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Better name for function that weakens Na-Krul

pull/4823/head
Anders Jenbo 4 years ago
parent
commit
cb63e0c8e8
  1. 2
      Source/monster.cpp
  2. 2
      Source/monster.h
  3. 2
      Source/msg.cpp

2
Source/monster.cpp

@ -3720,7 +3720,7 @@ void InitMonsterGFX(int monsterTypeIndex)
MissileSpriteData[MFILE_FIREPLAR].LoadGFX();
}
void monster_some_crypt()
void WeakenNaKrul()
{
if (currlevel != 24 || UberDiabloMonsterIndex < 0 || UberDiabloMonsterIndex >= ActiveMonsterCount)
return;

2
Source/monster.h

@ -276,7 +276,7 @@ void PrepareUniqueMonst(Monster &monster, int uniqindex, int miniontype, int bos
void InitLevelMonsters();
void GetLevelMTypes();
void InitMonsterGFX(int monsterTypeIndex);
void monster_some_crypt();
void WeakenNaKrul();
void InitGolems();
void InitMonsters();
void SetMapMonsters(const uint16_t *dunData, Point startPosition);

2
Source/msg.cpp

@ -2087,7 +2087,7 @@ DWORD OnNakrul(const TCmd *pCmd)
}
IsUberRoomOpened = true;
Quests[Q_NAKRUL]._qactive = QUEST_DONE;
monster_some_crypt();
WeakenNaKrul();
}
return sizeof(*pCmd);
}

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