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Fix Segfault when loading game

Fixes #224
Not this breaks save games generated with master since 2019-07-15
pull/259/head
Anders Jenbo 7 years ago
parent
commit
b90ef1336d
  1. 10
      Source/loadsave.cpp

10
Source/loadsave.cpp

@ -547,8 +547,10 @@ void LoadMonster(int i)
CopyChar(tbuff, &pMonster->leaderflag);
CopyChar(tbuff, &pMonster->packsize);
CopyChar(tbuff, &pMonster->mlid);
// Omit pointer mName;
// Omit pointer MType;
// Omit pointer MData;
tbuff += sizeof(DWORD) * 3; // Skip 3 pointers
SyncMonsterAnim(i);
}
@ -1244,8 +1246,10 @@ void SaveMonster(int i)
CopyChar(&pMonster->leaderflag, tbuff);
CopyChar(&pMonster->packsize, tbuff);
CopyChar(&pMonster->mlid, tbuff);
tbuff += sizeof(DWORD) * 3; // Skip 3 pointers
// Omit pointer mName;
// Omit pointer MType;
// Omit pointer MData;
}
void SaveMissile(int i)

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