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Fix Bard incorrect number of sword animation frames

pull/1888/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
aba3bb42fa
  1. 2
      Source/player.cpp

2
Source/player.cpp

@ -752,8 +752,6 @@ void SetPlrAnims(int pnum)
} else if (gn == ANIM_ID_STAFF) {
plr[pnum]._pAFrames = 16;
plr[pnum]._pAFNum = 11;
} else if (gn == ANIM_ID_SWORD_SHIELD || gn == ANIM_ID_SWORD) {
plr[pnum]._pAFrames = 10;
}
} else if (pc == HeroClass::Barbarian) {
if (gn == ANIM_ID_AXE) {

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