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@ -2158,11 +2158,6 @@ void AddGolem(Missile &missile, const AddMissileParameter ¶meter)
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int playerId = missile._misource; |
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for (auto &other : Missiles) { |
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if (other._mitype == MIS_GOLEM && &other != &missile && other._misource == playerId) { |
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return; |
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} |
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} |
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if (Monsters[playerId].position.tile != GolemHoldingCell && playerId == MyPlayerId) |
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M_StartKill(playerId, playerId); |
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