Browse Source

Clang-tidy: ParameterCase

pull/2295/head
Anders Jenbo 5 years ago
parent
commit
ecea12fc15
  1. 44
      Source/drlg_l2.cpp
  2. 32
      Source/dx.cpp
  3. 4
      Source/dx.h
  4. 4
      Source/effects.cpp
  5. 2
      Source/effects.h
  6. 18
      Source/gamemenu.cpp
  7. 20
      Source/gendung.cpp
  8. 16
      Source/init.cpp
  9. 34
      Source/items.cpp
  10. 8
      Source/lighting.cpp
  11. 65
      Source/monster.cpp
  12. 4
      Source/monster.h
  13. 4
      Source/movie.cpp
  14. 54
      Source/mpqapi.cpp
  15. 4
      Source/msg.cpp
  16. 16
      Source/nthread.cpp
  17. 8
      Source/objects.cpp
  18. 8
      Source/path.cpp
  19. 44
      Source/pfile.cpp
  20. 12
      Source/pfile.h
  21. 10
      Source/player.cpp
  22. 24
      Source/scrollrt.cpp
  23. 18
      Source/sha.cpp
  24. 4
      Source/sha.h

44
Source/drlg_l2.cpp

@ -1873,7 +1873,7 @@ static void DrlgL2SetRoom(int rx1, int ry1)
}
}
static void DefineRoom(int nX1, int nY1, int nX2, int nY2, bool ForceHW)
static void DefineRoom(int nX1, int nY1, int nX2, int nY2, bool forceHW)
{
predungeon[nX1][nY1] = 67;
predungeon[nX1][nY2] = 69;
@ -1886,7 +1886,7 @@ static void DefineRoom(int nX1, int nY1, int nX2, int nY2, bool ForceHW)
RoomList[nRoomCnt].nRoomy1 = nY1;
RoomList[nRoomCnt].nRoomy2 = nY2;
if (ForceHW) {
if (forceHW) {
for (int i = nX1; i < nX2; i++) {
/// BUGFIX: Should loop j between nY1 and nY2 instead of always using nY1.
while (i < nY2) {
@ -1945,11 +1945,11 @@ static void PlaceHallExt(int nX, int nY)
* @param nY2 Upper Y boundary of the area to draw into.
* @param nRDest The room number of the parent room this call was invoked for. Zero for empty
* @param nHDir The direction of the hall from nRDest to this room.
* @param ForceHW If set, nH and nW are used for room size instead of random values.
* @param nH Height of the room, if ForceHW is set.
* @param nW Width of the room, if ForceHW is set.
* @param forceHW If set, nH and nW are used for room size instead of random values.
* @param nH Height of the room, if forceHW is set.
* @param nW Width of the room, if forceHW is set.
*/
static void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, bool ForceHW, int nH, int nW)
static void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, bool forceHW, int nH, int nW)
{
if (nRoomCnt >= 80) {
return;
@ -1974,7 +1974,7 @@ static void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir
nRh = GenerateRnd(nAh - Room_Min) + Room_Min;
}
if (ForceHW) {
if (forceHW) {
nRw = nW;
nRh = nH;
}
@ -2016,9 +2016,9 @@ static void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir
if (nRy2 <= 1) {
nRy2 = 1;
}
DefineRoom(nRx1, nRy1, nRx2, nRy2, ForceHW);
DefineRoom(nRx1, nRy1, nRx2, nRy2, forceHW);
if (ForceHW) {
if (forceHW) {
nSx1 = nRx1 + 2;
nSy1 = nRy1 + 2;
nSx2 = nRx2;
@ -2678,37 +2678,37 @@ static bool DL2FillVoids()
static bool CreateDungeon()
{
int ForceW = 0;
int ForceH = 0;
bool ForceHW = false;
int forceW = 0;
int forceH = 0;
bool forceHW = false;
switch (currlevel) {
case 5:
if (quests[Q_BLOOD]._qactive != QUEST_NOTAVAIL) {
ForceHW = true;
ForceH = 20;
ForceW = 14;
forceHW = true;
forceH = 20;
forceW = 14;
}
break;
case 6:
if (quests[Q_SCHAMB]._qactive != QUEST_NOTAVAIL) {
ForceHW = true;
ForceW = 10;
ForceH = 10;
forceHW = true;
forceW = 10;
forceH = 10;
}
break;
case 7:
if (quests[Q_BLIND]._qactive != QUEST_NOTAVAIL) {
ForceHW = true;
ForceW = 15;
ForceH = 15;
forceHW = true;
forceW = 15;
forceH = 15;
}
break;
case 8:
break;
}
CreateRoom(2, 2, DMAXX - 1, DMAXY - 1, 0, 0, ForceHW, ForceH, ForceW);
CreateRoom(2, 2, DMAXX - 1, DMAXY - 1, 0, 0, forceHW, forceH, forceW);
while (!HallList.empty()) {
ConnectHall(HallList.front());

32
Source/dx.cpp

@ -224,50 +224,50 @@ void InitPalette()
}
}
void BltFast(SDL_Rect *src_rect, SDL_Rect *dst_rect)
void BltFast(SDL_Rect *srcRect, SDL_Rect *dstRect)
{
if (RenderDirectlyToOutputSurface)
return;
Blit(pal_surface, src_rect, dst_rect);
Blit(pal_surface, srcRect, dstRect);
}
void Blit(SDL_Surface *src, SDL_Rect *src_rect, SDL_Rect *dst_rect)
void Blit(SDL_Surface *src, SDL_Rect *srcRect, SDL_Rect *dstRect)
{
SDL_Surface *dst = GetOutputSurface();
#ifndef USE_SDL1
if (SDL_BlitSurface(src, src_rect, dst, dst_rect) < 0)
if (SDL_BlitSurface(src, srcRect, dst, dstRect) < 0)
ErrSdl();
#else
if (!OutputRequiresScaling()) {
if (SDL_BlitSurface(src, src_rect, dst, dst_rect) < 0)
if (SDL_BlitSurface(src, srcRect, dst, dstRect) < 0)
ErrSdl();
return;
}
SDL_Rect scaled_dst_rect;
if (dst_rect != NULL) {
scaled_dst_rect = *dst_rect;
ScaleOutputRect(&scaled_dst_rect);
dst_rect = &scaled_dst_rect;
SDL_Rect scaledDstRect;
if (dstRect != NULL) {
scaledDstRect = *dstRect;
ScaleOutputRect(&scaledDstRect);
dstRect = &scaledDstRect;
}
// Same pixel format: We can call BlitScaled directly.
if (SDLBackport_PixelFormatFormatEq(src->format, dst->format)) {
if (SDL_BlitScaled(src, src_rect, dst, dst_rect) < 0)
if (SDL_BlitScaled(src, srcRect, dst, dstRect) < 0)
ErrSdl();
return;
}
// If the surface has a color key, we must stretch first and can then call BlitSurface.
if (SDL_HasColorKey(src)) {
SDL_Surface *stretched = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_rect->w, dst_rect->h, src->format->BitsPerPixel,
SDL_Surface *stretched = SDL_CreateRGBSurface(SDL_SWSURFACE, dstRect->w, dstRect->h, src->format->BitsPerPixel,
src->format->Rmask, src->format->Gmask, src->format->BitsPerPixel, src->format->Amask);
SDL_SetColorKey(stretched, SDL_SRCCOLORKEY, src->format->colorkey);
if (src->format->palette != NULL)
SDL_SetPalette(stretched, SDL_LOGPAL, src->format->palette->colors, 0, src->format->palette->ncolors);
SDL_Rect stretched_rect = { 0, 0, dst_rect->w, dst_rect->h };
if (SDL_SoftStretch(src, src_rect, stretched, &stretched_rect) < 0
|| SDL_BlitSurface(stretched, &stretched_rect, dst, dst_rect) < 0) {
SDL_Rect stretched_rect = { 0, 0, dstRect->w, dstRect->h };
if (SDL_SoftStretch(src, srcRect, stretched, &stretched_rect) < 0
|| SDL_BlitSurface(stretched, &stretched_rect, dst, dstRect) < 0) {
SDL_FreeSurface(stretched);
ErrSdl();
}
@ -278,7 +278,7 @@ void Blit(SDL_Surface *src, SDL_Rect *src_rect, SDL_Rect *dst_rect)
// A surface with a non-output pixel format but without a color key needs scaling.
// We can convert the format and then call BlitScaled.
SDL_Surface *converted = SDL_ConvertSurface(src, dst->format, 0);
if (SDL_BlitScaled(converted, src_rect, dst, dst_rect) < 0) {
if (SDL_BlitScaled(converted, srcRect, dst, dstRect) < 0) {
SDL_FreeSurface(converted);
ErrSdl();
}

