104 Commits (b69952d918d8231dedb7afa2cf3cb4c52f113c82)

Author SHA1 Message Date
Anders Jenbo b69952d918 Correct monster light when loading old saves 5 years ago
qndel 7f42d0dd64 Fix vision staying behind from where you eited the level 5 years ago
Anders Jenbo 06b7c78406 Notes of untimly header cleanups 5 years ago
Anders Jenbo 244c5437b4 Fix saving items 5 years ago
Anders Jenbo d68c8c1cc8 Fix issues related to cross loading save games 5 years ago
Anders Jenbo 4ffbb32952 [hellfire] Allow continuing Diablo saves in Hellfire and vice versa 5 years ago
Anders Jenbo e609e170d0 Merge a large chunk of Hellfire the code paths 5 years ago
qndel 890b1dd9a7
fix typos (#971) 5 years ago
qndel 8d1de8e4ec
fixes saves (#970) 5 years ago
Anders Jenbo 61a580588c Unify save game loading 5 years ago
Anders Jenbo a0c88e09ad Correct hellfire save game mapping 5 years ago
Anders Jenbo a9502d43fc Reorder loadsave.cpp 5 years ago
Anders Jenbo 6580222d1c Add enums for level entrances 5 years ago
Anders Jenbo 57f0f5f4c7 Handle hellfire save game differences 6 years ago
Tyler d7ca28ff8e Added single-player difficulty menu. 6 years ago
Troy Bronzan 8960450560 Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide. 6 years ago
Anders Jenbo f1c7e65ba7 Fix build 6 years ago
Troy Bronzan 5b1b5fa8ae Fixed monster to hit and unique monster ac difficulty bonus. 6 years ago
Anders Jenbo 31ac716c3d
99 lines of documentation (#2058) 6 years ago
Anders Jenbo 0da3461d35 Use explicit types instead of auto 6 years ago
Anders Jenbo 014308ef01 Explicit casting 6 years ago
Anders Jenbo d008af43b0 Semantic code style cleanups 6 years ago
Anders Jenbo f7de4c46a7 Strip eflag logic now that it is fixed in the render 6 years ago
Anders Jenbo 0383f9abcd Add documentation to more files 6 years ago
Anders Jenbo 20621a0642
add all.h and use in place of diablo.h (#2005) 6 years ago
qndel cc6a2d4523
Apply MAX_PATH_LENGTH 6 years ago
Anders Jenbo 5ff5b4893c Fix loading alignment 6 years ago
Samuel-DEVULDER 9c516819c1 Make save game code big-endian compatible 6 years ago
Anders Jenbo 0c90ad0527 Set bool values TRUE/FALSE 6 years ago
Anders Jenbo 5fa0c5781b Backport cleanups from Hellfire branch 6 years ago
Anders Jenbo a91f4e76ba Fix bad merge 6 years ago
qndel e2f14a7d13 [hellfire] LoadGame bin exact 7 years ago
qndel 9cf2354774 [hellfire] SaveGame bin exact + enums 7 years ago
Anders Jenbo 049178cb2e Clean up load/save code 7 years ago
Anders Jenbo b90ef1336d Fix Segfault when loading game 7 years ago
Alex Sweet b2f3588747 Fix MonstStruct load/save 7 years ago
Anders Jenbo 5ab9f4609a Clean up signedness 7 years ago
Robin Eklind 105a583ce0 Use TRUE and FALSE enums for setlevel. 7 years ago
Robin Eklind b727d158ab Make _pSLvlVisited into a boolean. 7 years ago
Robin Eklind 29eb52b6d0 Make _pLvlVisited into a boolean. 7 years ago
Alex Sweet 10ebca4efd Fix load/save monster padding 7 years ago
Sergey Semushin 6e36190221 Fix typo in LoadPremium, SavePremium. 7 years ago
Sergey Semushin 15d046dc64 Fix typo in SaveObject. 7 years ago
Alex Sweet a0f9a9b758 Move SavePlayer and SaveItem down 7 years ago
Alex Sweet 636a8108f9 Fix line endings 7 years ago
Alex Sweet 3f82acec52 Use filthy Windows types 7 years ago
Alex Sweet aed31ce684 Style fixes 7 years ago
Alex Sweet c124514391 Add missing pragma pack to some structs 7 years ago
Alex Sweet 356f0361f9 Bufix - pointers 7 years ago
Alex Sweet 9c207f601d Refactor packing functions 7 years ago