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Fix build

pull/819/head
Anders Jenbo 6 years ago
parent
commit
f1c7e65ba7
  1. 2
      Source/loadsave.cpp
  2. 4
      Source/monster.cpp

2
Source/loadsave.cpp

@ -1200,7 +1200,7 @@ void SavePlayer(int i)
void SaveMonster(int i)
{
MonsterStruct *pMonster = &monster[i];
char tempChar
char tempChar;
CopyInt(&pMonster->_mMTidx, tbuff);
CopyInt(&pMonster->_mmode, tbuff);

4
Source/monster.cpp

@ -459,11 +459,9 @@ void InitMonster(int i, int rd, int mtype, int x, int y)
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mLevel += 15;
monster[i].mExp = 2 * (monster[i].mExp + 1000);
monster[i].mHit += NIGHTMARE_TO_HIT_BONUS;
monster[i].mMinDamage = 2 * (monster[i].mMinDamage + 2);
monster[i].mMaxDamage = 2 * (monster[i].mMaxDamage + 2);
monster[i].mHit2 += NIGHTMARE_TO_HIT_BONUS;
monster[i].mMinDamage2 = 2 * (monster[i].mMinDamage2 + 2);
monster[i].mMaxDamage2 = 2 * (monster[i].mMaxDamage2 + 2);
@ -475,11 +473,9 @@ void InitMonster(int i, int rd, int mtype, int x, int y)
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mLevel += 30;
monster[i].mExp = 4 * (monster[i].mExp + 1000);
monster[i].mHit += HELL_TO_HIT_BONUS;
monster[i].mMinDamage = 4 * monster[i].mMinDamage + 6;
monster[i].mMaxDamage = 4 * monster[i].mMaxDamage + 6;
monster[i].mHit2 += HELL_TO_HIT_BONUS;
monster[i].mMinDamage2 = 4 * monster[i].mMinDamage2 + 6;
monster[i].mMaxDamage2 = 4 * monster[i].mMaxDamage2 + 6;

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