4
Source/dx.h

@ -20,8 +20,8 @@ void unlock_buf(int idx);
void dx_cleanup();
void dx_reinit();
void InitPalette();
void BltFast(SDL_Rect *src_rect, SDL_Rect *dst_rect);
void Blit(SDL_Surface *src, SDL_Rect *src_rect, SDL_Rect *dst_rect);
void BltFast(SDL_Rect *srcRect, SDL_Rect *dstRect);
void Blit(SDL_Surface *src, SDL_Rect *srcRect, SDL_Rect *dstRect);
void RenderPresent();
void PaletteGetEntries(DWORD dwNumEntries, SDL_Color *lpEntries);

4
Source/effects.cpp

@ -1363,14 +1363,14 @@ void ui_sound_init()
PrivSoundInit(sfx_UI);
}
void effects_play_sound(const char *snd_file)
void effects_play_sound(const char *sndFile)
{
if (!gbSndInited || !gbSoundOn) {
return;
}
for (auto &sfx : sgSFX) {
if (strcasecmp(sfx.pszName, snd_file) == 0 && sfx.pSnd != nullptr) {
if (strcasecmp(sfx.pszName, sndFile) == 0 && sfx.pSnd != nullptr) {
if (!sfx.pSnd->isPlaying())
snd_play_snd(sfx.pSnd.get(), 0, 0);

2
Source/effects.h

@ -1185,7 +1185,7 @@ void sound_update();
void effects_cleanup_sfx();
void sound_init();
void ui_sound_init();
void effects_play_sound(const char *snd_file);
void effects_play_sound(const char *sndFile);
#ifndef NOSOUND
bool calc_snd_position(Point soundPosition, int *plVolume, int *plPan);

18
Source/gamemenu.cpp

@ -115,25 +115,25 @@ void GamemenuRestartTown(bool /*bActivate*/)
NetSendCmd(true, CMD_RETOWN);
}
void GamemenuSoundMusicToggle(const char *const *names, TMenuItem *menu_item, int volume)
void GamemenuSoundMusicToggle(const char *const *names, TMenuItem *menuItem, int volume)
{
#ifndef NOSOUND
if (gbSndInited) {
menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER;
menu_item->pszStr = names[0];
gmenu_slider_steps(menu_item, VOLUME_STEPS);
gmenu_slider_set(menu_item, VOLUME_MIN, VOLUME_MAX, volume);
menuItem->dwFlags |= GMENU_ENABLED | GMENU_SLIDER;
menuItem->pszStr = names[0];
gmenu_slider_steps(menuItem, VOLUME_STEPS);
gmenu_slider_set(menuItem, VOLUME_MIN, VOLUME_MAX, volume);
return;
}
#endif
menu_item->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER);
menu_item->pszStr = names[1];
menuItem->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER);
menuItem->pszStr = names[1];
}
int GamemenuSliderMusicSound(TMenuItem *menu_item)
int GamemenuSliderMusicSound(TMenuItem *menuItem)
{
return gmenu_slider_get(menu_item, VOLUME_MIN, VOLUME_MAX);
return gmenu_slider_get(menuItem, VOLUME_MIN, VOLUME_MAX);
}
void GamemenuGetMusic()

20
Source/gendung.cpp

@ -221,24 +221,24 @@ void DRLG_CopyTrans(int sx, int sy, int dx, int dy)
dTransVal[dx][dy] = dTransVal[sx][sy];
}
void DRLG_ListTrans(int num, BYTE *List)
void DRLG_ListTrans(int num, BYTE *list)
{
for (int i = 0; i < num; i++) {
uint8_t x1 = *List++;
uint8_t y1 = *List++;
uint8_t x2 = *List++;
uint8_t y2 = *List++;
uint8_t x1 = *list++;
uint8_t y1 = *list++;
uint8_t x2 = *list++;
uint8_t y2 = *list++;
DRLG_RectTrans(x1, y1, x2, y2);
}
}
void DRLG_AreaTrans(int num, BYTE *List)
void DRLG_AreaTrans(int num, BYTE *list)
{
for (int i = 0; i < num; i++) {
uint8_t x1 = *List++;
uint8_t y1 = *List++;
uint8_t x2 = *List++;
uint8_t y2 = *List++;
uint8_t x1 = *list++;
uint8_t y1 = *list++;
uint8_t x2 = *list++;
uint8_t y2 = *list++;
DRLG_RectTrans(x1, y1, x2, y2);
TransVal--;
}

16
Source/init.cpp

@ -53,14 +53,14 @@ HANDLE devilutionx_mpq;
namespace {
HANDLE LoadMPQ(const std::vector<std::string> &paths, const char *mpq_name)
HANDLE LoadMPQ(const std::vector<std::string> &paths, const char *mpqName)
{
HANDLE archive;
std::string mpq_abspath;
for (const auto &path : paths) {
mpq_abspath = path + mpq_name;
mpq_abspath = path + mpqName;
if (SFileOpenArchive(mpq_abspath.c_str(), 0, MPQ_OPEN_READ_ONLY, &archive)) {
LogVerbose(" Found: {} in {}", mpq_name, path);
LogVerbose(" Found: {} in {}", mpqName, path);
SFileSetBasePath(path.c_str());
return archive;
}
@ -69,7 +69,7 @@ HANDLE LoadMPQ(const std::vector<std::string> &paths, const char *mpq_name)
}
}
if (SErrGetLastError() == STORM_ERROR_FILE_NOT_FOUND) {
LogVerbose("Missing: {}", mpq_name);
LogVerbose("Missing: {}", mpqName);
}
return nullptr;
@ -228,9 +228,9 @@ void init_create_window()
#endif
}
void MainWndProc(uint32_t Msg)
void MainWndProc(uint32_t msg)
{
switch (Msg) {
switch (msg) {
case DVL_WM_PAINT:
force_redraw = 255;
break;
@ -240,12 +240,12 @@ void MainWndProc(uint32_t Msg)
}
}
WNDPROC SetWindowProc(WNDPROC NewProc)
WNDPROC SetWindowProc(WNDPROC newProc)
{
WNDPROC OldProc;
OldProc = CurrentProc;
CurrentProc = NewProc;
CurrentProc = newProc;
return OldProc;
}

