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Make _pSLvlVisited into a boolean.

_pSLvlVisited is only ever used in boolean contexts.
pull/197/head
Robin Eklind 7 years ago
parent
commit
b727d158ab
  1. 2
      Source/loadsave.cpp
  2. 2
      Source/player.cpp
  3. 2
      structs.h

2
Source/loadsave.cpp

@ -598,7 +598,7 @@ void SaveLevel()
if (setlevel == 0)
plr[myplr]._pLvlVisited[currlevel] = TRUE;
else
plr[myplr]._pSLvlVisited[setlvlnum] = 1;
plr[myplr]._pSLvlVisited[setlvlnum] = TRUE;
}
void LoadLevel()

2
Source/player.cpp

@ -632,7 +632,7 @@ void CreatePlayer(int pnum, char c)
}
for (i = 0; i < 10; i++) {
plr[pnum]._pSLvlVisited[i] = 0;
plr[pnum]._pSLvlVisited[i] = FALSE;
}
plr[pnum]._pLvlChanging = FALSE;

2
structs.h

@ -277,7 +277,7 @@ typedef struct PlayerStruct {
int _pVar7;
int _pVar8;
BOOLEAN _pLvlVisited[NUMLEVELS];
unsigned char _pSLvlVisited[NUMLEVELS]; // only 10 used
BOOLEAN _pSLvlVisited[NUMLEVELS]; // only 10 used
int _pGFXLoad;
unsigned char *_pNAnim[8];
int _pNFrames;

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