|
|
|
|
@ -795,6 +795,8 @@ bool NetInit(bool bSinglePlayer)
|
|
|
|
|
DungeonSeeds[i] = gameGenerator.next(); |
|
|
|
|
LevelSeeds[i] = std::nullopt; |
|
|
|
|
} |
|
|
|
|
// explicitly randomize the town seed to divorce shops from the game seed
|
|
|
|
|
DungeonSeeds[0] = GenerateSeed(); |
|
|
|
|
PublicGame = DvlNet_IsPublicGame(); |
|
|
|
|
|
|
|
|
|
Player &myPlayer = *MyPlayer; |
|
|
|
|
|