34
Source/items.cpp

@ -553,7 +553,7 @@ void InitItems()
uitemflag = false;
}
void CalcPlrItemVals(int playerId, bool Loadgfx)
void CalcPlrItemVals(int playerId, bool loadgfx)
{
auto &player = plr[playerId];
@ -888,7 +888,7 @@ void CalcPlrItemVals(int playerId, bool Loadgfx)
player._pIAC += player._pLevel * 2;
}
if (player._pgfxnum != g && Loadgfx) {
if (player._pgfxnum != g && loadgfx) {
player._pgfxnum = g;
ResetPlayerGFX(player);
SetPlrAnims(player);
@ -1016,13 +1016,13 @@ void CalcPlrBookVals(PlayerStruct &player)
}
}
void CalcPlrInv(int playerId, bool Loadgfx)
void CalcPlrInv(int playerId, bool loadgfx)
{
auto &player = plr[playerId];
CalcPlrItemMin(player);
CalcSelfItems(player);
CalcPlrItemVals(playerId, Loadgfx);
CalcPlrItemVals(playerId, loadgfx);
CalcPlrItemMin(player);
if (playerId == myplr) {
CalcPlrBookVals(player);
@ -1568,18 +1568,18 @@ void GetStaffSpell(int i, int lvl, bool onlygood)
GetStaffPower(i, lvl, bs, onlygood);
}
void GetOilType(int i, int max_lvl)
void GetOilType(int i, int maxLvl)
{
int cnt = 2;
char rnd[32] = { 5, 6 };
if (!gbIsMultiplayer) {
if (max_lvl == 0)
max_lvl = 1;
if (maxLvl == 0)
maxLvl = 1;
cnt = 0;
for (size_t j = 0; j < sizeof(OilLevels) / sizeof(OilLevels[0]); j++) {
if (OilLevels[j] <= max_lvl) {
if (OilLevels[j] <= maxLvl) {
rnd[cnt] = j;
cnt++;
}
@ -2686,7 +2686,7 @@ void RecreateItem(int ii, int idx, uint16_t icreateinfo, int iseed, int ivalue,
gbIsHellfire = tmpIsHellfire;
}
void RecreateEar(int ii, uint16_t ic, int iseed, int Id, int dur, int mdur, int ch, int mch, int ivalue, int ibuff)
void RecreateEar(int ii, uint16_t ic, int iseed, int id, int dur, int mdur, int ch, int mch, int ivalue, int ibuff)
{
SetPlrHandItem(&items[ii], IDI_EAR);
tempstr[0] = (ic >> 8) & 0x7F;
@ -2695,7 +2695,7 @@ void RecreateEar(int ii, uint16_t ic, int iseed, int Id, int dur, int mdur, int
tempstr[3] = (iseed >> 16) & 0x7F;
tempstr[4] = (iseed >> 8) & 0x7F;
tempstr[5] = iseed & 0x7F;
tempstr[6] = Id & 0x7F;
tempstr[6] = id & 0x7F;
tempstr[7] = dur & 0x7F;
tempstr[8] = mdur & 0x7F;
tempstr[9] = ch & 0x7F;
@ -2885,10 +2885,10 @@ void SpawnTheodore(Point position)
SpawnRewardItem(IDI_THEODORE, position);
}
void RespawnItem(ItemStruct *item, bool FlipFlag)
void RespawnItem(ItemStruct *item, bool flipFlag)
{
int it = ItemCAnimTbl[item->_iCurs];
item->SetNewAnimation(FlipFlag);
item->SetNewAnimation(flipFlag);
item->_iRequest = false;
if (item->_iCurs == ICURS_MAGIC_ROCK) {
@ -3202,9 +3202,9 @@ void DoOil(int pnum, int cii)
}
}
void PrintItemOil(char IDidx)
void PrintItemOil(char iDidx)
{
switch (IDidx) {
switch (iDidx) {
case IMISC_OILACC:
strcpy(tempstr, _("increases a weapon's"));
AddPanelString(tempstr);
@ -3855,11 +3855,11 @@ void PrintItemDur(ItemStruct *x)
PrintItemInfo(x);
}
void UseItem(int p, item_misc_id Mid, spell_id spl)
void UseItem(int p, item_misc_id mid, spell_id spl)
{
auto &player = plr[p];
switch (Mid) {
switch (mid) {
case IMISC_HEAL:
case IMISC_FOOD: {
int j = player._pMaxHP >> 8;
@ -4010,7 +4010,7 @@ void UseItem(int p, item_misc_id Mid, spell_id spl)
case IMISC_OILPERM:
case IMISC_OILHARD:
case IMISC_OILIMP:
player._pOilType = Mid;
player._pOilType = mid;
if (p != myplr) {
return;
}

8
Source/lighting.cpp

@ -491,7 +491,7 @@ char GetLight(int x, int y)
return dLight[x][y];
}
void DoLighting(Point position, int nRadius, int Lnum)
void DoLighting(Point position, int nRadius, int lnum)
{
int xoff = 0;
int yoff = 0;
@ -500,9 +500,9 @@ void DoLighting(Point position, int nRadius, int Lnum)
int block_x = 0;
int block_y = 0;
if (Lnum >= 0) {
xoff = LightList[Lnum].position.offset.x;
yoff = LightList[Lnum].position.offset.y;
if (lnum >= 0) {
xoff = LightList[lnum].position.offset.x;
yoff = LightList[lnum].position.offset.y;
if (xoff < 0) {
xoff += 8;
position -= { 1, 0 };

