_pSLvlVisited is only ever used in boolean contexts.
@ -598,7 +598,7 @@ void SaveLevel()
if (setlevel == 0)
plr[myplr]._pLvlVisited[currlevel] = TRUE;
else
plr[myplr]._pSLvlVisited[setlvlnum] = 1;
plr[myplr]._pSLvlVisited[setlvlnum] = TRUE;
}
void LoadLevel()
@ -632,7 +632,7 @@ void CreatePlayer(int pnum, char c)
for (i = 0; i < 10; i++) {
plr[pnum]._pSLvlVisited[i] = 0;
plr[pnum]._pSLvlVisited[i] = FALSE;
plr[pnum]._pLvlChanging = FALSE;
@ -277,7 +277,7 @@ typedef struct PlayerStruct {
int _pVar7;
int _pVar8;
BOOLEAN _pLvlVisited[NUMLEVELS];
unsigned char _pSLvlVisited[NUMLEVELS]; // only 10 used
BOOLEAN _pSLvlVisited[NUMLEVELS]; // only 10 used
int _pGFXLoad;
unsigned char *_pNAnim[8];
int _pNFrames;