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Clean up: DrawFPS()

Change `lastFpsUpdateInMs` to `uint32_t` to harmonize the logic in `DrawFPS()` with `SDL_GetTicks()`. Fixes compiler warnings.
pull/7095/head
KPhoenix 2 years ago committed by Anders Jenbo
parent
commit
3505ec1e18
  1. 4
      Source/engine/render/scrollrt.cpp

4
Source/engine/render/scrollrt.cpp

@ -166,7 +166,7 @@ void UpdateMissilesRendererData()
}
}
int lastFpsUpdateInMs;
uint32_t lastFpsUpdateInMs;
Rectangle PrevCursorRect;
@ -1282,7 +1282,7 @@ void DrawFPS(const Surface &out)
if (msSinceLastUpdate >= 1000) {
lastFpsUpdateInMs = runtimeInMs;
constexpr int FpsPow10 = 10;
const int fps = 1000 * FpsPow10 * framesSinceLastUpdate / msSinceLastUpdate;
const uint32_t fps = 1000 * FpsPow10 * framesSinceLastUpdate / msSinceLastUpdate;
framesSinceLastUpdate = 0;
static char buf[15] {};

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