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Fix vision staying behind from where you eited the level

This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
pull/991/head
qndel 5 years ago committed by Anders Jenbo
parent
commit
7f42d0dd64
  1. 2
      Source/loadsave.cpp

2
Source/loadsave.cpp

@ -1724,6 +1724,8 @@ void SaveLevel()
int dwLen;
BYTE *SaveBuff;
DoUnVision(plr[myplr]._px, plr[myplr]._py, plr[myplr]._pLightRad); // fix for vision staying on the level
if (currlevel == 0)
glSeedTbl[0] = GetRndSeed();

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