8418 Commits (b76feb2be3c2faa3cf841f3cd8fc828f4be88a03)

Author SHA1 Message Date
Gleb Mazovetskiy b76feb2be3 Extract game mode out of init.cpp 1 year ago
Gleb Mazovetskiy c31836eab8 Split up `engine.{h,cpp}` 1 year ago
Gleb Mazovetskiy dd76f17e4b Rename endian.hpp to endian_read.hpp 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
Gleb Mazovetskiy 19ccf7ce88 Split endian_write from endian 1 year ago
staphen 4931cc6386 Lua mod ini file configuration 1 year ago
Gleb Mazovetskiy affd7e86e6 Move MPQs from init to engine/assets 1 year ago
staphen 459e814f14 Fix tile incorrectly marked as solid next to crypt stairs down 1 year ago
staphen 028d32fb7a Fix nonsolid fence tiles 1 year ago
staphen 0d188dd073 Don't apply dungeon item validation to town items 1 year ago
Gleb Mazovetskiy a12b5368c3 Extract sound effects enum into its own file 1 year ago
Apaczer fc0f58c839 storm_svid: use DISPLAY_TEXTURE_FORMAT for PlayEnd 1 year ago
Andrew James aec1769858 account for held items in ResetInvCursorPosition 1 year ago
Andrew James 9c1a3b7b55 improve movement to body slots 1 year ago
Andrew James 99014d4ce7 allow moving from stash to inv from left side of wide items 1 year ago
Andrew James 3a3498f766 dedupe code for moving from inv to stash 1 year ago
staphen 09411784d2 Fix value of items bought from Wirt's shop 1 year ago
Sophie Alberti 21b12f7632 improve gamepad stash control, fix #7019 1 year ago
Gleb Mazovetskiy 164ebb46bd Big-endian networking fixes 1 year ago
Gleb Mazovetskiy 940ce3fb64 Test paths fixes 1 year ago
Gleb Mazovetskiy f798556169 Work around broken event pushing on Tiger 1 year ago
Gleb Mazovetskiy b68f59d002 OSX: Fix base/pref/config paths on Tiger 1 year ago
Eric Robinson 8d1fb2bd63 Move Game Mode to own category 1 year ago
staphen f20c6bf74a Check missile source type to determine death reason 1 year ago
staphen 6215de6e76 Compute monster toHit on the fly 1 year ago
staphen e81121a458 Divorce town seed from game seed 1 year ago
staphen d8811ebc13 Do not apply item validation to Single Player games 1 year ago
staphen 9427513489 Revert changes to price validation logic in cfac786 1 year ago
Gleb Mazovetskiy 36e0abfc35 Fix -Wunused-const-variable in controller_buttons 1 year ago
Gleb Mazovetskiy 836bd4b3e6 Fix -Wnarrowing in DrawInfoBox 1 year ago
Eric Robinson f1d48d7124
Debug: Insivible (#7543) 1 year ago
Eric Robinson 1b522fe260
Fix divide-by-zero crash in `getAnimationProgress()` (#7532) 1 year ago
Gleb Mazovetskiy 31c28e719a Avoid `strnlen` 1 year ago
Gleb Mazovetskiy a838078341 macOS 10.4: Guard non-existing APIs 1 year ago
Eric Robinson cfac786daf
Make invalid items unusable (#7506) 1 year ago
Andrew James 1412e25eff
Allow for item drop rates up to 255 (#7533) 1 year ago
Eric Robinson 228aa7e210
Revise Teleport Target (#7531) 1 year ago
staphen 09ba7532ea At shutdown, free surfaces and textures allocated for virtual gamepad graphics 1 year ago
Gleb Mazovetskiy 66b0f43731 Add a threshold for skipping the loading screen 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
Gleb Mazovetskiy f15fbcf61a Async loading 1 year ago
Gleb Mazovetskiy f7a93f4cd3 Improve `dev.display.path()` 1 year ago
Gleb Mazovetskiy e692acb049 Pathfinding: Rename functions 1 year ago
staphen bfd289db88 Clear unique item flags in LoadGameLevel() 1 year ago
Gleb Mazovetskiy d8dde8d2b1 ini.cpp: Fix empty \r\n line parsing 1 year ago
Gleb Mazovetskiy 1892f6aa4e ini: Write \r\n instead of \n 1 year ago
Gleb Mazovetskiy b170192975 Avoid std::from/to_chars for float 1 year ago
Gleb Mazovetskiy 0680cbc314 ini: work around C++20 string_view constructor 1 year ago
Gleb Mazovetskiy b8ab6d2faa Migrate from SimpleIni to our own implementation 1 year ago
staphen 6318c557de Wake up the whole pack of Gargoyles when disturbed 1 year ago