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Set correct Hit-Frame for Spell Animation

pull/1848/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
7740a66dc4
  1. 6
      Source/player.cpp

6
Source/player.cpp

@ -1570,19 +1570,19 @@ void StartSpell(int pnum, direction d, int cx, int cy)
if ((plr[pnum]._pGFXLoad & PFILE_FIRE) == 0) {
LoadPlrGFX(pnum, PFILE_FIRE);
}
NewPlrAnim(pnum, plr[pnum]._pFAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth, AnimationDistributionParams::ProcessAnimationPending);
NewPlrAnim(pnum, plr[pnum]._pFAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth, AnimationDistributionParams::ProcessAnimationPending, 0, plr[pnum]._pSFNum);
break;
case STYPE_LIGHTNING:
if ((plr[pnum]._pGFXLoad & PFILE_LIGHTNING) == 0) {
LoadPlrGFX(pnum, PFILE_LIGHTNING);
}
NewPlrAnim(pnum, plr[pnum]._pLAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth, AnimationDistributionParams::ProcessAnimationPending);
NewPlrAnim(pnum, plr[pnum]._pLAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth, AnimationDistributionParams::ProcessAnimationPending, 0, plr[pnum]._pSFNum);
break;
case STYPE_MAGIC:
if ((plr[pnum]._pGFXLoad & PFILE_MAGIC) == 0) {
LoadPlrGFX(pnum, PFILE_MAGIC);
}
NewPlrAnim(pnum, plr[pnum]._pTAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth, AnimationDistributionParams::ProcessAnimationPending);
NewPlrAnim(pnum, plr[pnum]._pTAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth, AnimationDistributionParams::ProcessAnimationPending, 0, plr[pnum]._pSFNum);
break;
}
}

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