Anders Jenbo
|
d0ee8f90cf
|
🐛 Fix run in town
|
5 years ago |
Anders Jenbo
|
a095bc0bf7
|
♻️Migrate more code away from miniwin
|
5 years ago |
Anders Jenbo
|
ad2085ab7b
|
💚 Fix bad merge.
|
5 years ago |
Anders Jenbo
|
bec0ceec4a
|
♻️ Add points
|
5 years ago |
Anders Jenbo
|
0c2042fa52
|
♻️ Player by reference
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd
ads
as
|
5 years ago |
obligaron
|
7ed009ecb7
|
Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939)
- Remove (unused) actionFrame for PM_DEATH
- Remove actionFrame for PM_SPELL
- Remove actionFrame for PM_WALK
- Remove actionFrame
|
5 years ago |
thebigMuh
|
15ec16af7e
|
Remove crashing feature from PlayerStruct::HasItem
|
5 years ago |
obligaron
|
b94e599f5e
|
ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ
|
5 years ago |
staphen
|
3e5e5b2696
|
Synchronize SFileCloseFile() access
|
5 years ago |
Anders Jenbo
|
b0f2d5b5d2
|
🐛 Fix all monsters wanting to talk
|
5 years ago |
obligaron
|
aba3bb42fa
|
Fix Bard incorrect number of sword animation frames
|
5 years ago |
Gleb Mazovetskiy
|
b6adc10af0
|
🐞 Fix return value in PlayerStruct::HasItem
|
5 years ago |
Anders Jenbo
|
6321bf04d5
|
♻️Pass player to towner by reference instead of index
|
5 years ago |
Anders Jenbo
|
f579b2f287
|
Handle cel/cl2 files as byte arrays
|
5 years ago |
obligaron
|
cb7819a75c
|
Introduce AnimationDistributionFlags::RepeatedAction
|
5 years ago |
obligaron
|
b5954eb34b
|
Change AnimationDistributionParams to AnimationDistributionFlags
|
5 years ago |
obligaron
|
7740a66dc4
|
Set correct Hit-Frame for Spell Animation
|
5 years ago |
Juliano Goncalves
|
6e3c33ad23
|
✨ Add key to stop walking and cancel pending actions
|
5 years ago |
Juliano Leal Goncalves
|
39736e2538
|
♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath'
|
5 years ago |
Gleb Mazovetskiy
|
0bfc147b78
|
🧹 Remove `DiabloAllocPtr` and friends (#1824)
|
5 years ago |
obligaron
|
9cfbea4c8b
|
ADL: Fix calculation of fast/faster/fastest combination (Bard)
|
5 years ago |
Anders Jenbo
|
5745f099ba
|
♻️Use Point for positions in msg.cpp functions
|
5 years ago |
obligaron
|
ff995adc2b
|
Move ProcessPlayerAnimation to AnimationInfo
|
5 years ago |
obligaron
|
16b3b38908
|
Move NewPlrAnim logic to AnimationInfo
Adjust SetNewAnimation-Parameter Names to Class Member
Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
|
5 years ago |
obligaron
|
3b87433fc2
|
Move GetFrameToUseForPlayerRendering to AnimationInfo
|
5 years ago |
obligaron
|
1de46a8495
|
Rename member variables
|
5 years ago |
obligaron
|
0b5183f63e
|
Introduce AnimationInfo
Update AnimationInfo.DelayLen comment
|
5 years ago |
Vladimir Olteanu
|
2a3cf98850
|
Slight cleanup of dead{.h,.cpp}
|
5 years ago |
qndel
|
bdf4b848a9
|
🐛 Fix queuing operating object when clicking during attack (#1678)
|
5 years ago |
obligaron
|
a2a54dec34
|
Remove AnimLenFromClass
|
5 years ago |
thebigMuh
|
7ce3957a8a
|
Split of QoL features into separate files
|
5 years ago |
John Törnblom
|
e0dddf508a
|
Add automatically translated string literals (#1694)
|
5 years ago |
obligaron
|
239a43cc1c
|
Remove "AnimWidth2" expect for missiles (#1680)
|
5 years ago |
Jmgr
|
c33182d6de
|
Modernize deprecated headers
|
5 years ago |
Jmgr
|
1b7e0d2cb3
|
Migrate existing log entries
|
5 years ago |
Anders Jenbo
|
f77c52941a
|
♻️Make GetDirection take Points instead of ints
|
5 years ago |
Anders Jenbo
|
2bd13451a1
|
♻️Apply point positioning to all remaning entities
|
5 years ago |
Anders Jenbo
|
efbe8a8338
|
♻️ add possition points to monsters
|
5 years ago |
Anders Jenbo
|
7912e510f0
|
🎨 Clean up overuse of SDL types
|
5 years ago |
Anders Jenbo
|
275404029e
|
♻️Cleanup player temp variables
|
5 years ago |
obligaron
|
b1ee8c00b3
|
change AnimationDistributionFlags to enum class and rename to AnimationDistributionParams
|
5 years ago |
obligaron
|
ab28255c68
|
temporary: use normal animation logic for walk
|
5 years ago |
obligaron
|
93d487d3ed
|
move comments to own line
|
5 years ago |
obligaron
|
1930b0f1a6
|
rename enum AnimationFlags to AnimationDistributionFlags
|
5 years ago |
obligaron
|
2f2e48abf5
|
check the result of &-operator for enum flag explicitly
|
5 years ago |
obligaron
|
e0aec0b153
|
Rename _pAnimRelevantAnimationFramesForDistributen to _pAnimRelevantAnimationFramesForDistributing
|
5 years ago |
obligaron
|
9834e4849b
|
player.cpp: Rename absolutAnimationFrame to absoluteAnimationFrame
|
5 years ago |
obligaron
|
fa6bf63dd3
|
Introduce AnimationFlags::SkipsDelayOfLastFrame and handle it
|
5 years ago |
obligaron
|
4fc7a4c8aa
|
Change Logic from Frames to GameTicks
|
5 years ago |
obligaron
|
c9b506d334
|
Introduce AnimationFlags::ProcessAnimationPending and stop passing skipped Frames cause of ProcessAnimationPending as skipped Frames
|
5 years ago |