Q_DEFILER = 0x14,
Q_NAKRUL = 0x15,
Q_CORNSTN = 0x16,
Q_JERSEY = 0x17,
#endif
Q_INVALID = -1,
Q_INVALID = -1,
} quest_id;
typedef enum quest_state {

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