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Rename endian.hpp to endian_read.hpp

Following #7620, which split the write functions into a separate header.
pull/7627/head
Gleb Mazovetskiy 1 year ago
parent
commit
dd76f17e4b
  1. 2
      Source/codec.cpp
  2. 2
      Source/diablo.h
  3. 2
      Source/dvlnet/frame_queue.cpp
  4. 2
      Source/engine/clx_sprite.hpp
  5. 2
      Source/engine/load_cl2.hpp
  6. 2
      Source/levels/reencode_dun_cels.cpp
  7. 2
      Source/loadsave.cpp
  8. 2
      Source/mpq/mpq_common.hpp
  9. 2
      Source/mpq/mpq_writer.cpp
  10. 2
      Source/multi.cpp
  11. 2
      Source/pack.cpp
  12. 2
      Source/pfile.cpp
  13. 2
      Source/utils/cel_to_clx.cpp
  14. 2
      Source/utils/cl2_to_clx.cpp
  15. 0
      Source/utils/endian_read.hpp
  16. 2
      Source/utils/endian_stream.hpp
  17. 2
      Source/utils/pcx_to_clx.cpp
  18. 2
      Source/utils/surface_to_clx.cpp

2
Source/codec.cpp

@ -5,7 +5,7 @@
#include "appfat.h"
#include "sha.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/log.hpp"
namespace devilution {

2
Source/diablo.h

@ -12,7 +12,7 @@
#endif
#include "levels/gendung.h"
#include "utils/attributes.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
namespace devilution {

2
Source/dvlnet/frame_queue.cpp

@ -5,7 +5,7 @@
#include "appfat.h"
#include "dvlnet/packet.h"
#include "utils/attributes.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
namespace devilution {

2
Source/engine/clx_sprite.hpp

@ -30,7 +30,7 @@
#include <memory>
#include "appfat.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/intrusive_optional.hpp"
namespace devilution {

2
Source/engine/load_cl2.hpp

@ -13,7 +13,7 @@
#include "engine/load_file.hpp"
#include "mpq/mpq_common.hpp"
#include "utils/cl2_to_clx.hpp"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
#include "utils/pointer_value_union.hpp"
#include "utils/static_vector.hpp"

2
Source/levels/reencode_dun_cels.cpp

@ -11,7 +11,7 @@
#include "levels/dun_tile.hpp"
#include "utils/attributes.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
#include "utils/format_int.hpp"
#include "utils/log.hpp"

2
Source/loadsave.cpp

@ -37,7 +37,7 @@
#include "qol/stash.h"
#include "stores.h"
#include "utils/algorithm/container.hpp"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/is_of.hpp"
#include "utils/language.h"
#include "utils/status_macros.hpp"

2
Source/mpq/mpq_common.hpp

@ -5,7 +5,7 @@
#include <cstdint>
#include <string_view>
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
namespace devilution {

2
Source/mpq/mpq_writer.cpp

@ -11,7 +11,7 @@
#include "appfat.h"
#include "encrypt.h"
#include "engine.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/file_util.h"
#include "utils/language.h"
#include "utils/log.hpp"

2
Source/multi.cpp

@ -28,7 +28,7 @@
#include "storm/storm_net.hpp"
#include "sync.h"
#include "tmsg.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/is_of.hpp"
#include "utils/language.h"
#include "utils/str_cat.hpp"

2
Source/pack.cpp

@ -14,7 +14,7 @@
#include "playerdat.hpp"
#include "plrmsg.h"
#include "stores.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/is_of.hpp"
#include "utils/log.hpp"
#include "utils/utf8.hpp"

2
Source/pfile.cpp

@ -23,7 +23,7 @@
#include "pack.h"
#include "playerdat.hpp"
#include "qol/stash.h"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/file_util.h"
#include "utils/language.h"
#include "utils/parse_int.hpp"

2
Source/utils/cel_to_clx.cpp

@ -12,7 +12,7 @@
#include "appfat.h"
#include "utils/clx_encode.hpp"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
namespace devilution {

2
Source/utils/cl2_to_clx.cpp

@ -7,7 +7,7 @@
#include "utils/clx_decode.hpp"
#include "utils/clx_encode.hpp"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
namespace devilution {

0
Source/utils/endian.hpp → Source/utils/endian_read.hpp

2
Source/utils/endian_stream.hpp

@ -6,7 +6,7 @@
#include <cstdio>
#include <cstring>
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
#include "utils/log.hpp"

2
Source/utils/pcx_to_clx.cpp

@ -12,7 +12,7 @@
#include "appfat.h"
#include "utils/clx_encode.hpp"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
#include "utils/pcx.hpp"

2
Source/utils/surface_to_clx.cpp

@ -5,7 +5,7 @@
#include <vector>
#include "utils/clx_encode.hpp"
#include "utils/endian.hpp"
#include "utils/endian_read.hpp"
#include "utils/endian_write.hpp"
#ifdef DEBUG_SURFACE_TO_CLX_SIZE

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