@ -1464,14 +1464,14 @@ void StartAttack(int pnum, direction d)
}
intskippedAnimationFrames=0;
if((plr[pnum]._pIFlags&ISPL_FASTATTACK)!=0){
skippedAnimationFrames+=1;
}
if((plr[pnum]._pIFlags&ISPL_FASTERATTACK)!=0){
skippedAnimationFrames+=2;
}
if((plr[pnum]._pIFlags&ISPL_FASTESTATTACK)!=0){
skippedAnimationFrames+=2;
// The combination of Faster and Fast Attack doesn't result in more skipped skipped frames, cause the secound frame skip of Faster Attack is not triggered.