65
Source/monster.cpp

@ -1238,11 +1238,11 @@ void DeleteMonster(int i)
monstactive[i] = monstactive[nummonsters];
}
int AddMonster(Point position, Direction dir, int mtype, bool InMap)
int AddMonster(Point position, Direction dir, int mtype, bool inMap)
{
if (nummonsters < MAXMONSTERS) {
int i = monstactive[nummonsters++];
if (InMap)
if (inMap)
dMonster[position.x][position.y] = i + 1;
InitMonster(i, dir, mtype, position);
return i;
@ -1419,7 +1419,7 @@ void M_StartSpStand(int i, Direction md)
monster[i]._mdir = md;
}
void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, Direction EndDir)
void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, Direction endDir)
{
int fx = xadd + monster[i].position.tile.x;
int fy = yadd + monster[i].position.tile.y;
@ -1431,13 +1431,13 @@ void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, Direction EndDir
monster[i].position.velocity = { xvel, yvel };
monster[i]._mVar1 = xadd;
monster[i]._mVar2 = yadd;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
monster[i]._mVar3 = endDir;
monster[i]._mdir = endDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
monster[i].position.offset2 = { 0, 0 };
}
void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, Direction EndDir)
void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, Direction endDir)
{
int fx = xadd + monster[i].position.tile.x;
int fy = yadd + monster[i].position.tile.y;
@ -1454,13 +1454,13 @@ void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y
monster[i].position.offset = { xoff, yoff };
monster[i]._mmode = MM_WALK2;
monster[i].position.velocity = { xvel, yvel };
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
monster[i]._mVar3 = endDir;
monster[i]._mdir = endDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
monster[i].position.offset2 = { 16 * xoff, 16 * yoff };
}
void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction EndDir)
void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction endDir)
{
int fx = xadd + monster[i].position.tile.x;
int fy = yadd + monster[i].position.tile.y;
@ -1481,9 +1481,9 @@ void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y
monster[i].position.velocity = { xvel, yvel };
monster[i]._mVar1 = fx;
monster[i]._mVar2 = fy;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
monster[i]._mVar3 = endDir;
monster[i]._mdir = endDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], endDir, AnimationDistributionFlags::ProcessAnimationPending, -1);
monster[i].position.offset2 = { 16 * xoff, 16 * yoff };
}
@ -1498,12 +1498,12 @@ void M_StartAttack(int i)
monster[i]._mdir = md;
}
void M_StartRAttack(int i, missile_id missile_type, int dam)
void M_StartRAttack(int i, missile_id missileType, int dam)
{
Direction md = M_GetDir(i);
NewMonsterAnim(i, &monster[i].MType->Anims[MA_ATTACK], md, AnimationDistributionFlags::ProcessAnimationPending);
monster[i]._mmode = MM_RATTACK;
monster[i]._mVar1 = missile_type;
monster[i]._mVar1 = missileType;
monster[i]._mVar2 = dam;
monster[i].position.offset = { 0, 0 };
monster[i].position.future = monster[i].position.tile;
@ -1511,7 +1511,7 @@ void M_StartRAttack(int i, missile_id missile_type, int dam)
monster[i]._mdir = md;
}
void M_StartRSpAttack(int i, missile_id missile_type, int dam)
void M_StartRSpAttack(int i, missile_id missileType, int dam)
{
Direction md = M_GetDir(i);
int distributeFramesBeforeFrame = 0;
@ -1519,7 +1519,7 @@ void M_StartRSpAttack(int i, missile_id missile_type, int dam)
distributeFramesBeforeFrame = monster[i].MData->mAFNum2;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md, AnimationDistributionFlags::ProcessAnimationPending, 0, distributeFramesBeforeFrame);
monster[i]._mmode = MM_RSPATTACK;
monster[i]._mVar1 = missile_type;
monster[i]._mVar1 = missileType;
monster[i]._mVar2 = 0;
monster[i]._mVar3 = dam;
monster[i].position.offset = { 0, 0 };
@ -2012,13 +2012,13 @@ void M_TryM2MHit(int i, int mid, int hper, int mind, int maxd)
}
}
void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam)
void M_TryH2HHit(int i, int pnum, int hit, int minDam, int maxDam)
{
assurance((DWORD)i < MAXMONSTERS, i);
assurance(monster[i].MType != nullptr, i);
if ((monster[i]._mFlags & MFLAG_TARGETS_MONSTER) != 0) {
M_TryM2MHit(i, pnum, Hit, MinDam, MaxDam);
M_TryM2MHit(i, pnum, hit, minDam, maxDam);
return;
}
if (plr[pnum]._pHitPoints >> 6 <= 0 || plr[pnum]._pInvincible || (plr[pnum]._pSpellFlags & 1) != 0)
@ -2036,8 +2036,7 @@ void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam)
ac += 40;
if ((plr[pnum].pDamAcFlags & ISPLHF_ACUNDEAD) != 0 && monster[i].MData->mMonstClass == MC_UNDEAD)
ac += 20;
int hit = Hit
+ 2 * (monster[i].mLevel - plr[pnum]._pLevel)
hit += 2 * (monster[i].mLevel - plr[pnum]._pLevel)
+ 30
- ac
- plr[pnum]._pDexterity / 5;
@ -2068,7 +2067,7 @@ void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam)
StartPlrBlock(pnum, dir);
if (pnum == myplr && plr[pnum].wReflections > 0) {
plr[pnum].wReflections--;
int dam = GenerateRnd((MaxDam - MinDam + 1) << 6) + (MinDam << 6);
int dam = GenerateRnd((maxDam - minDam + 1) << 6) + (minDam << 6);
dam += plr[pnum]._pIGetHit << 6;
if (dam < 64)
dam = 64;
@ -2110,7 +2109,7 @@ void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam)
}
}
}
int dam = (MinDam << 6) + GenerateRnd((MaxDam - MinDam + 1) << 6);
int dam = (minDam << 6) + GenerateRnd((maxDam - minDam + 1) << 6);
dam += (plr[pnum]._pIGetHit << 6);
if (dam < 64)
dam = 64;
@ -3366,7 +3365,7 @@ void MAI_GoatMc(int i)
MAI_Round(i, true);
}
void MAI_Ranged(int i, missile_id missile_type, bool special)
void MAI_Ranged(int i, missile_id missileType, bool special)
{
assurance((DWORD)i < MAXMONSTERS, i);
@ -3393,9 +3392,9 @@ void MAI_Ranged(int i, missile_id missile_type, bool special)
if (Monst->_mmode == MM_STAND) {
if (LineClearMissile(Monst->position.tile, { fx, fy })) {
if (special)
M_StartRSpAttack(i, missile_type, 4);
M_StartRSpAttack(i, missileType, 4);
else
M_StartRAttack(i, missile_type, 4);
M_StartRAttack(i, missileType, 4);
} else {
Monst->AnimInfo.pCelSprite = &*Monst->MType->Anims[MA_STAND].CelSpritesForDirections[md];
}
@ -3583,7 +3582,7 @@ void MAI_Garg(int i)
MAI_Round(i, false);
}
void MAI_RoundRanged(int i, missile_id missile_type, bool checkdoors, int dam, int lessmissiles)
void MAI_RoundRanged(int i, missile_id missileType, bool checkdoors, int dam, int lessmissiles)
{
assurance((DWORD)i < MAXMONSTERS, i);
MonsterStruct *Monst = &monster[i];
@ -3611,7 +3610,7 @@ void MAI_RoundRanged(int i, missile_id missile_type, bool checkdoors, int dam, i
Monst->_mgoal = MGOAL_NORMAL;
} else if (v < (500 * (Monst->_mint + 1) >> lessmissiles)
&& (LineClearMissile(Monst->position.tile, { fx, fy }))) {
M_StartRSpAttack(i, missile_type, dam);
M_StartRSpAttack(i, missileType, dam);
} else {
M_RoundWalk(i, md, &Monst->_mgoalvar2);
}
@ -3623,7 +3622,7 @@ void MAI_RoundRanged(int i, missile_id missile_type, bool checkdoors, int dam, i
if (((dist >= 3 && v < ((500 * (Monst->_mint + 2)) >> lessmissiles))
|| v < ((500 * (Monst->_mint + 1)) >> lessmissiles))
&& LineClearMissile(Monst->position.tile, { fx, fy })) {
M_StartRSpAttack(i, missile_type, dam);
M_StartRSpAttack(i, missileType, dam);
} else if (dist >= 2) {
v = GenerateRnd(100);
if (v < 1000 * (Monst->_mint + 5)
@ -4561,7 +4560,7 @@ bool LineClearMissile(Point startPoint, Point endPoint)
return LineClear(PosOkMissile, 0, startPoint, endPoint);
}
bool LineClear(bool (*Clear)(int, Point), int entity, Point startPoint, Point endPoint)
bool LineClear(bool (*clear)(int, Point), int entity, Point startPoint, Point endPoint)
{
Point position = startPoint;
@ -4597,7 +4596,7 @@ bool LineClear(bool (*Clear)(int, Point), int entity, Point startPoint, Point en
position.y += yincD;
}
position.x++;
done = position != startPoint && !Clear(entity, position);
done = position != startPoint && !clear(entity, position);
}
} else {
if (dy < 0) {
@ -4629,7 +4628,7 @@ bool LineClear(bool (*Clear)(int, Point), int entity, Point startPoint, Point en
position.x += xincD;
}
position.y++;
done = position != startPoint && !Clear(entity, position);
done = position != startPoint && !clear(entity, position);
}
}
return position == endPoint;

