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Natural Fire Wall light expansion

pull/7839/head
staphen 1 year ago committed by Anders Jenbo
parent
commit
eac6c3526c
  1. 9
      Source/missiles.cpp

9
Source/missiles.cpp

@ -2975,7 +2975,8 @@ void ProcessAcidPuddle(Missile &missile)
void ProcessFireWall(Missile &missile)
{
constexpr int ExpLight[14] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 12 };
constexpr int ExpLightLen = 12;
constexpr int ExpLight[ExpLightLen] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12 };
missile.duration--;
if (missile.duration == missile.var1) {
@ -2992,10 +2993,12 @@ void ProcessFireWall(Missile &missile)
missile._miDelFlag = true;
AddUnLight(missile._mlid);
}
if (missile._mimfnum != 0 && missile.duration != 0 && missile._miAnimAdd != -1 && missile.var2 < 12) {
constexpr int MaxExpLightIndex = ExpLightLen - 1;
if (missile._mimfnum == 0 && missile.duration != 0 && missile.var2 <= MaxExpLightIndex * 2) {
if (missile.var2 == 0)
missile._mlid = AddLight(missile.position.tile, ExpLight[0]);
ChangeLight(missile._mlid, missile.position.tile, ExpLight[missile.var2]);
int expLightIndex = MaxExpLightIndex - std::abs(missile.var2 - MaxExpLightIndex);
ChangeLight(missile._mlid, missile.position.tile, ExpLight[expLightIndex]);
missile.var2++;
}
PutMissile(missile);

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