@ -576,7 +576,7 @@ void NewPlrAnim(int pnum, BYTE *Peq, int numFrames, int Delay, int width, Animat
intrelevantAnimationGameTicksForDistribution=relevantAnimationFramesForDistributing*gameTicksPerFrame;// GameTicks that will be adjusted for the skipped Frames/GameTicks
intrelevantAnimationGameTicksWithSkipping=relevantAnimationGameTicksForDistribution-(numSkippedFrames*gameTicksPerFrame);// How many GameTicks will the Animation be really shown (skipped Frames and GameTicks removed)