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missile from berserked monster try to hit every monster

pull/4854/head
k-bar 4 years ago committed by Anders Jenbo
parent
commit
21b6365589
  1. 5
      Source/missiles.cpp

5
Source/missiles.cpp

@ -392,7 +392,10 @@ void CheckMissileCol(Missile &missile, int minDamage, int maxDamage, bool isDama
int mid = dMonster[mx][my];
if (mid > 0 || (mid != 0 && Monsters[abs(mid) - 1]._mmode == MonsterMode::Petrified)) {
mid = abs(mid) - 1;
if (missile.IsTrap() || (missile._micaster == TARGET_PLAYERS && (Monsters[missile._misource]._mFlags & MFLAG_TARGETS_MONSTER) != 0 && Monsters[missile._misource]._menemy == mid)) {
if (missile.IsTrap()
|| (missile._micaster == TARGET_PLAYERS
&& (Monsters[missile._misource]._mFlags & MFLAG_TARGETS_MONSTER) != 0
&& ((Monsters[mid]._mFlags & MFLAG_GOLEM) != 0 || (Monsters[missile._misource]._mFlags & MFLAG_BERSERK) != 0))) {
isMonsterHit = MonsterTrapHit(mid, minDamage, maxDamage, missile._midist, missile._mitype, isDamageShifted);
} else if (IsAnyOf(missile._micaster, TARGET_BOTH, TARGET_MONSTERS)) {
isMonsterHit = MonsterMHit(missile._misource, mid, minDamage, maxDamage, missile._midist, missile._mitype, isDamageShifted);

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