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OSX: Fix base/pref/config paths on Tiger

pull/7583/head
Gleb Mazovetskiy 1 year ago committed by Anders Jenbo
parent
commit
b68f59d002
  1. 3
      .editorconfig
  2. 2
      Packaging/apple/Info.plist
  3. 7
      Source/CMakeLists.txt
  4. 2
      Source/init.cpp
  5. 138
      Source/platform/macos_sdl1/SDL_filesystem.m
  6. 21
      Source/utils/paths.cpp
  7. 1
      Source/utils/paths.h
  8. 11
      Source/utils/sdl2_to_1_2_backports.cpp
  9. 4
      Source/utils/sdl2_to_1_2_backports.h

3
.editorconfig

@ -67,6 +67,9 @@ end_of_line = crlf
[*.tsv]
trim_trailing_whitespace = false
[*.plist]
end_of_line = lf
[AppRun]
end_of_line = lf

2
Packaging/apple/Info.plist

@ -39,7 +39,7 @@
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>parent</string>
<string>resource</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>

7
Source/CMakeLists.txt

@ -335,6 +335,13 @@ if(USE_SDL1)
target_link_libraries(DevilutionX::SDL INTERFACE
libdevilutionx_sdl2_to_1_2_backports
)
if(APPLE)
enable_language(OBJC)
target_sources(libdevilutionx_sdl2_to_1_2_backports PRIVATE
platform/macos_sdl1/SDL_filesystem.m)
target_link_libraries(libdevilutionx_sdl2_to_1_2_backports PRIVATE
"-framework Foundation")
endif()
endif()
add_devilutionx_object_library(libdevilutionx_codec

2
Source/init.cpp

@ -130,7 +130,7 @@ std::vector<std::string> GetMPQSearchPaths()
if (paths[0] == paths[1] || (paths.size() == 3 && (paths[0] == paths[2] || paths[1] == paths[2])))
paths.pop_back();
#if defined(__unix__) && !defined(__ANDROID__)
#if (defined(__unix__) || defined(__APPLE__)) && !defined(__ANDROID__)
// `XDG_DATA_HOME` is usually the root path of `paths::PrefPath()`, so we only
// add `XDG_DATA_DIRS`.
const char *xdgDataDirs = std::getenv("XDG_DATA_DIRS");

138
Source/platform/macos_sdl1/SDL_filesystem.m

@ -0,0 +1,138 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
An altered version based on:
https://github.com/libsdl-org/SDL/blob/3c142abcb2b0b0ad7e08b096ea8d9a1a1e1af1ef/src/filesystem/cocoa/SDL_sysfilesystem.m
Modifications:
1. Changes to compile with gcc (@autoreleasepool -> NSAutoreleasePool)
2. Targets SDL-1.2 rather than SDL2 (SDL_InvalidParamError -> SDL_SetError)
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <Foundation/Foundation.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <SDL.h>
char *SDL_GetBasePath(void)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSBundle *bundle = [NSBundle mainBundle];
const char *baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
const char *base = NULL;
char *retval = NULL;
if (baseType == NULL) {
baseType = "resource";
}
if (SDL_strcasecmp(baseType, "bundle") == 0) {
base = [[bundle bundlePath] fileSystemRepresentation];
} else if (SDL_strcasecmp(baseType, "parent") == 0) {
base = [[[bundle bundlePath] stringByDeletingLastPathComponent] fileSystemRepresentation];
} else {
/* this returns the exedir for non-bundled and the resourceDir for bundled apps */
base = [[bundle resourcePath] fileSystemRepresentation];
}
if (base) {
const size_t len = SDL_strlen(base) + 2;
retval = (char *)SDL_malloc(len);
if (retval == NULL) {
SDL_OutOfMemory();
} else {
SDL_snprintf(retval, len, "%s/", base);
}
}
[pool drain];
return retval;
}
char *SDL_GetPrefPath(const char *org, const char *app)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
char *retval = NULL;
NSArray *array;
if (!app) {
SDL_SetError("SDL_GetPrefPath: app argument cannot be null");
return NULL;
}
if (!org) {
org = "";
}
#if !TARGET_OS_TV
array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
#else
/* tvOS does not have persistent local storage!
* The only place on-device where we can store data is
* a cache directory that the OS can empty at any time.
*
* It's therefore very likely that save data will be erased
* between sessions. If you want your app's save data to
* actually stick around, you'll need to use iCloud storage.
*/
{
static SDL_bool shown = SDL_FALSE;
if (!shown) {
shown = SDL_TRUE;
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "tvOS does not have persistent local storage! Use iCloud storage if you want your data to persist between sessions.\n");
}
}
array = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
#endif /* !TARGET_OS_TV */
if ([array count] > 0) { /* we only want the first item in the list. */
NSString *str = [array objectAtIndex:0];
const char *base = [str fileSystemRepresentation];
if (base) {
const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
retval = (char *)SDL_malloc(len);
if (retval == NULL) {
SDL_OutOfMemory();
} else {
char *ptr;
if (*org) {
SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app);
} else {
SDL_snprintf(retval, len, "%s/%s/", base, app);
}
for (ptr = retval + 1; *ptr; ptr++) {
if (*ptr == '/') {
*ptr = '\0';
mkdir(retval, 0700);
*ptr = '/';
}
}
mkdir(retval, 0700);
}
}
}
[pool drain];
return retval;
}
/* vi: set ts=4 sw=4 expandtab: */

