Browse Source

Don't darken flame wave after it reaches full brightness

pull/7841/head
staphen 1 year ago committed by Anders Jenbo
parent
commit
492ffbb9e9
  1. 13
      Source/missiles.cpp

13
Source/missiles.cpp

@ -3384,7 +3384,8 @@ void ProcessFlashTop(Missile &missile)
void ProcessFlameWave(Missile &missile)
{
constexpr int ExpLight[14] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 12 };
constexpr int ExpLightLen = 12;
constexpr int ExpLight[ExpLightLen] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12 };
// Adjust missile's position for processing
missile.position.tile += Direction::North;
@ -3402,18 +3403,12 @@ void ProcessFlameWave(Missile &missile)
if (missile.duration == 0) {
missile._miDelFlag = true;
AddUnLight(missile._mlid);
}
if (missile._mimfnum != 0 || missile.duration == 0) {
if (missile.position.tile != Point { missile.var3, missile.var4 }) {
missile.var3 = missile.position.tile.x;
missile.var4 = missile.position.tile.y;
ChangeLight(missile._mlid, missile.position.tile, 8);
}
} else {
if (missile.var2 == 0)
missile._mlid = AddLight(missile.position.tile, ExpLight[0]);
ChangeLight(missile._mlid, missile.position.tile, ExpLight[missile.var2]);
missile.var2++;
if (missile.var2 < ExpLightLen - 1)
missile.var2++;
}
// Adjust missile's position for rendering
missile.position.tile += Direction::South;

Loading…
Cancel
Save