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@ -338,7 +338,7 @@ void RenderCell(uint8_t quad[4], Point position, uint8_t lightLevel, uint8_t *li
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Point p5 = fpCenter3; |
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RenderTriangle(p1, p3, p2, lightLevel, lightmap, pitch, scanLines); |
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RenderTriangle(p1, p4, p3, lightLevel, lightmap, pitch, scanLines); |
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RenderTriangle(p2, p5, p4, lightLevel, lightmap, pitch, scanLines); |
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RenderTriangle(p1, p5, p4, lightLevel, lightmap, pitch, scanLines); |
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} break; |
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// Fill in everything except the bottom-left corner of the cell
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