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Remove PCX->CEL conversion

It is no longer used as we render all assets directly as PCX.
pull/4831/head
Gleb Mazovetskiy 4 years ago
parent
commit
010dda42cf
  1. 2
      Source/CMakeLists.txt
  2. 21
      Source/engine/load_pcx_as_cel.cpp
  3. 12
      Source/engine/load_pcx_as_cel.hpp
  4. 186
      Source/utils/pcx_to_cel.cpp
  5. 24
      Source/utils/pcx_to_cel.hpp

2
Source/CMakeLists.txt

@ -101,7 +101,6 @@ set(libdevilutionx_SRCS
engine/direction.cpp
engine/dx.cpp
engine/load_cel.cpp
engine/load_pcx_as_cel.cpp
engine/load_pcx.cpp
engine/palette.cpp
engine/path.cpp
@ -161,7 +160,6 @@ set(libdevilutionx_SRCS
utils/logged_fstream.cpp
utils/paths.cpp
utils/pcx.cpp
utils/pcx_to_cel.cpp
utils/sdl_bilinear_scale.cpp
utils/sdl_thread.cpp
utils/utf8.cpp)

21
Source/engine/load_pcx_as_cel.cpp

@ -1,21 +0,0 @@
#include "engine/load_pcx_as_cel.hpp"
#include <SDL.h>
#include "engine/assets.hpp"
#include "utils/log.hpp"
#include "utils/pcx_to_cel.hpp"
namespace devilution {
std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAssetAsCel(const char *filename, unsigned numFrames, bool generateFrameHeaders, uint8_t transparentColorIndex)
{
SDL_RWops *handle = OpenAsset(filename);
if (handle == nullptr) {
LogError("Missing file: {}", filename);
return std::nullopt;
}
return LoadPcxAsCel(handle, numFrames, generateFrameHeaders, transparentColorIndex);
}
} // namespace devilution

12
Source/engine/load_pcx_as_cel.hpp

@ -1,12 +0,0 @@
#pragma once
#include <cstdint>
#include "engine/cel_sprite.hpp"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAssetAsCel(const char *filename, unsigned numFrames, bool generateFrameHeaders = false, uint8_t transparentColorIndex = 1);
} // namespace devilution

