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Fix load/save monster padding

pull/193/head
Alex Sweet 7 years ago committed by Anders Jenbo
parent
commit
10ebca4efd
  1. 4
      Source/loadsave.cpp

4
Source/loadsave.cpp

@ -525,8 +525,8 @@ void LoadMonster(int i)
CopyChar(tbuff, &pMonster->mWhoHit);
CopyChar(tbuff, &pMonster->mLevel);
CopyShort(tbuff, &pMonster->mExp);
tbuff += 1;
CopyShort(tbuff, &pMonster->mExp);
CopyChar(tbuff, &pMonster->mHit);
CopyChar(tbuff, &pMonster->mMinDamage);
@ -1221,8 +1221,8 @@ void SaveMonster(int i)
CopyChar(&pMonster->mWhoHit, tbuff);
CopyChar(&pMonster->mLevel, tbuff);
CopyShort(&pMonster->mExp, tbuff);
tbuff += 1;
CopyShort(&pMonster->mExp, tbuff);
CopyChar(&pMonster->mHit, tbuff);
CopyChar(&pMonster->mMinDamage, tbuff);

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