4
Source/monster.h

@ -255,7 +255,7 @@ void MAI_Fallen(int i);
void MAI_Cleaver(int i);
void MAI_Round(int i, bool special);
void MAI_GoatMc(int i);
void MAI_Ranged(int i, missile_id missile_type, bool special);
void MAI_Ranged(int i, missile_id missileType, bool special);
void MAI_GoatBow(int i);
void MAI_Succ(int i);
void MAI_Lich(int i);
@ -267,7 +267,7 @@ void MAI_Firebat(int i);
void MAI_Torchant(int i);
void MAI_Scav(int i);
void MAI_Garg(int i);
void MAI_RoundRanged(int i, missile_id missile_type, bool checkdoors, int dam, int lessmissiles);
void MAI_RoundRanged(int i, missile_id missileType, bool checkdoors, int dam, int lessmissiles);
void MAI_Magma(int i);
void MAI_Storm(int i);
void MAI_BoneDemon(int i);

4
Source/movie.cpp

@ -26,7 +26,7 @@ bool loop_movie;
* @param pszMovie The file name of the video
* @param user_can_close Set to false to make the video unskippable.
*/
void play_movie(const char *pszMovie, bool user_can_close)
void play_movie(const char *pszMovie, bool userCanClose)
{
movie_playing = true;
@ -44,7 +44,7 @@ void play_movie(const char *pszMovie, bool user_can_close)
case DVL_WM_KEYDOWN:
case DVL_WM_LBUTTONDOWN:
case DVL_WM_RBUTTONDOWN:
if (user_can_close || (Msg.message == DVL_WM_KEYDOWN && Msg.wParam == DVL_VK_ESCAPE))
if (userCanClose || (Msg.message == DVL_WM_KEYDOWN && Msg.wParam == DVL_VK_ESCAPE))
movie_playing = false;
break;
case DVL_WM_QUIT:

54
Source/mpqapi.cpp

@ -223,7 +223,7 @@ struct Archive {
return true;
}
bool Close(bool clear_tables = true)
bool Close(bool clearTables = true)
{
if (!stream.IsOpen())
return true;
@ -242,7 +242,7 @@ struct Archive {
result = ResizeFile(name.c_str(), size);
}
name.clear();
if (clear_tables) {
if (clearTables) {
delete[] sgpHashTbl;
sgpHashTbl = nullptr;
delete[] sgpBlockTbl;
@ -350,7 +350,7 @@ bool ReadMPQHeader(Archive *archive, _FILEHEADER *hdr)
return true;
}
_BLOCKENTRY *NewBlock(int *block_index)
_BLOCKENTRY *NewBlock(int *blockIndex)
{
_BLOCKENTRY *blockEntry = cur_archive.sgpBlockTbl;
@ -364,8 +364,8 @@ _BLOCKENTRY *NewBlock(int *block_index)
if (blockEntry->sizefile != 0)
continue;
if (block_index != nullptr)
*block_index = i;
if (blockIndex != nullptr)
*blockIndex = i;
return blockEntry;
}
@ -373,7 +373,7 @@ _BLOCKENTRY *NewBlock(int *block_index)
app_fatal("Out of free block entries");
}
void AllocBlock(uint32_t block_offset, uint32_t block_size)
void AllocBlock(uint32_t blockOffset, uint32_t blockSize)
{
_BLOCKENTRY *block;
int i;
@ -382,37 +382,37 @@ void AllocBlock(uint32_t block_offset, uint32_t block_size)
i = INDEX_ENTRIES;
while (i-- != 0) {
if (block->offset != 0 && block->flags == 0 && block->sizefile == 0) {
if (block->offset + block->sizealloc == block_offset) {
block_offset = block->offset;
block_size += block->sizealloc;
if (block->offset + block->sizealloc == blockOffset) {
blockOffset = block->offset;
blockSize += block->sizealloc;
memset(block, 0, sizeof(_BLOCKENTRY));
AllocBlock(block_offset, block_size);
AllocBlock(blockOffset, blockSize);
return;
}
if (block_offset + block_size == block->offset) {
block_size += block->sizealloc;
if (blockOffset + blockSize == block->offset) {
blockSize += block->sizealloc;
memset(block, 0, sizeof(_BLOCKENTRY));
AllocBlock(block_offset, block_size);
AllocBlock(blockOffset, blockSize);
return;
}
}
block++;
}
if (block_offset + block_size > cur_archive.size) {
if (blockOffset + blockSize > cur_archive.size) {
app_fatal("MPQ free list error");
}
if (block_offset + block_size == cur_archive.size) {
cur_archive.size = block_offset;
if (blockOffset + blockSize == cur_archive.size) {
cur_archive.size = blockOffset;
} else {
block = NewBlock(nullptr);
block->offset = block_offset;
block->sizealloc = block_size;
block->offset = blockOffset;
block->sizealloc = blockSize;
block->sizefile = 0;
block->flags = 0;
}
}
int FindFreeBlock(uint32_t size, uint32_t *block_size)
int FindFreeBlock(uint32_t size, uint32_t *blockSize)
{
int result;
@ -428,7 +428,7 @@ int FindFreeBlock(uint32_t size, uint32_t *block_size)
continue;
result = pBlockTbl->offset;
*block_size = size;
*blockSize = size;
pBlockTbl->offset += size;
pBlockTbl->sizealloc -= size;
@ -438,21 +438,21 @@ int FindFreeBlock(uint32_t size, uint32_t *block_size)
return result;
}
*block_size = size;
*blockSize = size;
result = cur_archive.size;
cur_archive.size += size;
return result;
}
int GetHashIndex(int index, uint32_t hash_a, uint32_t hash_b)
int GetHashIndex(int index, uint32_t hashA, uint32_t hashB)
{
int i = INDEX_ENTRIES;
for (int idx = index & 0x7FF; cur_archive.sgpHashTbl[idx].block != -1; idx = (idx + 1) & 0x7FF) {
if (i-- == 0)
break;
if (cur_archive.sgpHashTbl[idx].hashcheck[0] != hash_a)
if (cur_archive.sgpHashTbl[idx].hashcheck[0] != hashA)
continue;
if (cur_archive.sgpHashTbl[idx].hashcheck[1] != hash_b)
if (cur_archive.sgpHashTbl[idx].hashcheck[1] != hashB)
continue;
if (cur_archive.sgpHashTbl[idx].block == -2)
continue;
@ -468,7 +468,7 @@ int FetchHandle(const char *pszName)
return GetHashIndex(Hash(pszName, 0), Hash(pszName, 1), Hash(pszName, 2));
}
_BLOCKENTRY *AddFile(const char *pszName, _BLOCKENTRY *pBlk, int block_index)
_BLOCKENTRY *AddFile(const char *pszName, _BLOCKENTRY *pBlk, int blockIndex)
{
uint32_t h1 = Hash(pszName, 0);
uint32_t h2 = Hash(pszName, 1);
@ -489,12 +489,12 @@ _BLOCKENTRY *AddFile(const char *pszName, _BLOCKENTRY *pBlk, int block_index)
app_fatal("Out of hash space");
if (pBlk == nullptr)
pBlk = NewBlock(&block_index);
pBlk = NewBlock(&blockIndex);
cur_archive.sgpHashTbl[hIdx].hashcheck[0] = h2;
cur_archive.sgpHashTbl[hIdx].hashcheck[1] = h3;
cur_archive.sgpHashTbl[hIdx].lcid = 0;
cur_archive.sgpHashTbl[hIdx].block = block_index;
cur_archive.sgpHashTbl[hIdx].block = blockIndex;
return pBlk;
}