186
Source/utils/pcx_to_cel.cpp

@ -1,186 +0,0 @@
#include "utils/pcx_to_cel.hpp"
#include <array>
#include <cstdint>
#include <cstring>
#include <memory>
#include <vector>
#include "appfat.h"
#include "utils/pcx.hpp"
#include "utils/stdcompat/cstddef.hpp"
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
namespace devilution {
namespace {
void WriteLE32(uint8_t *out, uint32_t val)
{
const uint32_t littleEndian = SDL_SwapLE32(val);
memcpy(out, &littleEndian, 4);
}
void WriteLE16(uint8_t *out, uint16_t val)
{
const uint16_t littleEndian = SDL_SwapLE16(val);
memcpy(out, &littleEndian, 2);
}
void AppendCelTransparentRun(unsigned width, std::vector<uint8_t> &out)
{
while (width >= 128) {
out.push_back(0x80);
width -= 128;
}
if (width == 0)
return;
out.push_back(0xFF - (width - 1));
}
void AppendCelSolidRun(const uint8_t *src, unsigned width, std::vector<uint8_t> &out)
{
while (width >= 127) {
out.push_back(127);
for (size_t i = 0; i < 127; ++i)
out.push_back(src[i]);
width -= 127;
src += 127;
}
if (width == 0)
return;
out.push_back(width);
for (size_t i = 0; i < width; ++i)
out.push_back(src[i]);
}
void AppendCelLine(const uint8_t *src, unsigned width, uint8_t transparentColorIndex, std::vector<uint8_t> &out)
{
unsigned runBegin = 0;
bool transparentRun = false;
for (unsigned i = 0; i < width; ++i) {
const uint8_t pixel = src[i];
if (pixel == transparentColorIndex) {
if (transparentRun)
continue;
if (runBegin != i)
AppendCelSolidRun(src + runBegin, i - runBegin, out);
transparentRun = true;
runBegin = i;
} else if (transparentRun) {
AppendCelTransparentRun(i - runBegin, out);
transparentRun = false;
runBegin = i;
}
}
if (transparentRun) {
AppendCelTransparentRun(width - runBegin, out);
} else {
AppendCelSolidRun(src + runBegin, width - runBegin, out);
}
}
} // namespace
std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAsCel(SDL_RWops *handle, unsigned numFrames, bool generateFrameHeaders, uint8_t transparentColorIndex)
{
int width;
int height;
uint8_t bpp;
if (!LoadPcxMeta(handle, width, height, bpp)) {
SDL_RWclose(handle);
return std::nullopt;
}
assert(bpp == 8);
ptrdiff_t pixelDataSize = SDL_RWsize(handle);
if (pixelDataSize < 0) {
SDL_RWclose(handle);
return std::nullopt;
}
pixelDataSize -= PcxHeaderSize;
std::unique_ptr<uint8_t[]> fileBuffer { new uint8_t[pixelDataSize] };
if (SDL_RWread(handle, fileBuffer.get(), pixelDataSize, 1) == 0) {
SDL_RWclose(handle);
return std::nullopt;
}
// CEL header: frame count, frame offset for each frame, file size
std::vector<uint8_t> celData(4 * (2 + static_cast<size_t>(numFrames)));
WriteLE32(&celData[0], numFrames);
// We process the PCX a whole frame at a time because the lines are reversed in CEL.
const unsigned frameHeight = height / numFrames;
auto frameBuffer = std::unique_ptr<uint8_t[]>(new uint8_t[static_cast<size_t>(frameHeight) * width]);
const unsigned srcSkip = width % 2;
uint8_t *dataPtr = fileBuffer.get();
for (unsigned frame = 1; frame <= numFrames; ++frame) {
WriteLE32(&celData[4 * static_cast<size_t>(frame)], static_cast<uint32_t>(celData.size()));
// Frame header: 5 16-bit offsets to 32-pixel height blocks.
const size_t frameHeaderPos = celData.size();
if (generateFrameHeaders) {
constexpr size_t FrameHeaderSize = 10;
celData.resize(celData.size() + FrameHeaderSize);
WriteLE16(&celData[frameHeaderPos], FrameHeaderSize);
}
for (unsigned j = 0; j < frameHeight; ++j) {
uint8_t *buffer = &frameBuffer[static_cast<size_t>(j) * width];
for (unsigned x = 0; x < static_cast<unsigned>(width);) {
constexpr uint8_t PcxMaxSinglePixel = 0xBF;
const uint8_t byte = *dataPtr++;
if (byte <= PcxMaxSinglePixel) {
*buffer++ = byte;
++x;
continue;
}
constexpr uint8_t PcxRunLengthMask = 0x3F;
const uint8_t runLength = (byte & PcxRunLengthMask);
std::memset(buffer, *dataPtr++, runLength);
buffer += runLength;
x += runLength;
}
dataPtr += srcSkip;
}
size_t line = frameHeight;
while (line-- != 0) {
AppendCelLine(&frameBuffer[line * width], width, transparentColorIndex, celData);
if (generateFrameHeaders) {
switch (line) {
case 32:
WriteLE16(&celData[frameHeaderPos + 2], static_cast<uint16_t>(celData.size() - frameHeaderPos));
break;
case 64:
WriteLE16(&celData[frameHeaderPos + 4], static_cast<uint16_t>(celData.size() - frameHeaderPos));
break;
case 96:
WriteLE16(&celData[frameHeaderPos + 6], static_cast<uint16_t>(celData.size() - frameHeaderPos));
break;
case 128:
WriteLE16(&celData[frameHeaderPos + 8], static_cast<uint16_t>(celData.size() - frameHeaderPos));
break;
}
}
}
}
WriteLE32(&celData[4 * (1 + static_cast<size_t>(numFrames))], static_cast<uint32_t>(celData.size()));
SDL_RWclose(handle);
auto out = std::unique_ptr<byte[]>(new byte[celData.size()]);
memcpy(&out[0], celData.data(), celData.size());
return OwnedCelSpriteWithFrameHeight {
OwnedCelSprite { std::move(out), static_cast<uint16_t>(width) },
frameHeight
};
}
} // namespace devilution

24
Source/utils/pcx_to_cel.hpp

@ -1,24 +0,0 @@
#pragma once
#include <cstdint>
#include <SDL.h>
#include "engine/cel_sprite.hpp"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
/** @brief Loads a PCX file as CEL.
*
* Assumes that the PCX file does not have a palette.
*
* @param handle A non-null SDL_RWops handle. Closed by this function.
* @param numFrames The number of vertically stacked frames in the PCX file.
* @param generateFrameHeaders Whether to generate frame headers in the CEL sprite.
* @param transparentColorIndex The PCX palette index of the transparent color.
*/
std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAsCel(SDL_RWops *handle, unsigned numFrames, bool generateFrameHeaders,
uint8_t transparentColorIndex = 1);
} // namespace devilution
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