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Fix rendering monsters in solid tiles

pull/7080/head
KPhoenix 2 years ago committed by Anders Jenbo
parent
commit
04828c08a7
  1. 3
      Source/engine/render/scrollrt.cpp

3
Source/engine/render/scrollrt.cpp

@ -631,6 +631,9 @@ void DrawItem(const Surface &out, int8_t itemIndex, Point targetBufferPosition)
*/
void DrawMonsterHelper(const Surface &out, Point tilePosition, Point targetBufferPosition)
{
if (TileHasAny(dPiece[tilePosition.x][tilePosition.y], TileProperties::Solid))
return;
int mi = dMonster[tilePosition.x][tilePosition.y];
mi = std::abs(mi) - 1;

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