4
Source/msg.cpp

@ -300,10 +300,10 @@ DWORD CompressData(byte *buffer, byte *end)
return pkSize + 1;
}
void DeltaImportData(BYTE cmd, DWORD recv_offset)
void DeltaImportData(BYTE cmd, DWORD recvOffset)
{
if (sgRecvBuf[0] != byte { 0 })
PkwareDecompress(&sgRecvBuf[1], recv_offset, sizeof(sgRecvBuf) - 1);
PkwareDecompress(&sgRecvBuf[1], recvOffset, sizeof(sgRecvBuf) - 1);
byte *src = &sgRecvBuf[1];
if (cmd == CMD_DLEVEL_JUNK) {

16
Source/nthread.cpp

@ -49,7 +49,7 @@ void nthread_terminate_game(const char *pszFcn)
}
}
uint32_t nthread_send_and_recv_turn(uint32_t cur_turn, int turn_delta)
uint32_t nthread_send_and_recv_turn(uint32_t curTurn, int turnDelta)
{
uint32_t curTurnsInTransit;
if (!SNetGetTurnsInTransit(&curTurnsInTransit)) {
@ -58,7 +58,7 @@ uint32_t nthread_send_and_recv_turn(uint32_t cur_turn, int turn_delta)
}
while (curTurnsInTransit++ < gdwTurnsInTransit) {
int turn_tmp = turn_upper_bit | (cur_turn & 0x7FFFFFFF);
int turn_tmp = turn_upper_bit | (curTurn & 0x7FFFFFFF);
turn_upper_bit = 0;
int turn = turn_tmp;
@ -67,11 +67,11 @@ uint32_t nthread_send_and_recv_turn(uint32_t cur_turn, int turn_delta)
return 0;
}
cur_turn += turn_delta;
if (cur_turn >= 0x7FFFFFFF)
cur_turn &= 0xFFFF;
curTurn += turnDelta;
if (curTurn >= 0x7FFFFFFF)
curTurn &= 0xFFFF;
}
return cur_turn;
return curTurn;
}
bool nthread_recv_turns(bool *pfSendAsync)
@ -140,7 +140,7 @@ void nthread_set_turn_upper_bit()
turn_upper_bit = 0x80000000;
}
void nthread_start(bool set_turn_upper_bit)
void nthread_start(bool setTurnUpperBit)
{
const char *err;
DWORD largestMsgSize;
@ -150,7 +150,7 @@ void nthread_start(bool set_turn_upper_bit)
sgbPacketCountdown = 1;
sgbSyncCountdown = 1;
sgbTicsOutOfSync = true;
if (set_turn_upper_bit)
if (setTurnUpperBit)
nthread_set_turn_upper_bit();
else
turn_upper_bit = 0;

8
Source/objects.cpp

@ -4677,13 +4677,13 @@ bool objectIsDisabled(int i)
return false;
}
void OperateObject(int pnum, int i, bool TeleFlag)
void OperateObject(int pnum, int i, bool teleFlag)
{
bool sendmsg = pnum == myplr;
switch (object[i]._otype) {
case OBJ_L1LDOOR:
case OBJ_L1RDOOR:
if (TeleFlag) {
if (teleFlag) {
if (object[i]._otype == OBJ_L1LDOOR)
OperateL1LDoor(pnum, i, true);
if (object[i]._otype == OBJ_L1RDOOR)
@ -4695,7 +4695,7 @@ void OperateObject(int pnum, int i, bool TeleFlag)
break;
case OBJ_L2LDOOR:
case OBJ_L2RDOOR:
if (TeleFlag) {
if (teleFlag) {
if (object[i]._otype == OBJ_L2LDOOR)
OperateL2LDoor(pnum, i, true);
if (object[i]._otype == OBJ_L2RDOOR)
@ -4707,7 +4707,7 @@ void OperateObject(int pnum, int i, bool TeleFlag)
break;
case OBJ_L3LDOOR:
case OBJ_L3RDOOR:
if (TeleFlag) {
if (teleFlag) {
if (object[i]._otype == OBJ_L3LDOOR)
OperateL3LDoor(pnum, i, true);
if (object[i]._otype == OBJ_L3RDOOR)

8
Source/path.cpp

@ -51,7 +51,7 @@ int8_t path_directions[9] = { 5, 1, 6, 2, 0, 3, 8, 4, 7 };
* check that each step is a valid position. Store the step directions (see
* path_directions) in path, which must have room for 24 steps
*/
int FindPath(bool (*PosOk)(int, Point), int PosOkArg, int sx, int sy, int dx, int dy, int8_t path[MAX_PATH_LENGTH])
int FindPath(bool (*posOk)(int, Point), int posOkArg, int sx, int sy, int dx, int dy, int8_t path[MAX_PATH_LENGTH])
{
// clear all nodes, create root nodes for the visited/frontier linked lists
gdwCurNodes = 0;
@ -87,7 +87,7 @@ int FindPath(bool (*PosOk)(int, Point), int PosOkArg, int sx, int sy, int dx, in
return 0;
}
// ran out of nodes, abort!
if (!path_get_path(PosOk, PosOkArg, next_node, dx, dy))
if (!path_get_path(posOk, posOkArg, next_node, dx, dy))
return 0;
}
// frontier is empty, no path!
@ -177,12 +177,12 @@ bool path_solid_pieces(PATHNODE *pPath, int dx, int dy)
*
* @return false if we ran out of preallocated nodes to use, else true
*/
bool path_get_path(bool (*PosOk)(int, Point), int PosOkArg, PATHNODE *pPath, int x, int y)
bool path_get_path(bool (*posOk)(int, Point), int posOkArg, PATHNODE *pPath, int x, int y)
{
for (int i = 0; i < 8; i++) {
int dx = pPath->position.x + pathxdir[i];
int dy = pPath->position.y + pathydir[i];
bool ok = PosOk(PosOkArg, { dx, dy });
bool ok = posOk(posOkArg, { dx, dy });
if ((ok && path_solid_pieces(pPath, dx, dy)) || (!ok && dx == x && dy == y)) {
if (!path_parent_path(pPath, dx, dy, x, y))
return false;

