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@ -476,6 +476,10 @@ tl::expected<void, std::string> LoadLevelSOLData()
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// have a few pixels that should belong to the solid tile 49 instead.
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// Marks the sub-tile as "BlockMissile" to avoid treating it as a floor during rendering.
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SOLData[170] |= TileProperties::BlockMissile; |
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// Fence sub-tiles 481 and 487 are substitutes for solid sub-tiles 473 and 479
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// but are not marked as solid.
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SOLData[481] |= TileProperties::Solid; |
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SOLData[487] |= TileProperties::Solid; |
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break; |
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case DTYPE_HELL: |
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RETURN_IF_ERROR(LoadFileInMemWithStatus("levels\\l4data\\l4.sol", SOLData)); |
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