21
Source/utils/paths.cpp

@ -1,5 +1,9 @@
#include "utils/paths.h"
#include <optional>
#include <string>
#include <string_view>
#include <SDL.h>
#include "appfat.h"
@ -130,6 +134,23 @@ const std::string &AssetsPath()
assetsPath.emplace("D:\\assets\\");
#elif defined(__3DS__) || defined(__SWITCH__)
assetsPath.emplace("romfs:/");
#elif defined(__APPLE__) && defined(USE_SDL1)
// In `Info.plist` we have
//
// <key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
// <string>resource</string>
//
// This means `SDL_GetBasePath()` returns exedir for non-bundled
// and the `app_dir.app/Resources/` for bundles.
//
// Our built-in resources are directly in the `devilutionx.app/Resources` directory
// and are normally looked up via a relative lookup in `FindAsset`.
// In SDL2, this is implemented by calling `SDL_OpenFPFromBundleOrFallback`
// from `SDL_RWFromFile` but SDL1 doesn't do it, so we set the directory explicitly.
//
// Note that SDL3 reverts to SDL1 behaviour!
// https://github.com/libsdl-org/SDL/blob/962268ca21ed10b9cee31198c22681099293f20a/docs/README-migration.md?plain=1#L1623
assetsPath.emplace(FromSDL(SDL_GetBasePath()));
#else
assetsPath.emplace(FromSDL(SDL_GetBasePath()) + ("assets" DIRECTORY_SEPARATOR_STR));
#endif

1
Source/utils/paths.h

@ -1,6 +1,5 @@
#pragma once
#include <optional>
#include <string>
namespace devilution {

11
Source/utils/sdl2_to_1_2_backports.cpp

@ -544,7 +544,7 @@ int WIN_SetError(const char *prefix)
} // namespace
char *SDL_GetBasePath(void)
extern "C" char *SDL_GetBasePath(void)
{
// From sdl2-2.0.9/src/filesystem/windows/SDL_sysfilesystem.c
@ -611,7 +611,7 @@ char *SDL_GetBasePath(void)
return retval;
}
char *SDL_GetPrefPath(const char *org, const char *app)
extern "C" char *SDL_GetPrefPath(const char *org, const char *app)
{
// From sdl2-2.0.9/src/filesystem/windows/SDL_sysfilesystem.c
@ -699,7 +699,8 @@ char *SDL_GetPrefPath(const char *org, const char *app)
return retval;
}
#else
// For Apple, definitions are in Source/platform/macos_sdl1/SDL_filesystem.m
#elif !defined(__APPLE__)
namespace {
#if !defined(__QNXNTO__) && !defined(__amigaos__) && !(defined(WINVER) && WINVER <= 0x0500 && (!defined(_WIN32_WINNT) || _WIN32_WINNT == 0))
@ -736,7 +737,7 @@ char *readSymLink(const char *path)
#endif
} // namespace
char *SDL_GetBasePath()
extern "C" char *SDL_GetBasePath()
{
// From sdl2-2.0.9/src/filesystem/unix/SDL_sysfilesystem.c
@ -851,7 +852,7 @@ char *SDL_GetBasePath()
return retval;
}
char *SDL_GetPrefPath(const char *org, const char *app)
extern "C" char *SDL_GetPrefPath(const char *org, const char *app)
{
// From sdl2-2.0.9/src/filesystem/unix/SDL_sysfilesystem.c
/*

4
Source/utils/sdl2_to_1_2_backports.h

@ -322,5 +322,5 @@ int SDL_BlitScaled(SDL_Surface *src, SDL_Rect *srcrect,
Sint64 SDL_RWsize(SDL_RWops *context);
char *SDL_GetBasePath();
char *SDL_GetPrefPath(const char *org, const char *app);
extern "C" char *SDL_GetBasePath();
extern "C" char *SDL_GetPrefPath(const char *org, const char *app);

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