8528 Commits (887f68e2a75afffc29cbb606ac22cc75ff913863)

Author SHA1 Message Date
staphen 887f68e2a7 Validate stash size to avoid in-game corruption 11 months ago
Peppersawce 9935921a27
Scrap Haiku-specific code, unneeded (#7931) 11 months ago
Roman Penyaev 5226d5546c lighting: fix vision through diagonally adjacent tiles 11 months ago
Peppersawce c1e3cede5b
Better asset path lookup for Haiku (#7927) 11 months ago
Nick Wicked 922fa6203b
BUGFIX: Search Effect not working with Minimap (#7919) 11 months ago
staphen a37f71425e Do not deactivate dlvl 15 pentagram 11 months ago
Roman Penyaev 88d0cb749f
lighting: fix long-standing issue with invisible objects (#7901) 11 months ago
Eric Robinson 3aaa414f07
Draw Hotkeys on Belt (#7911) 11 months ago
Eric Robinson 189a504578 Update format_int.hpp 12 months ago
Eric Robinson 675ae87fa0 Update format_int.cpp 12 months ago
Eric Robinson e13e1d94d1 FormatInteger (unsigned) 12 months ago
Yggdrasill a0ac104979 Add data() method to StaticVector 12 months ago
Eric Robinson 7fd701a761
Fix Rage (#7873) 12 months ago
Anders Jenbo 96112e675b
Handle loaded MPQ files in a map instead of bespoke globals (#7887) 12 months ago
Yggdrasill dbf7c77917
Left shift in StaticVector::erase(), add tests (#7879) 12 months ago
Eric Robinson 071303357e
Dynamic mod detection 12 months ago
staphen 0f35bd8ce2 Fix compiler warning in Player::RemoveInvItem() 12 months ago
chasedjones88 b47d97f14c
Rebase of #7876 - Shift item order when selling to keep consistent window order (#7886) 12 months ago
Andrew James b72327b972 Play the sound of the item we're pasting, not what we picked up 1 year ago
Eric Robinson 477389de3b
Lua: Add an item usertype 1 year ago
Yggdrasill 2df2c95839
Fix items.cpp:SortVendor() buffer overflow (#7875) 1 year ago
Yggdrasill 176819a072
Make RecreateItem() take whole dwBuff flag as argument (#7870) 1 year ago
Gleb Mazovetskiy 92e6d36b46 Lua: Add a player usertype 1 year ago
staphen 09f24ae0e8 Reindex all level cel blocks 1 year ago
staphen 729c794f7a Efficiently pack re-encoded level cel blocks 1 year ago
KPhoenix 6112ca46e6 Fix PVP Bow damage 1 year ago
staphen 5855b3149e More consistent gamepad context sensitivity 1 year ago
Eric Robinson c76dd84a10 Character Panel - CTH 1 year ago
staphen 8526f2e8f6 Fix warning about not handling enumeration value 'None' 1 year ago
staphen 0c0ec4aca1 Remove unused function in gamemenu.cpp 1 year ago
Eric Robinson f5d430fbf1 Stores - Unhardcode shop values 1 year ago
Eric Robinson 56fc060c89 Stores - Rename Global Vars 1 year ago
Eric Robinson 8eddf55c3f
Stores - IsPlayerInStore() (#7843) 1 year ago
Eric Robinson 681a066bfb
Character Panel Number spacing (#7706) 1 year ago
Eric Robinson aca06e898a
Menu text revision (#3902) 1 year ago
staphen 371421bfd7 Check for MonsterMode::Death in isPossibleToHit() 1 year ago
staphen 492ffbb9e9 Don't darken flame wave after it reaches full brightness 1 year ago
staphen eac6c3526c Natural Fire Wall light expansion 1 year ago
staphen f68a00d347 Extend edge lights to infinity when rendering per-pixel light buffer 1 year ago
staphen 390d7600a3 Fix debug command for talking to towners 1 year ago
staphen 29372a68fe Remove translation from pad buttons to keys in spellbook 1 year ago
Eric Robinson 5cee9dd06a Cap Resampling Quality 1 year ago
staphen 7d89c45944 Turn off per-pixel lighting by default on low power systems 1 year ago
staphen 47a1f98f36 [3DS] Fix async loading 1 year ago
staphen fec72f87aa Swap offsets in distance formula for light cones 1 year ago
staphen e602321d5f Don't assume output surface pitch is the same as width 1 year ago
staphen 7a9c822326 Fix light rendering issue in case 13 of marching squares 1 year ago
staphen b83f006671 Bleed per-pixel light up when rendering walls 1 year ago
staphen e06d88aaca Use signed integers for interpolation in marching squares algorithm 1 year ago
staphen ec9f8ff685 Fix issue with Hellfire items morphing when transferred to Diablo 1 year ago