118 Commits (a2961eafd2b97fe24bdc720c10295671a4fd3506)

Author SHA1 Message Date
Gleb Mazovetskiy a2961eafd2 scrollrt: Add `IsFloor` function 2 years ago
Gleb Mazovetskiy 5b076e20ef Rename `DrawFloor` to `DrawFloorTile` 2 years ago
Gleb Mazovetskiy 712f0bac0b Remove `LightTableIndex` global 2 years ago
qndel 24f108f193
fix many typos (#7322) 2 years ago
Gleb Mazovetskiy e9c29fa806 Switch to ankerl::unordered_dense 2 years ago
staphen 15e44a19c3 Fix order of events when drawing timeout cursor 2 years ago
Gleb Mazovetskiy 5ff588d402 Fix some compilation warnings 2 years ago
Eric Robinson 0ac30d101d
Refactor TileHasAny() (#7085) 2 years ago
Eric Robinson 368fa7f7e8
Clean up: DrawDungeon() (#7090) 2 years ago
Eric Robinson ed0b3fde14
Bugfix: Invisible monsters/towners in solid tiles in vision range (#7084) 2 years ago
KPhoenix 459aa0d20c Clean up: DrawView() 2 years ago
KPhoenix b00bf4e5d3 Clean up: DrawMain() 2 years ago
KPhoenix 3505ec1e18 Clean up: DrawFPS() 2 years ago
KPhoenix 04828c08a7 Fix rendering monsters in solid tiles 2 years ago
Eric Robinson b6b9c7d794
Fix draw monster (#7057) 2 years ago
Eric Robinson 0736ba27c9
Fix Sideways Walk Draw Order (#7056) 2 years ago
Eric Robinson 6d5bbe6782
Fix draw order problems with south walk (#7053) 2 years ago
KPhoenix fee49ea061 Consolidate walk functions 2 years ago
KPhoenix 8291d30dd1 Fix South Walk bug 2 years ago
Gleb Mazovetskiy 647f8c38e4 Slightly improve CJK infobox rendering 2 years ago
obligaron dc4cd43e8f Remove duplicate function definitions from control.h 2 years ago
ephphatha 3b458376bb Use a pointer to a player instance instead of network id for cursor hovering 2 years ago
obligaron 95940a4c7e Fix MSVC warnings in engine\render\* 2 years ago
Gleb Mazovetskiy 5fc6ce608f Lua: Overhaul events 2 years ago
Gleb Mazovetskiy 3ea4996367 Add a basic Quake-style console 2 years ago
Gleb Mazovetskiy de6eac137b Split up lua bindings a bit 2 years ago
Gleb Mazovetskiy e5881688f4 `text_render`: Replace optional args with struct 2 years ago
Gleb Mazovetskiy 09ab58343c Migrate gold drop/withdrawal to `text_input` 2 years ago
Gleb Mazovetskiy 5b62bf7eec Lua improvements 2 years ago
Gleb Mazovetskiy 88bbf4f913 Improve DiabloMsg handling 2 years ago
Gleb Mazovetskiy d1d27c8368 Rename error -> diablo_msg 2 years ago
Gleb Mazovetskiy 14e32bd8f3 `DrawDungeon`: Remove `dRendered` check 3 years ago
Gleb Mazovetskiy 4c87f335ac `DrawDungeon`: Move checks out of `DrawObject/Item` 3 years ago
Gleb Mazovetskiy e5c426c315 Make `IsWall` easier for the compiler to inline 3 years ago
Gleb Mazovetskiy 62e9aa0448 `MissilePosition`: Use `WorldTilePosition` 3 years ago
Gleb Mazovetskiy 5355146d51 Use structured bindings 3 years ago
Stephen C. Wills 45dbe6aa61
Shift software cursor graphic and remove special casing (#6512) 3 years ago
Gleb Mazovetskiy ba4def9382 Use utils/algorithm/container.hpp in more places 3 years ago
Gleb Mazovetskiy 26f42520fa Fix unused variable warnings 3 years ago
Gleb Mazovetskiy 8c1a847f41 Remove utils/stdcompat/string_view.hpp 3 years ago
Gleb Mazovetskiy 62d067b653 Remove utils/stdcompat/abs.hpp 3 years ago
obligaron d5642daeb4 Introduce GetScreenPosition 3 years ago
obligaron 578ce01432 Introduce Towner/Player/Object/Item/Monster::currentSprite/getRenderingOffset 3 years ago
DakkJaniels ad19caf667 Move hp/mana display and item graphics to gameplay options 3 years ago
qndel c362808165
debug path command (#6101) 3 years ago
qndel 3500dc1861 code cleanup 3 years ago
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes 3 years ago
Anders Jenbo 6998906b32 Hellfire: let light affect the player 3 years ago
Anders Jenbo ec9d1b5550 Rename _oLight to applyLighting 3 years ago
Gleb Mazovetskiy 8408743eed Draw item labels before the monster health bar 3 years ago