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Fix order of events when drawing timeout cursor

pull/7155/head
staphen 2 years ago committed by Anders Jenbo
parent
commit
15e44a19c3
  1. 2
      Source/engine/render/scrollrt.cpp

2
Source/engine/render/scrollrt.cpp

@ -1636,8 +1636,8 @@ void scrollrt_draw_game_screen()
const Surface &out = GlobalBackBuffer();
UndrawCursor(out);
DrawMain(hgt, false, false, false, false, false);
DrawCursor(out);
DrawMain(hgt, false, false, false, false, false);
RenderPresent();
}

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