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Stores - Rename Global Vars

pull/7424/merge
Eric Robinson 1 year ago committed by Anders Jenbo
parent
commit
56fc060c89
  1. 16
      Source/items.cpp

16
Source/items.cpp

@ -328,7 +328,7 @@ SfxID ItemDropSnds[] = {
SfxID::ItemLeatherFlip,
};
/** Maps from Griswold premium item number to a quality level delta as added to the base quality level. */
int premiumlvladd[] = {
int itemLevelAdd[] = {
// clang-format off
-1,
-1,
@ -339,7 +339,7 @@ int premiumlvladd[] = {
// clang-format on
};
/** Maps from Griswold premium item number to a quality level delta as added to the base quality level. */
int premiumLvlAddHellfire[] = {
int itemLevelAddHf[] = {
// clang-format off
-1,
-1,
@ -4425,7 +4425,7 @@ void SpawnPremium(const Player &player)
if (PremiumItemCount < maxItems) {
for (int i = 0; i < maxItems; i++) {
if (PremiumItems[i].isEmpty()) {
int plvl = PremiumItemLevel + (gbIsHellfire ? premiumLvlAddHellfire[i] : premiumlvladd[i]);
int plvl = PremiumItemLevel + (gbIsHellfire ? itemLevelAddHf[i] : itemLevelAdd[i]);
SpawnOnePremium(PremiumItems[i], plvl, player);
}
}
@ -4436,17 +4436,17 @@ void SpawnPremium(const Player &player)
if (gbIsHellfire) {
// Discard first 3 items and shift next 10
std::move(&PremiumItems[3], &PremiumItems[12] + 1, &PremiumItems[0]);
SpawnOnePremium(PremiumItems[10], PremiumItemLevel + premiumLvlAddHellfire[10], player);
SpawnOnePremium(PremiumItems[10], PremiumItemLevel + itemLevelAddHf[10], player);
PremiumItems[11] = PremiumItems[13];
SpawnOnePremium(PremiumItems[12], PremiumItemLevel + premiumLvlAddHellfire[12], player);
SpawnOnePremium(PremiumItems[12], PremiumItemLevel + itemLevelAddHf[12], player);
PremiumItems[13] = PremiumItems[14];
SpawnOnePremium(PremiumItems[14], PremiumItemLevel + premiumLvlAddHellfire[14], player);
SpawnOnePremium(PremiumItems[14], PremiumItemLevel + itemLevelAddHf[14], player);
} else {
// Discard first 2 items and shift next 3
std::move(&PremiumItems[2], &PremiumItems[4] + 1, &PremiumItems[0]);
SpawnOnePremium(PremiumItems[3], PremiumItemLevel + premiumlvladd[3], player);
SpawnOnePremium(PremiumItems[3], PremiumItemLevel + itemLevelAdd[3], player);
PremiumItems[4] = PremiumItems[5];
SpawnOnePremium(PremiumItems[5], PremiumItemLevel + premiumlvladd[5], player);
SpawnOnePremium(PremiumItems[5], PremiumItemLevel + itemLevelAdd[5], player);
}
}
}

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