44
Source/pfile.cpp

@ -34,7 +34,7 @@ namespace {
/** List of character names for the character selection screen. */
char hero_names[MAX_CHARACTERS][PLR_NAME_LEN];
std::string GetSavePath(uint32_t save_num)
std::string GetSavePath(uint32_t saveNum)
{
std::string path = paths::PrefPath();
const char *ext = ".sv";
@ -56,7 +56,7 @@ std::string GetSavePath(uint32_t save_num)
}
char save_num_str[21];
snprintf(save_num_str, sizeof(save_num_str) / sizeof(char), "%i", save_num);
snprintf(save_num_str, sizeof(save_num_str) / sizeof(char), "%i", saveNum);
path.append(save_num_str);
path.append(ext);
return path;
@ -178,16 +178,16 @@ void EncodeHero(const PkPlayerStruct *pack)
mpqapi_write_file("hero", packed.get(), packedLen);
}
bool OpenArchive(uint32_t save_num)
bool OpenArchive(uint32_t saveNum)
{
return OpenMPQ(GetSavePath(save_num).c_str());
return OpenMPQ(GetSavePath(saveNum).c_str());
}
HANDLE OpenSaveArchive(uint32_t save_num)
HANDLE OpenSaveArchive(uint32_t saveNum)
{
HANDLE archive;
if (SFileOpenArchive(GetSavePath(save_num).c_str(), 0, 0, &archive))
if (SFileOpenArchive(GetSavePath(saveNum).c_str(), 0, 0, &archive))
return archive;
return nullptr;
}
@ -265,9 +265,9 @@ const char *pfile_get_password()
return gbIsMultiplayer ? PASSWORD_MULTI : PASSWORD_SINGLE;
}
PFileScopedArchiveWriter::PFileScopedArchiveWriter(bool clear_tables)
PFileScopedArchiveWriter::PFileScopedArchiveWriter(bool clearTables)
: save_num_(GetSaveNumberFromName(plr[myplr]._pName))
, clear_tables_(clear_tables)
, clear_tables_(clearTables)
{
if (!OpenArchive(save_num_))
app_fatal("%s", _("Failed to open player archive for writing."));
@ -278,10 +278,10 @@ PFileScopedArchiveWriter::~PFileScopedArchiveWriter()
mpqapi_flush_and_close(clear_tables_);
}
void pfile_write_hero(bool write_game_data, bool clear_tables)
void pfile_write_hero(bool writeGameData, bool clearTables)
{
PFileScopedArchiveWriter scoped_writer(clear_tables);
if (write_game_data) {
PFileScopedArchiveWriter scoped_writer(clearTables);
if (writeGameData) {
SaveGameData();
RenameTempToPerm();
}
@ -294,7 +294,7 @@ void pfile_write_hero(bool write_game_data, bool clear_tables)
}
}
bool pfile_ui_set_hero_infos(bool (*ui_add_hero_info)(_uiheroinfo *))
bool pfile_ui_set_hero_infos(bool (*uiAddHeroInfo)(_uiheroinfo *))
{
memset(hero_names, 0, sizeof(hero_names));
@ -317,7 +317,7 @@ bool pfile_ui_set_hero_infos(bool (*ui_add_hero_info)(_uiheroinfo *))
CalcPlrInv(0, false);
Game2UiPlayer(plr[0], &uihero, hasSaveGame);
ui_add_hero_info(&uihero);
uiAddHeroInfo(&uihero);
}
CloseArchive(&archive);
}
@ -326,12 +326,12 @@ bool pfile_ui_set_hero_infos(bool (*ui_add_hero_info)(_uiheroinfo *))
return true;
}
void pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats)
void pfile_ui_set_class_stats(unsigned int playerClass, _uidefaultstats *classStats)
{
class_stats->strength = StrengthTbl[player_class_nr];
class_stats->magic = MagicTbl[player_class_nr];
class_stats->dexterity = DexterityTbl[player_class_nr];
class_stats->vitality = VitalityTbl[player_class_nr];
classStats->strength = StrengthTbl[playerClass];
classStats->magic = MagicTbl[playerClass];
classStats->dexterity = DexterityTbl[playerClass];
classStats->vitality = VitalityTbl[playerClass];
}
bool pfile_ui_save_create(_uiheroinfo *heroinfo)
@ -369,9 +369,9 @@ bool pfile_ui_save_create(_uiheroinfo *heroinfo)
return true;
}
bool pfile_delete_save(_uiheroinfo *hero_info)
bool pfile_delete_save(_uiheroinfo *heroInfo)
{
uint32_t save_num = GetSaveNumberFromName(hero_info->name);
uint32_t save_num = GetSaveNumberFromName(heroInfo->name);
if (save_num < MAX_CHARACTERS) {
hero_names[save_num][0] = '\0';
RemoveFile(GetSavePath(save_num).c_str());
@ -473,7 +473,7 @@ std::unique_ptr<byte[]> pfile_read(const char *pszName, size_t *pdwLen)
return buf;
}
void pfile_update(bool force_save)
void pfile_update(bool forceSave)
{
static Uint32 save_prev_tc;
@ -481,7 +481,7 @@ void pfile_update(bool force_save)
return;
Uint32 tick = SDL_GetTicks();
if (!force_save && tick - save_prev_tc <= 60000)
if (!forceSave && tick - save_prev_tc <= 60000)
return;
save_prev_tc = tick;

12
Source/pfile.h

@ -17,7 +17,7 @@ extern bool gbValidSaveFile;
class PFileScopedArchiveWriter {
public:
// Opens the player save file for writing
PFileScopedArchiveWriter(bool clear_tables = !gbIsMultiplayer);
PFileScopedArchiveWriter(bool clearTables = !gbIsMultiplayer);
// Finishes writing and closes the player save file.
~PFileScopedArchiveWriter();
@ -28,17 +28,17 @@ private:
};
const char *pfile_get_password();
void pfile_write_hero(bool write_game_data = false, bool clear_tables = !gbIsMultiplayer);
bool pfile_ui_set_hero_infos(bool (*ui_add_hero_info)(_uiheroinfo *));
void pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats);
void pfile_write_hero(bool writeGameData = false, bool clearTables = !gbIsMultiplayer);
bool pfile_ui_set_hero_infos(bool (*uiAddHeroInfo)(_uiheroinfo *));
void pfile_ui_set_class_stats(unsigned int playerClass, _uidefaultstats *classStats);
bool pfile_ui_save_create(_uiheroinfo *heroinfo);
bool pfile_delete_save(_uiheroinfo *hero_info);
bool pfile_delete_save(_uiheroinfo *heroInfo);
void pfile_read_player_from_save(char name[16], int playerId);
bool LevelFileExists();
void GetTempLevelNames(char *szTemp);
void GetPermLevelNames(char *szPerm);
void pfile_remove_temp_files();
std::unique_ptr<byte[]> pfile_read(const char *pszName, size_t *pdwLen);
void pfile_update(bool force_save);
void pfile_update(bool forceSave);
} // namespace devilution

