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Rename `DrawFloor` to `DrawFloorTile`

There is no reason to overload these 2.
pull/7330/head
Gleb Mazovetskiy 2 years ago
parent
commit
5b076e20ef
  1. 4
      Source/engine/render/scrollrt.cpp

4
Source/engine/render/scrollrt.cpp

@ -569,7 +569,7 @@ void DrawCell(const Surface &out, Point tilePosition, Point targetBufferPosition
* @param tilePosition dPiece coordinates
* @param targetBufferPosition Target buffer coordinate
*/
void DrawFloor(const Surface &out, Point tilePosition, Point targetBufferPosition)
void DrawFloorTile(const Surface &out, Point tilePosition, Point targetBufferPosition)
{
const int lightTableIndex = dLight[tilePosition.x][tilePosition.y];
@ -837,7 +837,7 @@ void DrawFloor(const Surface &out, Point tilePosition, Point targetBufferPositio
for (int j = 0; j < columns; j++) {
if (InDungeonBounds(tilePosition)) {
if (!TileHasAny(tilePosition, TileProperties::Solid))
DrawFloor(out, tilePosition, targetBufferPosition);
DrawFloorTile(out, tilePosition, targetBufferPosition);
} else {
world_draw_black_tile(out, targetBufferPosition.x, targetBufferPosition.y);
}

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