10
Source/player.cpp

@ -1172,7 +1172,7 @@ void AddPlrMonstExper(int lvl, int exp, char pmask)
}
}
void InitPlayer(int pnum, bool FirstTime)
void InitPlayer(int pnum, bool firstTime)
{
DWORD i;
@ -1182,7 +1182,7 @@ void InitPlayer(int pnum, bool FirstTime)
auto &player = plr[pnum];
auto &myPlayer = plr[myplr];
if (FirstTime) {
if (firstTime) {
player._pRSplType = RSPLTYPE_INVALID;
player._pRSpell = SPL_INVALID;
if (pnum == myplr)
@ -1221,7 +1221,7 @@ void InitPlayer(int pnum, bool FirstTime)
player._pdir = DIR_S;
if (pnum == myplr) {
if (!FirstTime || currlevel != 0) {
if (!firstTime || currlevel != 0) {
player.position.tile = { ViewX, ViewY };
}
} else {
@ -1259,13 +1259,13 @@ void InitPlayer(int pnum, bool FirstTime)
}
#ifdef _DEBUG
if (debug_mode_dollar_sign && FirstTime) {
if (debug_mode_dollar_sign && firstTime) {
player._pMemSpells |= 1 << (SPL_TELEPORT - 1);
if (myPlayer._pSplLvl[SPL_TELEPORT] == 0) {
myPlayer._pSplLvl[SPL_TELEPORT] = 1;
}
}
if (debug_mode_key_inverted_v && FirstTime) {
if (debug_mode_key_inverted_v && firstTime) {
player._pMemSpells = SPL_INVALID;
}
#endif

24
Source/scrollrt.cpp

@ -1153,12 +1153,12 @@ void CalcViewportGeometry()
* @param x Center of view in dPiece coordinate
* @param y Center of view in dPiece coordinate
*/
static void DrawGame(const Surface &full_out, int x, int y)
static void DrawGame(const Surface &fullOut, int x, int y)
{
// Limit rendering to the view area
const Surface &out = zoomflag
? full_out.subregionY(0, gnViewportHeight)
: full_out.subregionY(0, (gnViewportHeight + 1) / 2);
? fullOut.subregionY(0, gnViewportHeight)
: fullOut.subregionY(0, (gnViewportHeight + 1) / 2);
// Adjust by player offset and tile grid alignment
auto &myPlayer = plr[myplr];
@ -1250,16 +1250,16 @@ static void DrawGame(const Surface &full_out, int x, int y)
DrawTileContent(out, x, y, sx, sy, rows, columns);
if (!zoomflag) {
Zoom(full_out.subregionY(0, gnViewportHeight));
Zoom(fullOut.subregionY(0, gnViewportHeight));
}
}
// DevilutionX extension.
extern void DrawControllerModifierHints(const Surface &out);
void DrawView(const Surface &out, int StartX, int StartY)
void DrawView(const Surface &out, int startX, int startY)
{
DrawGame(out, StartX, StartY);
DrawGame(out, startX, startY);
if (AutomapActive) {
DrawAutomap(out.subregionY(0, gnViewportHeight));
}
@ -1479,7 +1479,7 @@ static void DoBlitScreen(Sint16 dwX, Sint16 dwY, Uint16 dwWdt, Uint16 dwHgt)
* @param draw_sbar Render belt
* @param draw_btn Render panel buttons
*/
static void DrawMain(int dwHgt, bool draw_desc, bool draw_hp, bool draw_mana, bool draw_sbar, bool draw_btn)
static void DrawMain(int dwHgt, bool drawDesc, bool drawHp, bool drawMana, bool drawSbar, bool drawBtn)
{
if (!gbActive || RenderDirectlyToOutputSurface) {
return;
@ -1491,20 +1491,20 @@ static void DrawMain(int dwHgt, bool draw_desc, bool draw_hp, bool draw_mana, bo
DoBlitScreen(0, 0, gnScreenWidth, dwHgt);
}
if (dwHgt < gnScreenHeight) {
if (draw_sbar) {
if (drawSbar) {
DoBlitScreen(PANEL_LEFT + 204, PANEL_TOP + 5, 232, 28);
}
if (draw_desc) {
if (drawDesc) {
DoBlitScreen(PANEL_LEFT + 176, PANEL_TOP + 46, 288, 60);
}
if (draw_mana) {
if (drawMana) {
DoBlitScreen(PANEL_LEFT + 460, PANEL_TOP, 88, 72);
DoBlitScreen(PANEL_LEFT + 564, PANEL_TOP + 64, 56, 56);
}
if (draw_hp) {
if (drawHp) {
DoBlitScreen(PANEL_LEFT + 96, PANEL_TOP, 88, 72);
}
if (draw_btn) {
if (drawBtn) {
DoBlitScreen(PANEL_LEFT + 8, PANEL_TOP + 5, 72, 119);
DoBlitScreen(PANEL_LEFT + 556, PANEL_TOP + 5, 72, 48);
if (gbIsMultiplayer) {

18
Source/sha.cpp

@ -109,7 +109,7 @@ static void SHA1ProcessMessageBlock(SHA1Context *context)
context->state[4] += E;
}
static void SHA1Input(SHA1Context *context, const char *message_array, std::uint32_t len)
static void SHA1Input(SHA1Context *context, const char *messageArray, std::uint32_t len)
{
std::uint32_t count = context->count[0] + 8 * len;
if (count < context->count[0])
@ -119,9 +119,9 @@ static void SHA1Input(SHA1Context *context, const char *message_array, std::uint
context->count[1] += len >> 29;
for (int i = len; i >= 64; i -= 64) {
memcpy(context->buffer, message_array, sizeof(context->buffer));
memcpy(context->buffer, messageArray, sizeof(context->buffer));
SHA1ProcessMessageBlock(context);
message_array += 64;
messageArray += 64;
}
}
@ -130,13 +130,13 @@ void SHA1Clear()
memset(sgSHA1, 0, sizeof(sgSHA1));
}
void SHA1Result(int n, char Message_Digest[SHA1HashSize])
void SHA1Result(int n, char messageDigest[SHA1HashSize])
{
std::uint32_t *Message_Digest_Block;
int i;
Message_Digest_Block = (std::uint32_t *)Message_Digest;
if (Message_Digest != nullptr) {
Message_Digest_Block = (std::uint32_t *)messageDigest;
if (messageDigest != nullptr) {
for (i = 0; i < 5; i++) {
*Message_Digest_Block = SDL_SwapLE32(sgSHA1[n].state[i]);
Message_Digest_Block++;
@ -144,11 +144,11 @@ void SHA1Result(int n, char Message_Digest[SHA1HashSize])
}
}
void SHA1Calculate(int n, const char *data, char Message_Digest[SHA1HashSize])
void SHA1Calculate(int n, const char *data, char messageDigest[SHA1HashSize])
{
SHA1Input(&sgSHA1[n], data, 64);
if (Message_Digest != nullptr)
SHA1Result(n, Message_Digest);
if (messageDigest != nullptr)
SHA1Result(n, messageDigest);
}
void SHA1Reset(int n)

4
Source/sha.h

@ -18,8 +18,8 @@ struct SHA1Context {
};
void SHA1Clear();
void SHA1Result(int n, char Message_Digest[SHA1HashSize]);
void SHA1Calculate(int n, const char *data, char Message_Digest[SHA1HashSize]);
void SHA1Result(int n, char messageDigest[SHA1HashSize]);
void SHA1Calculate(int n, const char *data, char messageDigest[SHA1HashSize]);
void SHA1Reset(int n);
} // namespace devilution

Loading…
Cancel
Save